clear uniform cache on startup
This commit is contained in:
parent
ebaaf6d468
commit
cf11f0ea72
|
@ -237,6 +237,7 @@ void ProgramShaderCache::Init(void)
|
||||||
glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_ps_vs_ubo, s_vs_data_offset, vs_data_size);
|
glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_ps_vs_ubo, s_vs_data_offset, vs_data_size);
|
||||||
|
|
||||||
s_ubo_buffer = new float[s_ubo_buffer_size/sizeof(float)];
|
s_ubo_buffer = new float[s_ubo_buffer_size/sizeof(float)];
|
||||||
|
memset(s_ubo_buffer, 0, s_ubo_buffer_size);
|
||||||
s_ubo_dirty = true;
|
s_ubo_dirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue