Merge pull request #12955 from LillyJadeKatrin/retroachievements-gecko
Add Support for Gecko Codes to Achievements Whitelist
This commit is contained in:
commit
cf29214c03
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@ -160,6 +160,10 @@
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"title": "Gladius",
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"3D0894616C9A7FA5ED91C1D2F461BF14DF47ECEC": "Fix freeze in opening cutscene"
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},
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"GMSE01": {
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"title": "Super Mario Sunshine",
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"BD718F961DBA5372B1D0257D454D535746C453A0": "Widescreen"
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},
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"GNHE5d": {
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"title": "NHL HITZ 2002",
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"89393A24E2336841AA4CD0AD3BE1C9A66B89E9EF": "Nop Hack"
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@ -175,3 +175,6 @@ C2363138 00000009
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7C631670 54A5F0BE
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7C630194 7C630214
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60000000 00000000
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[Gecko_RetroAchievements_Verified]
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$Widescreen
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@ -24,10 +24,12 @@
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#include "Common/ScopeGuard.h"
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#include "Common/Version.h"
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#include "Common/WorkQueueThread.h"
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#include "Core/ActionReplay.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Config/FreeLookSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Core.h"
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#include "Core/GeckoCode.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/PatchEngine.h"
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@ -370,7 +372,6 @@ void AchievementManager::SetHardcoreMode()
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if (Config::Get(Config::MAIN_EMULATION_SPEED) < 1.0f)
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Config::SetBaseOrCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
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Config::SetBaseOrCurrent(Config::FREE_LOOK_ENABLED, false);
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Config::SetBaseOrCurrent(Config::MAIN_ENABLE_CHEATS, false);
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}
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}
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@ -384,10 +385,11 @@ bool AchievementManager::IsHardcoreModeActive() const
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return rc_client_is_processing_required(m_client);
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}
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void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
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const std::string& game_ini_id) const
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template <typename T>
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void AchievementManager::FilterApprovedIni(std::vector<T>& codes,
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const std::string& game_ini_id) const
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{
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if (patches.empty())
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if (codes.empty())
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{
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// There's nothing to verify, so let's save ourselves some work
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return;
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@ -398,46 +400,120 @@ void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>&
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if (!IsHardcoreModeActive())
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return;
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// Approved codes list failed to hash
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if (!m_ini_root->is<picojson::value::object>())
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{
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codes.clear();
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return;
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}
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for (auto& code : codes)
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{
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if (code.enabled && !CheckApprovedCode(code, game_ini_id))
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code.enabled = false;
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}
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}
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template <typename T>
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bool AchievementManager::CheckApprovedCode(const T& code, const std::string& game_ini_id) const
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{
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if (!IsHardcoreModeActive())
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return true;
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// Approved codes list failed to hash
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if (!m_ini_root->is<picojson::value::object>())
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return false;
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const bool known_id = m_ini_root->contains(game_ini_id);
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auto patch_itr = patches.begin();
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while (patch_itr != patches.end())
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INFO_LOG_FMT(ACHIEVEMENTS, "Verifying code {}", code.name);
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bool verified = false;
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if (known_id)
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{
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INFO_LOG_FMT(ACHIEVEMENTS, "Verifying patch {}", patch_itr->name);
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auto digest = GetCodeHash(code);
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bool verified = false;
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if (known_id)
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{
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auto context = Common::SHA1::CreateContext();
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context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch_itr->entries.size())));
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for (const auto& entry : patch_itr->entries)
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{
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context->Update(Common::BitCastToArray<u8>(entry.type));
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context->Update(Common::BitCastToArray<u8>(entry.address));
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context->Update(Common::BitCastToArray<u8>(entry.value));
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context->Update(Common::BitCastToArray<u8>(entry.comparand));
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context->Update(Common::BitCastToArray<u8>(entry.conditional));
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}
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auto digest = context->Finish();
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verified = m_ini_root->get(game_ini_id).contains(Common::SHA1::DigestToString(digest));
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}
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if (!verified)
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{
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patch_itr = patches.erase(patch_itr);
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OSD::AddMessage(
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fmt::format("Failed to verify patch {} from file {}.", patch_itr->name, game_ini_id),
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OSD::Duration::VERY_LONG, OSD::Color::RED);
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OSD::AddMessage("Disable hardcore mode to enable this patch.", OSD::Duration::VERY_LONG,
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OSD::Color::RED);
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}
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else
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{
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patch_itr++;
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}
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verified = m_ini_root->get(game_ini_id).contains(Common::SHA1::DigestToString(digest));
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}
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if (!verified)
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{
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OSD::AddMessage(fmt::format("Failed to verify code {} from file {}.", code.name, game_ini_id),
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OSD::Duration::VERY_LONG, OSD::Color::RED);
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OSD::AddMessage("Disable hardcore mode to enable this code.", OSD::Duration::VERY_LONG,
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OSD::Color::RED);
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}
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return verified;
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}
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Common::SHA1::Digest AchievementManager::GetCodeHash(const PatchEngine::Patch& patch) const
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{
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auto context = Common::SHA1::CreateContext();
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context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch.entries.size())));
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for (const auto& entry : patch.entries)
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{
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context->Update(Common::BitCastToArray<u8>(entry.type));
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context->Update(Common::BitCastToArray<u8>(entry.address));
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context->Update(Common::BitCastToArray<u8>(entry.value));
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context->Update(Common::BitCastToArray<u8>(entry.comparand));
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context->Update(Common::BitCastToArray<u8>(entry.conditional));
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}
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return context->Finish();
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}
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Common::SHA1::Digest AchievementManager::GetCodeHash(const Gecko::GeckoCode& code) const
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{
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auto context = Common::SHA1::CreateContext();
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context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.codes.size())));
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for (const auto& entry : code.codes)
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{
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context->Update(Common::BitCastToArray<u8>(entry.address));
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context->Update(Common::BitCastToArray<u8>(entry.data));
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}
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return context->Finish();
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}
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Common::SHA1::Digest AchievementManager::GetCodeHash(const ActionReplay::ARCode& code) const
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{
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auto context = Common::SHA1::CreateContext();
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context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.ops.size())));
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for (const auto& entry : code.ops)
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{
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context->Update(Common::BitCastToArray<u8>(entry.cmd_addr));
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context->Update(Common::BitCastToArray<u8>(entry.value));
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}
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return context->Finish();
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}
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void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
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const std::string& game_ini_id) const
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{
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FilterApprovedIni(patches, game_ini_id);
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}
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void AchievementManager::FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes,
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const std::string& game_ini_id) const
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{
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FilterApprovedIni(codes, game_ini_id);
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}
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void AchievementManager::FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes,
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const std::string& game_ini_id) const
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{
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FilterApprovedIni(codes, game_ini_id);
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}
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bool AchievementManager::CheckApprovedGeckoCode(const Gecko::GeckoCode& code,
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const std::string& game_ini_id) const
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{
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return CheckApprovedCode(code, game_ini_id);
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}
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bool AchievementManager::CheckApprovedARCode(const ActionReplay::ARCode& code,
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const std::string& game_ini_id) const
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{
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return CheckApprovedCode(code, game_ini_id);
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}
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void AchievementManager::SetSpectatorMode()
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@ -45,6 +45,16 @@ namespace PatchEngine
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struct Patch;
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} // namespace PatchEngine
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namespace Gecko
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{
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class GeckoCode;
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} // namespace Gecko
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namespace ActionReplay
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{
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struct ARCode;
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} // namespace ActionReplay
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class AchievementManager
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{
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public:
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@ -70,8 +80,8 @@ public:
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static constexpr std::string_view BLUE = "#0B71C1";
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
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0xCC, 0xB4, 0x05, 0x2D, 0x2B, 0xEE, 0xF4, 0x06, 0x4A, 0xC9,
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0x57, 0x5D, 0xA9, 0xE9, 0xDE, 0xB7, 0x98, 0xF8, 0x1A, 0x6D};
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0xA4, 0x98, 0x59, 0x23, 0x10, 0x56, 0x45, 0x30, 0xA9, 0xC5,
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0x68, 0x5A, 0xB6, 0x47, 0x67, 0xF8, 0xF0, 0x7D, 0x1D, 0x14};
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struct LeaderboardEntry
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{
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@ -125,8 +135,16 @@ public:
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void SetHardcoreMode();
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bool IsHardcoreModeActive() const;
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void SetGameIniId(const std::string& game_ini_id) { m_game_ini_id = game_ini_id; }
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void FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
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const std::string& game_ini_id) const;
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void FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes,
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const std::string& game_ini_id) const;
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void FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes,
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const std::string& game_ini_id) const;
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bool CheckApprovedGeckoCode(const Gecko::GeckoCode& code, const std::string& game_ini_id) const;
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bool CheckApprovedARCode(const ActionReplay::ARCode& code, const std::string& game_ini_id) const;
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void SetSpectatorMode();
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std::string_view GetPlayerDisplayName() const;
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u32 GetPlayerScore() const;
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@ -181,6 +199,14 @@ private:
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void* userdata);
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void DisplayWelcomeMessage();
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template <typename T>
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void FilterApprovedIni(std::vector<T>& codes, const std::string& game_ini_id) const;
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template <typename T>
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bool CheckApprovedCode(const T& code, const std::string& game_ini_id) const;
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Common::SHA1::Digest GetCodeHash(const PatchEngine::Patch& patch) const;
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Common::SHA1::Digest GetCodeHash(const Gecko::GeckoCode& code) const;
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Common::SHA1::Digest GetCodeHash(const ActionReplay::ARCode& code) const;
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static void LeaderboardEntriesCallback(int result, const char* error_message,
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rc_client_leaderboard_entry_list_t* list,
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rc_client_t* client, void* userdata);
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@ -265,6 +291,18 @@ public:
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constexpr bool IsHardcoreModeActive() { return false; }
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constexpr bool CheckApprovedGeckoCode(const Gecko::GeckoCode& code,
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const std::string& game_ini_id)
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{
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return true;
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};
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constexpr bool CheckApprovedARCode(const ActionReplay::ARCode& code,
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const std::string& game_ini_id)
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{
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return true;
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};
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constexpr void LoadGame(const std::string&, const DiscIO::Volume*) {}
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constexpr void SetBackgroundExecutionAllowed(bool allowed) {}
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@ -39,6 +39,7 @@
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#include "Common/MsgHandler.h"
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#include "Core/ARDecrypt.h"
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#include "Core/AchievementManager.h"
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#include "Core/CheatCodes.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/PowerPC/MMU.h"
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@ -112,7 +113,7 @@ struct ARAddr
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// ----------------------
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// AR Remote Functions
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void ApplyCodes(std::span<const ARCode> codes)
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void ApplyCodes(std::span<const ARCode> codes, const std::string& game_id)
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{
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if (!Config::AreCheatsEnabled())
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return;
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@ -121,7 +122,10 @@ void ApplyCodes(std::span<const ARCode> codes)
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s_disable_logging = false;
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s_active_codes.clear();
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std::copy_if(codes.begin(), codes.end(), std::back_inserter(s_active_codes),
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[](const ARCode& code) { return code.enabled; });
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[&game_id](const ARCode& code) {
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return code.enabled &&
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AchievementManager::GetInstance().CheckApprovedARCode(code, game_id);
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});
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s_active_codes.shrink_to_fit();
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}
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@ -169,9 +173,10 @@ void AddCode(ARCode code)
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}
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}
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void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini)
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void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini,
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const std::string& game_id)
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{
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ApplyCodes(LoadCodes(global_ini, local_ini));
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ApplyCodes(LoadCodes(global_ini, local_ini), game_id);
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}
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// Parses the Action Replay section of a game ini file.
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@ -45,12 +45,13 @@ struct ARCode
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void RunAllActive(const Core::CPUThreadGuard& cpu_guard);
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void ApplyCodes(std::span<const ARCode> codes);
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void ApplyCodes(std::span<const ARCode> codes, const std::string& game_id);
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void SetSyncedCodesAsActive();
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void UpdateSyncedCodes(std::span<const ARCode> codes);
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std::vector<ARCode> ApplyAndReturnCodes(std::span<const ARCode> codes);
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void AddCode(ARCode new_code);
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void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini);
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void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini,
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const std::string& game_id);
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std::vector<ARCode> LoadCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini);
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void SaveCodes(Common::IniFile* local_ini, std::span<const ARCode> codes);
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|
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@ -751,8 +751,7 @@ bool IsDefaultGCIFolderPathConfigured(ExpansionInterface::Slot slot)
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bool AreCheatsEnabled()
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{
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return Config::Get(::Config::MAIN_ENABLE_CHEATS) &&
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!AchievementManager::GetInstance().IsHardcoreModeActive();
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return Config::Get(::Config::MAIN_ENABLE_CHEATS);
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}
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bool IsDebuggingEnabled()
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@ -15,6 +15,7 @@
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Core/AchievementManager.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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@ -49,7 +50,7 @@ static std::vector<GeckoCode> s_active_codes;
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static std::vector<GeckoCode> s_synced_codes;
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static std::mutex s_active_codes_lock;
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void SetActiveCodes(std::span<const GeckoCode> gcodes)
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void SetActiveCodes(std::span<const GeckoCode> gcodes, const std::string& game_id)
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{
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std::lock_guard lk(s_active_codes_lock);
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|
@ -57,8 +58,12 @@ void SetActiveCodes(std::span<const GeckoCode> gcodes)
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if (Config::AreCheatsEnabled())
|
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{
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s_active_codes.reserve(gcodes.size());
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||||
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std::copy_if(gcodes.begin(), gcodes.end(), std::back_inserter(s_active_codes),
|
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[](const GeckoCode& code) { return code.enabled; });
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[&game_id](const GeckoCode& code) {
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return code.enabled &&
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AchievementManager::GetInstance().CheckApprovedGeckoCode(code, game_id);
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});
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}
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s_active_codes.shrink_to_fit();
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||||
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||||
|
|
|
@ -60,7 +60,7 @@ constexpr u32 HLE_TRAMPOLINE_ADDRESS = INSTALLER_END_ADDRESS - 4;
|
|||
// preserve the emulation performance.
|
||||
constexpr u32 MAGIC_GAMEID = 0xD01F1BAD;
|
||||
|
||||
void SetActiveCodes(std::span<const GeckoCode> gcodes);
|
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void SetActiveCodes(std::span<const GeckoCode> gcodes, const std::string& game_id);
|
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void SetSyncedCodesAsActive();
|
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void UpdateSyncedCodes(std::span<const GeckoCode> gcodes);
|
||||
std::vector<GeckoCode> SetAndReturnActiveCodes(std::span<const GeckoCode> gcodes);
|
||||
|
|
|
@ -2070,13 +2070,18 @@ bool NetPlayServer::SyncCodes()
|
|||
}
|
||||
// Sync Gecko Codes
|
||||
{
|
||||
std::vector<Gecko::GeckoCode> codes = Gecko::LoadCodes(globalIni, localIni);
|
||||
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
AchievementManager::GetInstance().FilterApprovedGeckoCodes(codes, game_id);
|
||||
#endif // USE_RETRO_ACHIEVEMENTS
|
||||
|
||||
// Create a Gecko Code Vector with just the active codes
|
||||
std::vector<Gecko::GeckoCode> s_active_codes =
|
||||
Gecko::SetAndReturnActiveCodes(Gecko::LoadCodes(globalIni, localIni));
|
||||
std::vector<Gecko::GeckoCode> active_codes = Gecko::SetAndReturnActiveCodes(codes);
|
||||
|
||||
// Determine Codelist Size
|
||||
u16 codelines = 0;
|
||||
for (const Gecko::GeckoCode& active_code : s_active_codes)
|
||||
for (const Gecko::GeckoCode& active_code : active_codes)
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Indexing {}", active_code.name);
|
||||
for (const Gecko::GeckoCode::Code& code : active_code.codes)
|
||||
|
@ -2104,7 +2109,7 @@ bool NetPlayServer::SyncCodes()
|
|||
pac << MessageID::SyncCodes;
|
||||
pac << SyncCodeID::GeckoData;
|
||||
// Iterate through the active code vector and send each codeline
|
||||
for (const Gecko::GeckoCode& active_code : s_active_codes)
|
||||
for (const Gecko::GeckoCode& active_code : active_codes)
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Sending {}", active_code.name);
|
||||
for (const Gecko::GeckoCode::Code& code : active_code.codes)
|
||||
|
@ -2120,13 +2125,16 @@ bool NetPlayServer::SyncCodes()
|
|||
|
||||
// Sync AR Codes
|
||||
{
|
||||
std::vector<ActionReplay::ARCode> codes = ActionReplay::LoadCodes(globalIni, localIni);
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
AchievementManager::GetInstance().FilterApprovedARCodes(codes, game_id);
|
||||
#endif // USE_RETRO_ACHIEVEMENTS
|
||||
// Create an AR Code Vector with just the active codes
|
||||
std::vector<ActionReplay::ARCode> s_active_codes =
|
||||
ActionReplay::ApplyAndReturnCodes(ActionReplay::LoadCodes(globalIni, localIni));
|
||||
std::vector<ActionReplay::ARCode> active_codes = ActionReplay::ApplyAndReturnCodes(codes);
|
||||
|
||||
// Determine Codelist Size
|
||||
u16 codelines = 0;
|
||||
for (const ActionReplay::ARCode& active_code : s_active_codes)
|
||||
for (const ActionReplay::ARCode& active_code : active_codes)
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Indexing {}", active_code.name);
|
||||
for (const ActionReplay::AREntry& op : active_code.ops)
|
||||
|
@ -2154,7 +2162,7 @@ bool NetPlayServer::SyncCodes()
|
|||
pac << MessageID::SyncCodes;
|
||||
pac << SyncCodeID::ARData;
|
||||
// Iterate through the active code vector and send each codeline
|
||||
for (const ActionReplay::ARCode& active_code : s_active_codes)
|
||||
for (const ActionReplay::ARCode& active_code : active_codes)
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Sending {}", active_code.name);
|
||||
for (const ActionReplay::AREntry& op : active_code.ops)
|
||||
|
|
|
@ -197,8 +197,8 @@ void LoadPatches()
|
|||
}
|
||||
else
|
||||
{
|
||||
Gecko::SetActiveCodes(Gecko::LoadCodes(globalIni, localIni));
|
||||
ActionReplay::LoadAndApplyCodes(globalIni, localIni);
|
||||
Gecko::SetActiveCodes(Gecko::LoadCodes(globalIni, localIni), sconfig.GetGameID());
|
||||
ActionReplay::LoadAndApplyCodes(globalIni, localIni, sconfig.GetGameID());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -245,9 +245,6 @@ static void ApplyPatches(const Core::CPUThreadGuard& guard, const std::vector<Pa
|
|||
static void ApplyMemoryPatches(const Core::CPUThreadGuard& guard,
|
||||
std::span<const std::size_t> memory_patch_indices)
|
||||
{
|
||||
if (AchievementManager::GetInstance().IsHardcoreModeActive())
|
||||
return;
|
||||
|
||||
std::lock_guard lock(s_on_frame_memory_mutex);
|
||||
for (std::size_t index : memory_patch_indices)
|
||||
{
|
||||
|
@ -335,7 +332,7 @@ bool ApplyFramePatches(Core::System& system)
|
|||
void Shutdown()
|
||||
{
|
||||
s_on_frame.clear();
|
||||
ActionReplay::ApplyCodes({});
|
||||
ActionReplay::ApplyCodes({}, "");
|
||||
Gecko::Shutdown();
|
||||
}
|
||||
|
||||
|
|
|
@ -115,7 +115,7 @@ void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
|
|||
m_ar_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked);
|
||||
|
||||
if (!m_restart_required)
|
||||
ActionReplay::ApplyCodes(m_ar_codes);
|
||||
ActionReplay::ApplyCodes(m_ar_codes, m_game_id);
|
||||
|
||||
UpdateList();
|
||||
SaveCodes();
|
||||
|
|
|
@ -202,7 +202,7 @@ void GeckoCodeWidget::OnItemChanged(QListWidgetItem* item)
|
|||
m_gecko_codes[index].enabled = (item->checkState() == Qt::Checked);
|
||||
|
||||
if (!m_restart_required)
|
||||
Gecko::SetActiveCodes(m_gecko_codes);
|
||||
Gecko::SetActiveCodes(m_gecko_codes, m_game_id);
|
||||
|
||||
SaveCodes();
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@ void HardcoreWarningWidget::CreateWidgets()
|
|||
auto* icon = new QLabel;
|
||||
icon->setPixmap(warning_icon);
|
||||
|
||||
m_text = new QLabel(tr("This feature is disabled in hardcore mode."));
|
||||
m_text = new QLabel(tr("Only approved codes will be applied in hardcore mode."));
|
||||
m_settings_button = new QPushButton(tr("Achievement Settings"));
|
||||
|
||||
auto* layout = new QHBoxLayout;
|
||||
|
|
|
@ -88,10 +88,9 @@ void GeneralPane::CreateLayout()
|
|||
void GeneralPane::OnEmulationStateChanged(Core::State state)
|
||||
{
|
||||
const bool running = state != Core::State::Uninitialized;
|
||||
const bool hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
|
||||
|
||||
m_checkbox_dualcore->setEnabled(!running);
|
||||
m_checkbox_cheats->setEnabled(!running && !hardcore);
|
||||
m_checkbox_cheats->setEnabled(!running);
|
||||
m_checkbox_override_region_settings->setEnabled(!running);
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
m_checkbox_discord_presence->setEnabled(!running);
|
||||
|
|
|
@ -18,7 +18,10 @@
|
|||
#include "Common/IOFile.h"
|
||||
#include "Common/IniFile.h"
|
||||
#include "Common/JsonUtil.h"
|
||||
#include "Core/ActionReplay.h"
|
||||
#include "Core/CheatCodes.h"
|
||||
#include "Core/GeckoCode.h"
|
||||
#include "Core/GeckoCodeConfig.h"
|
||||
#include "Core/PatchEngine.h"
|
||||
|
||||
struct GameHashes
|
||||
|
@ -27,6 +30,11 @@ struct GameHashes
|
|||
std::map<std::string /*hash*/, std::string /*patch name*/> hashes;
|
||||
};
|
||||
|
||||
using AllowList = std::map<std::string /*ID*/, GameHashes>;
|
||||
|
||||
void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
|
||||
const std::string& patch_name);
|
||||
|
||||
TEST(PatchAllowlist, VerifyHashes)
|
||||
{
|
||||
// Load allowlist
|
||||
|
@ -42,9 +50,9 @@ TEST(PatchAllowlist, VerifyHashes)
|
|||
const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
|
||||
ASSERT_TRUE(JsonFromFile(list_filepath, &json_tree, &error))
|
||||
<< "Failed to open file at " << list_filepath;
|
||||
// Parse allowlist - Map<game id, Map<hash, name>
|
||||
// Parse allowlist - Map<game id, Map<hash, name>>
|
||||
ASSERT_TRUE(json_tree.is<picojson::object>());
|
||||
std::map<std::string /*ID*/, GameHashes> allow_list;
|
||||
AllowList allow_list;
|
||||
for (const auto& entry : json_tree.get<picojson::object>())
|
||||
{
|
||||
ASSERT_TRUE(entry.second.is<picojson::object>());
|
||||
|
@ -69,12 +77,25 @@ TEST(PatchAllowlist, VerifyHashes)
|
|||
std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.'));
|
||||
std::vector<PatchEngine::Patch> patches;
|
||||
PatchEngine::LoadPatchSection("OnFrame", &patches, ini_file, Common::IniFile());
|
||||
std::vector<Gecko::GeckoCode> geckos = Gecko::LoadCodes(Common::IniFile(), ini_file);
|
||||
std::vector<ActionReplay::ARCode> action_replays =
|
||||
ActionReplay::LoadCodes(Common::IniFile(), ini_file);
|
||||
// Filter patches for RetroAchievements approved
|
||||
ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "OnFrame", false, &patches);
|
||||
for (auto& patch : patches)
|
||||
patch.enabled = false;
|
||||
ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "Patches_RetroAchievements_Verified", true,
|
||||
&patches);
|
||||
for (auto& code : geckos)
|
||||
code.enabled = false;
|
||||
ReadEnabledOrDisabled<Gecko::GeckoCode>(ini_file, "Gecko_RetroAchievements_Verified", true,
|
||||
&geckos);
|
||||
for (auto& code : action_replays)
|
||||
code.enabled = false;
|
||||
ReadEnabledOrDisabled<ActionReplay::ARCode>(ini_file, "AR_RetroAchievements_Verified", true,
|
||||
&action_replays);
|
||||
// Get game section from allow list
|
||||
auto game_itr = allow_list.find(game_id);
|
||||
bool itr_end = (game_itr == allow_list.end());
|
||||
// Iterate over approved patches
|
||||
for (const auto& patch : patches)
|
||||
{
|
||||
|
@ -92,38 +113,51 @@ TEST(PatchAllowlist, VerifyHashes)
|
|||
context->Update(Common::BitCastToArray<u8>(entry.conditional));
|
||||
}
|
||||
auto digest = context->Finish();
|
||||
std::string hash = Common::SHA1::DigestToString(digest);
|
||||
// Check patch in list
|
||||
if (game_itr == allow_list.end())
|
||||
{
|
||||
// Report: no patches in game found in list
|
||||
ADD_FAILURE() << "Approved hash missing from list." << std::endl
|
||||
<< "Game ID: " << game_id << std::endl
|
||||
<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
|
||||
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
|
||||
Common::SHA1::DigestToString(digest), patch.name);
|
||||
}
|
||||
// Iterate over approved geckos
|
||||
for (const auto& code : geckos)
|
||||
{
|
||||
if (!code.enabled)
|
||||
continue;
|
||||
}
|
||||
auto hash_itr = game_itr->second.hashes.find(hash);
|
||||
if (hash_itr == game_itr->second.hashes.end())
|
||||
// Hash patch
|
||||
auto context = Common::SHA1::CreateContext();
|
||||
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.codes.size())));
|
||||
for (const auto& entry : code.codes)
|
||||
{
|
||||
// Report: patch not found in list
|
||||
ADD_FAILURE() << "Approved hash missing from list." << std::endl
|
||||
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
|
||||
<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
|
||||
context->Update(Common::BitCastToArray<u8>(entry.address));
|
||||
context->Update(Common::BitCastToArray<u8>(entry.data));
|
||||
}
|
||||
else
|
||||
auto digest = context->Finish();
|
||||
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
|
||||
Common::SHA1::DigestToString(digest), code.name);
|
||||
}
|
||||
// Iterate over approved AR codes
|
||||
for (const auto& code : action_replays)
|
||||
{
|
||||
if (!code.enabled)
|
||||
continue;
|
||||
// Hash patch
|
||||
auto context = Common::SHA1::CreateContext();
|
||||
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.ops.size())));
|
||||
for (const auto& entry : code.ops)
|
||||
{
|
||||
// Remove patch from map if found
|
||||
game_itr->second.hashes.erase(hash_itr);
|
||||
context->Update(Common::BitCastToArray<u8>(entry.cmd_addr));
|
||||
context->Update(Common::BitCastToArray<u8>(entry.value));
|
||||
}
|
||||
auto digest = context->Finish();
|
||||
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
|
||||
Common::SHA1::DigestToString(digest), code.name);
|
||||
}
|
||||
// Report missing patches in map
|
||||
if (game_itr == allow_list.end())
|
||||
if (itr_end)
|
||||
continue;
|
||||
for (auto& remaining_hashes : game_itr->second.hashes)
|
||||
{
|
||||
ADD_FAILURE() << "Hash in list not approved in ini." << std::endl
|
||||
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
|
||||
<< "Patch: " << remaining_hashes.second << ":" << remaining_hashes.first;
|
||||
<< "Code: " << remaining_hashes.second << ":" << remaining_hashes.first;
|
||||
}
|
||||
// Remove section from map
|
||||
allow_list.erase(game_itr);
|
||||
|
@ -136,3 +170,30 @@ TEST(PatchAllowlist, VerifyHashes)
|
|||
<< remaining_games.second.game_title;
|
||||
}
|
||||
}
|
||||
|
||||
void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
|
||||
const std::string& patch_name)
|
||||
{
|
||||
// Check patch in list
|
||||
if (game_hashes == nullptr)
|
||||
{
|
||||
// Report: no patches in game found in list
|
||||
ADD_FAILURE() << "Approved hash missing from list." << std::endl
|
||||
<< "Game ID: " << game_id << std::endl
|
||||
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
|
||||
return;
|
||||
}
|
||||
auto hash_itr = game_hashes->hashes.find(hash);
|
||||
if (hash_itr == game_hashes->hashes.end())
|
||||
{
|
||||
// Report: patch not found in list
|
||||
ADD_FAILURE() << "Approved hash missing from list." << std::endl
|
||||
<< "Game ID: " << game_id << ":" << game_hashes->game_title << std::endl
|
||||
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
|
||||
}
|
||||
else
|
||||
{
|
||||
// Remove patch from map if found
|
||||
game_hashes->hashes.erase(hash_itr);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue