Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
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f09ceaa735
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@ -162,8 +162,6 @@ std::string& GetExeDirectory();
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bool WriteStringToFile(const std::string& str, const std::string& filename);
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bool ReadFileToString(const std::string& filename, std::string& str);
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} // namespace
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// To deal with Windows being dumb at unicode:
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template <typename T>
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void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
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@ -174,3 +172,5 @@ void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmod
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fstream.open(filename.c_str(), openmode);
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#endif
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}
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} // namespace
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@ -401,7 +401,7 @@ bool IniFile::Load(const std::string& filename, bool keep_current_data)
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// Open file
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std::ifstream in;
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OpenFStream(in, filename, std::ios::in);
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File::OpenFStream(in, filename, std::ios::in);
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if (in.fail())
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return false;
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@ -474,7 +474,7 @@ bool IniFile::Save(const std::string& filename)
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{
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std::ofstream out;
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std::string temp = File::GetTempFilenameForAtomicWrite(filename);
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OpenFStream(out, temp, std::ios::out);
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File::OpenFStream(out, temp, std::ios::out);
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if (out.fail())
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{
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@ -70,7 +70,7 @@ public:
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m_num_entries = 0;
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// try opening for reading/writing
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OpenFStream(m_file, filename, ios_base::in | ios_base::out | ios_base::binary);
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File::OpenFStream(m_file, filename, ios_base::in | ios_base::out | ios_base::binary);
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m_file.seekg(0, std::ios::end);
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std::fstream::pos_type end_pos = m_file.tellg();
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@ -170,7 +170,7 @@ LogContainer::LogContainer(const std::string& shortName, const std::string& full
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FileLogListener::FileLogListener(const std::string& filename)
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{
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OpenFStream(m_logfile, filename, std::ios::app);
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File::OpenFStream(m_logfile, filename, std::ios::app);
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SetEnable(true);
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}
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@ -268,7 +268,7 @@ void Wiimote::WriteData(const wm_write_data* const wd)
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{
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// TODO Only write parts of the Mii block
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std::ofstream file;
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OpenFStream(file, File::GetUserPath(D_SESSION_WIIROOT_IDX) + "/mii.bin",
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File::OpenFStream(file, File::GetUserPath(D_SESSION_WIIROOT_IDX) + "/mii.bin",
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std::ios::binary | std::ios::out);
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file.write((char*)m_eeprom + 0x0FCA, 0x02f0);
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file.close();
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@ -144,7 +144,7 @@ void Wiimote::SpeakerData(const wm_speaker_data* sd)
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File::Delete("rmtdump.wav");
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File::Delete("rmtdump.bin");
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atexit(stopdamnwav);
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OpenFStream(ofile, "rmtdump.bin", ofile.binary | ofile.out);
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File::OpenFStream(ofile, "rmtdump.bin", ofile.binary | ofile.out);
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wav.Start("rmtdump.wav", 6000);
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}
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wav.AddMonoSamples(samples.get(), sd->length * 2);
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@ -18,7 +18,7 @@ bool CSVSignatureDB::Load(const std::string& file_path)
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{
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std::string line;
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std::ifstream ifs;
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OpenFStream(ifs, file_path, std::ios_base::in);
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File::OpenFStream(ifs, file_path, std::ios_base::in);
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if (!ifs)
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return false;
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@ -128,7 +128,7 @@ void MEGASignatureDB::Clear()
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bool MEGASignatureDB::Load(const std::string& file_path)
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{
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std::ifstream ifs;
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OpenFStream(ifs, file_path, std::ios_base::in);
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File::OpenFStream(ifs, file_path, std::ios_base::in);
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if (!ifs)
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return false;
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@ -53,7 +53,7 @@ static bool LoadMap(const std::string& file_path, Map& map,
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std::function<bool(const std::string& game_id)> predicate)
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{
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std::ifstream txt;
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OpenFStream(txt, file_path, std::ios::in);
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File::OpenFStream(txt, file_path, std::ios::in);
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if (!txt.is_open())
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return false;
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@ -321,7 +321,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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if (!path.IsEmpty())
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{
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std::ifstream f;
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OpenFStream(f, WxStrToStr(path), std::ios_base::in);
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File::OpenFStream(f, WxStrToStr(path), std::ios_base::in);
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std::string line;
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while (std::getline(f, line))
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@ -54,7 +54,7 @@ bool CompileVertexShader(const std::string& code, D3DBlob** blob)
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std::string filename = StringFromFormat("%sbad_vs_%04i.txt",
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File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file;
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OpenFStream(file, filename, std::ios_base::out);
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File::OpenFStream(file, filename, std::ios_base::out);
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file << code;
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file.close();
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@ -112,7 +112,7 @@ bool CompileGeometryShader(const std::string& code, D3DBlob** blob,
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std::string filename = StringFromFormat("%sbad_gs_%04i.txt",
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File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file;
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OpenFStream(file, filename, std::ios_base::out);
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File::OpenFStream(file, filename, std::ios_base::out);
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file << code;
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file.close();
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@ -169,7 +169,7 @@ bool CompilePixelShader(const std::string& code, D3DBlob** blob, const D3D_SHADE
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std::string filename = StringFromFormat("%sbad_ps_%04i.txt",
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File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file;
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OpenFStream(file, filename, std::ios_base::out);
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File::OpenFStream(file, filename, std::ios_base::out);
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file << code;
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file.close();
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@ -310,7 +310,7 @@ bool ProgramShaderCache::CompileShader(SHADER& shader, const std::string& vcode,
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std::string filename =
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StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file;
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OpenFStream(file, filename, std::ios_base::out);
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File::OpenFStream(file, filename, std::ios_base::out);
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file << s_glsl_header << vcode << s_glsl_header << pcode;
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if (!gcode.empty())
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file << s_glsl_header << gcode;
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@ -381,7 +381,7 @@ bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string&
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std::string filename =
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StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file;
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OpenFStream(file, filename, std::ios_base::out);
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File::OpenFStream(file, filename, std::ios_base::out);
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file << s_glsl_header << code;
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file << info_log;
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file.close();
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@ -448,7 +448,7 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const std::string& c
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std::string filename = StringFromFormat(
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"%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), prefix, num_failures++);
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std::ofstream file;
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OpenFStream(file, filename, std::ios_base::out);
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File::OpenFStream(file, filename, std::ios_base::out);
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file << s_glsl_header << code << info_log;
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file.close();
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@ -179,13 +179,13 @@ void VertexManager::vFlush()
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std::string filename = StringFromFormat(
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"%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fps;
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OpenFStream(fps, filename, std::ios_base::out);
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File::OpenFStream(fps, filename, std::ios_base::out);
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fps << prog.shader.strpprog;
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filename = StringFromFormat("%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
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g_ActiveConfig.iSaveTargetId);
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std::ofstream fvs;
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OpenFStream(fvs, filename, std::ios_base::out);
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File::OpenFStream(fvs, filename, std::ios_base::out);
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fvs << prog.shader.strvprog;
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}
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#endif
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@ -131,7 +131,7 @@ bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char
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"%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), stage_filename, counter++);
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std::ofstream stream;
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OpenFStream(stream, filename, std::ios_base::out);
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File::OpenFStream(stream, filename, std::ios_base::out);
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if (stream.good())
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{
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stream << full_source_code << std::endl;
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@ -199,7 +199,7 @@ bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char
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stage_filename, counter++);
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std::ofstream stream;
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OpenFStream(stream, filename, std::ios_base::out);
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File::OpenFStream(stream, filename, std::ios_base::out);
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if (stream.good())
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{
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stream << full_source_code << std::endl;
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@ -16,7 +16,7 @@
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bool SaveData(const std::string& filename, const std::string& data)
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{
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std::ofstream f;
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OpenFStream(f, filename, std::ios::binary);
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File::OpenFStream(f, filename, std::ios::binary);
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f << data;
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return true;
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