clear uniform cache on startup

This commit is contained in:
degasus 2013-01-21 15:43:04 +01:00
parent ebaaf6d468
commit cf11f0ea72
1 changed files with 1 additions and 0 deletions

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@ -237,6 +237,7 @@ void ProgramShaderCache::Init(void)
glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_ps_vs_ubo, s_vs_data_offset, vs_data_size); glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_ps_vs_ubo, s_vs_data_offset, vs_data_size);
s_ubo_buffer = new float[s_ubo_buffer_size/sizeof(float)]; s_ubo_buffer = new float[s_ubo_buffer_size/sizeof(float)];
memset(s_ubo_buffer, 0, s_ubo_buffer_size);
s_ubo_dirty = true; s_ubo_dirty = true;
} }