From ce9ef2c438c4c5b0460554aa361bc0ab156174d1 Mon Sep 17 00:00:00 2001 From: degasus Date: Mon, 27 Oct 2014 21:15:32 +0100 Subject: [PATCH] OGL: fix interpolation of PP shaders --- Source/Core/VideoBackends/OGL/PostProcessing.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index 519406cb0f..f3017c326d 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -125,6 +125,8 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle glActiveTexture(GL_TEXTURE0+9); glBindTexture(GL_TEXTURE_2D, src_texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }