Merge pull request #4302 from leoetlino/graceful-fixes

Minor fixes to graceful shutdown
This commit is contained in:
shuffle2 2016-10-15 21:47:07 -07:00 committed by GitHub
commit ce5c8c28b2
5 changed files with 21 additions and 5 deletions

View File

@ -135,6 +135,11 @@ IPCCommandResult CWII_IPC_HLE_Device_stm_eventhook::IOCtl(u32 command_address)
return GetNoReply();
}
bool CWII_IPC_HLE_Device_stm_eventhook::HasHookInstalled() const
{
return s_event_hook_address != 0;
}
void CWII_IPC_HLE_Device_stm_eventhook::TriggerEvent(const u32 event) const
{
if (!m_Active || s_event_hook_address == 0)

View File

@ -59,6 +59,7 @@ public:
IPCCommandResult Close(u32 command_address, bool force) override;
IPCCommandResult IOCtl(u32 command_address) override;
bool HasHookInstalled() const;
void ResetButton() const;
void PowerButton() const;

View File

@ -615,8 +615,7 @@ void CFrame::OnClose(wxCloseEvent& event)
event.Veto();
}
// Tell OnStopped to resubmit the Close event
if (m_confirmStop)
m_bClosing = true;
m_bClosing = true;
return;
}
@ -1714,5 +1713,6 @@ void CFrame::HandleSignal(wxTimerEvent& event)
{
if (!s_shutdown_signal_received.TestAndClear())
return;
m_bClosing = true;
Close();
}

View File

@ -42,6 +42,8 @@
#include "Core/HW/Wiimote.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_stm.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "Core/Movie.h"
@ -1341,10 +1343,14 @@ void CFrame::DoStop()
}
}
if (SConfig::GetInstance().bWii && !m_tried_graceful_shutdown)
const auto& stm = WII_IPC_HLE_Interface::GetDeviceByName("/dev/stm/eventhook");
if (!m_tried_graceful_shutdown && stm &&
std::static_pointer_cast<CWII_IPC_HLE_Device_stm_eventhook>(stm)->HasHookInstalled())
{
Core::DisplayMessage("Shutting down", 30000);
Core::SetState(Core::CORE_RUN);
// Unpause because gracefully shutting down needs the game to actually request a shutdown
if (Core::GetState() == Core::CORE_PAUSE)
DoPause();
ProcessorInterface::PowerButton_Tap();
m_confirmStop = false;
m_tried_graceful_shutdown = true;

View File

@ -23,6 +23,8 @@
#include "Core/Core.h"
#include "Core/HW/Wiimote.h"
#include "Core/Host.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_stm.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "Core/State.h"
@ -232,7 +234,9 @@ class PlatformX11 : public Platform
{
if (s_shutdown_requested.TestAndClear())
{
if (!s_tried_graceful_shutdown.IsSet() && SConfig::GetInstance().bWii)
const auto& stm = WII_IPC_HLE_Interface::GetDeviceByName("/dev/stm/eventhook");
if (!s_tried_graceful_shutdown.IsSet() && stm &&
std::static_pointer_cast<CWII_IPC_HLE_Device_stm_eventhook>(stm)->HasHookInstalled())
{
ProcessorInterface::PowerButton_Tap();
s_tried_graceful_shutdown.Set();