[Android] Make Tegra 4 output graphics that aren't visually appealing.

This commit is contained in:
Ryan Houdek 2013-10-11 21:42:07 -05:00
parent 615bac7ebc
commit cf7521dc36
2 changed files with 23 additions and 7 deletions

View File

@ -65,7 +65,17 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
// alpha channel should be ignored if the EFB does not have one. // alpha channel should be ignored if the EFB does not have one.
// Create EFB target. // Create EFB target.
u32 depthType, rgbaType;
if (DriverDetails::HasBug(BUG_ISTEGRA))
{
depthType = GL_DEPTH_COMPONENT;
rgbaType = GL_RGBA;
}
else
{
depthType = GL_DEPTH_COMPONENT24;
rgbaType = GL_RGBA8;
}
glGenFramebuffers(1, &m_efbFramebuffer); glGenFramebuffers(1, &m_efbFramebuffer);
glActiveTexture(GL_TEXTURE0 + 9); glActiveTexture(GL_TEXTURE0 + 9);
@ -81,15 +91,15 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glBindTexture(getFbType(), m_efbColor); glBindTexture(getFbType(), m_efbColor);
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
glTexImage2D(getFbType(), 0, GL_RGBA8, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexImage2D(getFbType(), 0, rgbaType, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(getFbType(), m_efbDepth); glBindTexture(getFbType(), m_efbDepth);
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
glTexImage2D(getFbType(), 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); glTexImage2D(getFbType(), 0, depthType, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
glBindTexture(getFbType(), m_resolvedColorTexture); glBindTexture(getFbType(), m_resolvedColorTexture);
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
glTexImage2D(getFbType(), 0, GL_RGBA8, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexImage2D(getFbType(), 0, rgbaType, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
// Bind target textures to the EFB framebuffer. // Bind target textures to the EFB framebuffer.
@ -146,11 +156,11 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glBindTexture(getFbType(), m_resolvedColorTexture); glBindTexture(getFbType(), m_resolvedColorTexture);
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
glTexImage2D(getFbType(), 0, GL_RGBA8, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexImage2D(getFbType(), 0, rgbaType, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(getFbType(), m_resolvedDepthTexture); glBindTexture(getFbType(), m_resolvedDepthTexture);
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
glTexImage2D(getFbType(), 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); glTexImage2D(getFbType(), 0, depthType, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
// Bind resolved textures to resolved framebuffer. // Bind resolved textures to resolved framebuffer.

View File

@ -167,10 +167,16 @@ void Init()
glBindTexture(getFbType(), s_srcTexture); glBindTexture(getFbType(), s_srcTexture);
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
u32 rgbaType;
if (DriverDetails::HasBug(BUG_ISTEGRA))
rgbaType = GL_RGBA;
else
rgbaType = GL_RGBA8;
glGenTextures(1, &s_dstTexture); glGenTextures(1, &s_dstTexture);
glBindTexture(GL_TEXTURE_2D, s_dstTexture); glBindTexture(GL_TEXTURE_2D, s_dstTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, renderBufferWidth, renderBufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexImage2D(GL_TEXTURE_2D, 0, rgbaType, renderBufferWidth, renderBufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
CreatePrograms(); CreatePrograms();
} }