GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
b0dff28539
commit
cefc0b2c6f
|
@ -956,10 +956,10 @@ void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
|
||||||
GCPad_Init(GetHandle());
|
GCPad_Init(GetHandle());
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
InputConfigDialog* m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, "GCPadNew", was_init );
|
InputConfigDialog* m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, "Dolphin GCPad Configuration");
|
||||||
m_ConfigFrame->ShowModal();
|
m_ConfigFrame->ShowModal();
|
||||||
m_ConfigFrame->Destroy();
|
m_ConfigFrame->Destroy();
|
||||||
if ( !was_init ) // if game is running
|
if (!was_init) // if game isn't running
|
||||||
{
|
{
|
||||||
GCPad_Deinit();
|
GCPad_Deinit();
|
||||||
}
|
}
|
||||||
|
|
|
@ -125,13 +125,13 @@ LCleanup:
|
||||||
|
|
||||||
std::string TStringToString( const std::basic_string<TCHAR>& in )
|
std::string TStringToString( const std::basic_string<TCHAR>& in )
|
||||||
{
|
{
|
||||||
const int size = WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL );
|
const int size = WideCharToMultiByte(CP_ACP, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL);
|
||||||
|
|
||||||
if ( 0 == size )
|
if ( 0 == size )
|
||||||
return "";
|
return "";
|
||||||
|
|
||||||
char* const data = new char[size];
|
char* const data = new char[size];
|
||||||
WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), data, size, NULL, NULL );
|
WideCharToMultiByte(CP_ACP, 0, in.data(), int(in.length()), data, size, NULL, NULL);
|
||||||
const std::string out( data, size );
|
const std::string out( data, size );
|
||||||
delete[] data;
|
delete[] data;
|
||||||
return out;
|
return out;
|
||||||
|
|
|
@ -17,7 +17,9 @@
|
||||||
|
|
||||||
#include "ConfigDiag.h"
|
#include "ConfigDiag.h"
|
||||||
|
|
||||||
#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s )
|
#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s)
|
||||||
|
#define WXSTR_FROM_STR(s) (wxString::FromAscii((s).c_str()))
|
||||||
|
#define STR_FROM_WXSTR(w) (std::string((w).To8BitData()))
|
||||||
|
|
||||||
void GamepadPage::ConfigExtension( wxCommandEvent& event )
|
void GamepadPage::ConfigExtension( wxCommandEvent& event )
|
||||||
{
|
{
|
||||||
|
@ -100,26 +102,17 @@ void PadSettingChoice::UpdateValue()
|
||||||
value = float(GetValue()) / 100;
|
value = float(GetValue()) / 100;
|
||||||
}
|
}
|
||||||
|
|
||||||
ControlDialog::ControlDialog( wxWindow* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
|
ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref)
|
||||||
:wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
|
:wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
|
||||||
,control_reference(ref)
|
,control_reference(ref)
|
||||||
,m_plugin(plugin)
|
,m_plugin(plugin)
|
||||||
{
|
{
|
||||||
|
// GetStrings() sounds slow :/
|
||||||
device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER );
|
device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER );
|
||||||
|
|
||||||
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
|
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
|
||||||
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
|
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
|
||||||
|
|
||||||
std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(),
|
|
||||||
e = devs.end();
|
|
||||||
ControllerInterface::DeviceQualifier dq;
|
|
||||||
for ( ; i!=e; ++i )
|
|
||||||
{
|
|
||||||
dq.FromDevice( *i );
|
|
||||||
device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
|
|
||||||
}
|
|
||||||
|
|
||||||
control_chooser = new ControlChooser( this, ref, parent );
|
control_chooser = new ControlChooser( this, ref, parent );
|
||||||
|
|
||||||
wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
|
wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
|
||||||
|
@ -252,7 +245,7 @@ void ControlChooser::UpdateGUI()
|
||||||
std::ostringstream ss;
|
std::ostringstream ss;
|
||||||
ss << "Bound Controls: ";
|
ss << "Bound Controls: ";
|
||||||
if ( bound ) ss << bound; else ss << "None";
|
if ( bound ) ss << bound; else ss << "None";
|
||||||
m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
|
m_bound_label->SetLabel(WXSTR_FROM_STR(ss.str()));
|
||||||
};
|
};
|
||||||
|
|
||||||
void GamepadPage::UpdateGUI()
|
void GamepadPage::UpdateGUI()
|
||||||
|
@ -267,7 +260,7 @@ void GamepadPage::UpdateGUI()
|
||||||
std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
|
std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
|
||||||
, e = (*g)->control_buttons.end();
|
, e = (*g)->control_buttons.end();
|
||||||
for ( ; i!=e; ++i )
|
for ( ; i!=e; ++i )
|
||||||
(*i)->SetLabel( wxString::FromAscii( (*i)->control_reference->control_qualifier.name.c_str() ) );
|
(*i)->SetLabel(WXSTR_FROM_STR((*i)->control_reference->control_qualifier.name));
|
||||||
|
|
||||||
// cboxes
|
// cboxes
|
||||||
std::vector<PadSetting*>::const_iterator si = (*g)->options.begin()
|
std::vector<PadSetting*>::const_iterator si = (*g)->options.begin()
|
||||||
|
@ -297,7 +290,7 @@ void GamepadPage::ClearAll( wxCommandEvent& event )
|
||||||
void ControlDialog::SetControl( wxCommandEvent& event )
|
void ControlDialog::SetControl( wxCommandEvent& event )
|
||||||
{
|
{
|
||||||
control_reference->control_qualifier.name =
|
control_reference->control_qualifier.name =
|
||||||
std::string( control_chooser->textctrl->GetValue().ToAscii() );
|
STR_FROM_WXSTR(control_chooser->textctrl->GetValue());
|
||||||
|
|
||||||
m_plugin.controls_crit.Enter(); // enter
|
m_plugin.controls_crit.Enter(); // enter
|
||||||
control_reference->UpdateControls();
|
control_reference->UpdateControls();
|
||||||
|
@ -308,30 +301,30 @@ void ControlDialog::SetControl( wxCommandEvent& event )
|
||||||
|
|
||||||
void GamepadPage::SetDevice( wxCommandEvent& event )
|
void GamepadPage::SetDevice( wxCommandEvent& event )
|
||||||
{
|
{
|
||||||
controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
|
controller->default_device.FromString(STR_FROM_WXSTR(device_cbox->GetValue()));
|
||||||
|
|
||||||
// show user what it was validated as
|
// show user what it was validated as
|
||||||
device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
|
device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString()));
|
||||||
|
|
||||||
// this will set all the controls to this default device
|
// this will set all the controls to this default device
|
||||||
controller->UpdateDefaultDevice();
|
controller->UpdateDefaultDevice();
|
||||||
|
|
||||||
// update references
|
// update references
|
||||||
m_plugin.controls_crit.Enter(); // enter
|
m_plugin.controls_crit.Enter(); // enter
|
||||||
controller->UpdateReferences( m_plugin.controller_interface );
|
controller->UpdateReferences(m_plugin.controller_interface);
|
||||||
m_plugin.controls_crit.Leave(); // leave
|
m_plugin.controls_crit.Leave(); // leave
|
||||||
}
|
}
|
||||||
|
|
||||||
void ControlDialog::SetDevice( wxCommandEvent& event )
|
void ControlDialog::SetDevice( wxCommandEvent& event )
|
||||||
{
|
{
|
||||||
control_reference->device_qualifier.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
|
control_reference->device_qualifier.FromString(STR_FROM_WXSTR(device_cbox->GetValue()));
|
||||||
|
|
||||||
// show user what it was validated as
|
// show user what it was validated as
|
||||||
device_cbox->SetValue( wxString::FromAscii( control_reference->device_qualifier.ToString().c_str() ) );
|
device_cbox->SetValue(WXSTR_FROM_STR(control_reference->device_qualifier.ToString()));
|
||||||
|
|
||||||
// update references
|
// update references
|
||||||
m_plugin.controls_crit.Enter(); // enter
|
m_plugin.controls_crit.Enter(); // enter
|
||||||
m_plugin.controller_interface.UpdateReference( control_reference );
|
m_plugin.controller_interface.UpdateReference(control_reference);
|
||||||
m_plugin.controls_crit.Leave(); // leave
|
m_plugin.controls_crit.Leave(); // leave
|
||||||
|
|
||||||
// update gui
|
// update gui
|
||||||
|
@ -374,7 +367,7 @@ void GamepadPage::AdjustControlOption( wxCommandEvent& event )
|
||||||
|
|
||||||
void GamepadPage::ConfigControl( wxCommandEvent& event )
|
void GamepadPage::ConfigControl( wxCommandEvent& event )
|
||||||
{
|
{
|
||||||
m_control_dialog = new ControlDialog( this, m_plugin, ((ControlButton*)event.GetEventObject())->control_reference, m_plugin.controller_interface.Devices() );
|
m_control_dialog = new ControlDialog(this, m_plugin, ((ControlButton*)event.GetEventObject())->control_reference);
|
||||||
m_control_dialog->ShowModal();
|
m_control_dialog->ShowModal();
|
||||||
m_control_dialog->Destroy();
|
m_control_dialog->Destroy();
|
||||||
|
|
||||||
|
@ -434,7 +427,7 @@ void GamepadPage::DetectControl( wxCommandEvent& event )
|
||||||
btn->control_reference->Detect( DETECT_WAIT_TIME );
|
btn->control_reference->Detect( DETECT_WAIT_TIME );
|
||||||
m_plugin.controls_crit.Leave(); // leave
|
m_plugin.controls_crit.Leave(); // leave
|
||||||
|
|
||||||
btn->SetLabel(wxString::FromAscii(btn->control_reference->control_qualifier.name.c_str()));
|
btn->SetLabel(WXSTR_FROM_STR(btn->control_reference->control_qualifier.name));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ControlDialog::SelectControl( wxCommandEvent& event )
|
void ControlDialog::SelectControl( wxCommandEvent& event )
|
||||||
|
@ -606,20 +599,22 @@ void GamepadPage::DeleteProfile( wxCommandEvent& event )
|
||||||
|
|
||||||
void InputConfigDialog::UpdateDeviceComboBox()
|
void InputConfigDialog::UpdateDeviceComboBox()
|
||||||
{
|
{
|
||||||
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
std::vector< GamepadPage* >::iterator
|
||||||
|
i = m_padpages.begin(),
|
||||||
e = m_padpages.end();
|
e = m_padpages.end();
|
||||||
ControllerInterface::DeviceQualifier dq;
|
ControllerInterface::DeviceQualifier dq;
|
||||||
for ( ; i != e; ++i )
|
for ( ; i != e; ++i )
|
||||||
{
|
{
|
||||||
(*i)->device_cbox->Clear();
|
(*i)->device_cbox->Clear();
|
||||||
std::vector<ControllerInterface::Device*>::const_iterator di = m_plugin.controller_interface.Devices().begin(),
|
std::vector<ControllerInterface::Device*>::const_iterator
|
||||||
|
di = m_plugin.controller_interface.Devices().begin(),
|
||||||
de = m_plugin.controller_interface.Devices().end();
|
de = m_plugin.controller_interface.Devices().end();
|
||||||
for ( ; di!=de; ++di )
|
for ( ; di!=de; ++di )
|
||||||
{
|
{
|
||||||
dq.FromDevice( *di );
|
dq.FromDevice(*di);
|
||||||
(*i)->device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
|
(*i)->device_cbox->Append(WXSTR_FROM_STR(dq.ToString()));
|
||||||
}
|
}
|
||||||
(*i)->device_cbox->SetValue( wxString::FromAscii( (*i)->controller->default_device.ToString().c_str() ) );
|
(*i)->device_cbox->SetValue(WXSTR_FROM_STR((*i)->controller->default_device.ToString()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -907,9 +902,8 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
InputConfigDialog::InputConfigDialog( wxWindow* const parent, InputPlugin& plugin, const std::string& name, const bool _is_game_running )
|
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name)
|
||||||
: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
|
: wxDialog(parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize)
|
||||||
, is_game_running(_is_game_running)
|
|
||||||
, m_plugin(plugin)
|
, m_plugin(plugin)
|
||||||
{
|
{
|
||||||
m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
|
m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
|
||||||
|
|
|
@ -118,10 +118,12 @@ private:
|
||||||
ControlChooser* const m_control_chooser;
|
ControlChooser* const m_control_chooser;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class GamepadPage;
|
||||||
|
|
||||||
class ControlDialog : public wxDialog
|
class ControlDialog : public wxDialog
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ControlDialog( wxWindow* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs );
|
ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref);
|
||||||
|
|
||||||
void SelectControl( wxCommandEvent& event );
|
void SelectControl( wxCommandEvent& event );
|
||||||
void DetectControl( wxCommandEvent& event );
|
void DetectControl( wxCommandEvent& event );
|
||||||
|
@ -223,7 +225,7 @@ class InputConfigDialog : public wxDialog
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
InputConfigDialog( wxWindow* const parent, InputPlugin& plugin, const std::string& name, const bool _is_game_running );
|
InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name);
|
||||||
bool Destroy();
|
bool Destroy();
|
||||||
|
|
||||||
void ClickSave( wxCommandEvent& event );
|
void ClickSave( wxCommandEvent& event );
|
||||||
|
@ -234,8 +236,6 @@ public:
|
||||||
void UpdateControlReferences();
|
void UpdateControlReferences();
|
||||||
void UpdateBitmaps(wxTimerEvent&);
|
void UpdateBitmaps(wxTimerEvent&);
|
||||||
|
|
||||||
const bool is_game_running;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
wxNotebook* m_pad_notebook;
|
wxNotebook* m_pad_notebook;
|
||||||
|
|
|
@ -257,7 +257,7 @@ void DllConfig(HWND _hParent)
|
||||||
|
|
||||||
// copied from GCPad
|
// copied from GCPad
|
||||||
wxWindow *frame = GetParentedWxWindow(_hParent);
|
wxWindow *frame = GetParentedWxWindow(_hParent);
|
||||||
InputConfigDialog* m_ConfigFrame = new InputConfigDialog( frame, g_plugin, PLUGIN_FULL_NAME, was_init );
|
InputConfigDialog* m_ConfigFrame = new InputConfigDialog(frame, g_plugin, PLUGIN_FULL_NAME);
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
frame->Disable();
|
frame->Disable();
|
||||||
|
|
Loading…
Reference in New Issue