Merge pull request #8617 from jordan-woyak/control-creation-cleanup
InputCommon: Clean up creation of inputs.
This commit is contained in:
commit
ce1bc0b3ca
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@ -55,27 +55,27 @@ GCKeyboard::GCKeyboard(const unsigned int index) : m_index(index)
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// buttons
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groups.emplace_back(m_keys0x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys0)
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m_keys0x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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m_keys0x->AddInput(ControllerEmu::DoNotTranslate, key);
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groups.emplace_back(m_keys1x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys1)
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m_keys1x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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m_keys1x->AddInput(ControllerEmu::DoNotTranslate, key);
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groups.emplace_back(m_keys2x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys2)
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m_keys2x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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m_keys2x->AddInput(ControllerEmu::DoNotTranslate, key);
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groups.emplace_back(m_keys3x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys3)
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m_keys3x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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m_keys3x->AddInput(ControllerEmu::DoNotTranslate, key);
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groups.emplace_back(m_keys4x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys4)
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m_keys4x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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m_keys4x->AddInput(ControllerEmu::DoNotTranslate, key);
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groups.emplace_back(m_keys5x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys5)
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m_keys5x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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m_keys5x->AddInput(ControllerEmu::DoNotTranslate, key);
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// options
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groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));
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@ -59,8 +59,8 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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const ControllerEmu::Translatability translate =
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is_start ? ControllerEmu::Translate : ControllerEmu::DoNotTranslate;
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// i18n: The START/PAUSE button on GameCube controllers
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const std::string& ui_name = is_start ? _trans("START") : named_button;
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m_buttons->controls.emplace_back(new ControllerEmu::Input(translate, named_button, ui_name));
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std::string ui_name = is_start ? _trans("START") : named_button;
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m_buttons->AddInput(translate, named_button, std::move(ui_name));
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}
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// sticks
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@ -77,26 +77,22 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
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for (const char* named_trigger : named_triggers)
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{
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m_triggers->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, named_trigger));
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m_triggers->AddInput(ControllerEmu::Translate, named_trigger);
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}
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// rumble
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groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
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m_rumble->controls.emplace_back(
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new ControllerEmu::Output(ControllerEmu::Translate, _trans("Motor")));
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m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor"));
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// Microphone
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groups.emplace_back(m_mic = new ControllerEmu::Buttons(_trans("Microphone")));
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m_mic->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Button")));
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m_mic->AddInput(ControllerEmu::Translate, _trans("Button"));
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// dpad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
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for (const char* named_direction : named_directions)
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{
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m_dpad->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
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m_dpad->AddInput(ControllerEmu::Translate, named_direction);
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}
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// options
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@ -6,6 +6,7 @@
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#include <array>
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#include <cassert>
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#include <string_view>
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#include "Common/BitUtils.h"
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#include "Common/Common.h"
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@ -37,7 +38,7 @@ constexpr std::array<u16, 9> classic_button_bitmasks{{
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Classic::BUTTON_HOME,
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}};
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constexpr std::array<const char*, 9> classic_button_names{{
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constexpr std::array<std::string_view, 9> classic_button_names{{
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"A",
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"B",
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"X",
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@ -76,11 +77,11 @@ Classic::Classic() : Extension1stParty("Classic", _trans("Classic Controller"))
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{
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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for (const char* button_name : classic_button_names)
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for (auto& button_name : classic_button_names)
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{
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const std::string& ui_name = (button_name == std::string("Home")) ? "HOME" : button_name;
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m_buttons->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::DoNotTranslate, button_name, ui_name));
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std::string_view ui_name = (button_name == "Home") ? "HOME" : button_name;
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, std::string(button_name),
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std::string(ui_name));
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}
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// sticks
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@ -94,16 +95,14 @@ Classic::Classic() : Extension1stParty("Classic", _trans("Classic Controller"))
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groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
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for (const char* trigger_name : classic_trigger_names)
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{
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m_triggers->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, trigger_name));
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m_triggers->AddInput(ControllerEmu::Translate, trigger_name);
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}
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// dpad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
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for (const char* named_direction : named_directions)
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{
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m_dpad->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
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m_dpad->AddInput(ControllerEmu::Translate, named_direction);
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}
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}
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@ -29,8 +29,7 @@ DrawsomeTablet::DrawsomeTablet() : Extension3rdParty("Drawsome", _trans("Drawsom
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// Touch
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groups.emplace_back(m_touch = new ControllerEmu::Triggers(_trans("Touch")));
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m_touch->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Pressure")));
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m_touch->AddInput(ControllerEmu::Translate, _trans("Pressure"));
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}
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void DrawsomeTablet::Update()
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@ -58,8 +58,7 @@ Drums::Drums() : Extension1stParty("Drums", _trans("Drum Kit"))
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groups.emplace_back(m_pads = new ControllerEmu::Buttons(_trans("Pads")));
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for (auto& drum_pad_name : drum_pad_names)
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{
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m_pads->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, drum_pad_name));
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m_pads->AddInput(ControllerEmu::Translate, drum_pad_name);
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}
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m_pads->AddSetting(&m_hit_strength_setting,
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@ -75,8 +74,8 @@ Drums::Drums() : Extension1stParty("Drums", _trans("Drum Kit"))
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// Buttons.
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "-");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "+");
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}
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void Drums::Update()
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@ -68,20 +68,18 @@ Guitar::Guitar() : Extension1stParty(_trans("Guitar"))
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groups.emplace_back(m_frets = new ControllerEmu::Buttons(_trans("Frets")));
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for (auto& guitar_fret_name : guitar_fret_names)
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{
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m_frets->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, guitar_fret_name));
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m_frets->AddInput(ControllerEmu::Translate, guitar_fret_name);
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}
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// strum
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groups.emplace_back(m_strum = new ControllerEmu::Buttons(_trans("Strum")));
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m_strum->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Up")));
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m_strum->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Down")));
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m_strum->AddInput(ControllerEmu::Translate, _trans("Up"));
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m_strum->AddInput(ControllerEmu::Translate, _trans("Down"));
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "-");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "+");
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// stick
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constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / STICK_RADIUS;
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@ -90,8 +88,7 @@ Guitar::Guitar() : Extension1stParty(_trans("Guitar"))
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// whammy
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groups.emplace_back(m_whammy = new ControllerEmu::Triggers(_trans("Whammy")));
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m_whammy->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Bar")));
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m_whammy->AddInput(ControllerEmu::Translate, _trans("Bar"));
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// slider bar
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groups.emplace_back(m_slider_bar = new ControllerEmu::Slider(_trans("Slider Bar")));
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@ -37,8 +37,8 @@ Nunchuk::Nunchuk() : Extension1stParty(_trans("Nunchuk"))
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{
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "C"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "Z"));
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "C");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "Z");
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// stick
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constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / STICK_RADIUS;
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@ -41,12 +41,12 @@ TaTaCon::TaTaCon() : Extension3rdParty("TaTaCon", _trans("Taiko Drum"))
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// i18n: Refers to the "center" of a TaTaCon drum.
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groups.emplace_back(m_center = new ControllerEmu::Buttons(_trans("Center")));
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for (auto& name : position_names)
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m_center->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, name));
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m_center->AddInput(ControllerEmu::Translate, name);
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// i18n: Refers to the "rim" of a TaTaCon drum.
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groups.emplace_back(m_rim = new ControllerEmu::Buttons(_trans("Rim")));
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for (auto& name : position_names)
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m_rim->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, name));
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m_rim->AddInput(ControllerEmu::Translate, name);
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}
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void TaTaCon::Update()
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@ -51,16 +51,14 @@ Turntable::Turntable() : Extension1stParty("Turntable", _trans("DJ Turntable"))
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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for (auto& turntable_button_name : turntable_button_names)
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{
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m_buttons->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, turntable_button_name));
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m_buttons->AddInput(ControllerEmu::Translate, turntable_button_name);
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}
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "-");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "+");
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m_buttons->controls.emplace_back(
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// i18n: This button name refers to a gameplay element in DJ Hero
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Euphoria")));
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// i18n: This button name refers to a gameplay element in DJ Hero
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m_buttons->AddInput(ControllerEmu::Translate, _trans("Euphoria"));
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// turntables
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// i18n: "Table" refers to a turntable
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@ -37,8 +37,7 @@ UDrawTablet::UDrawTablet() : Extension3rdParty("uDraw", _trans("uDraw GameTablet
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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for (auto& button_name : udraw_tablet_button_names)
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{
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m_buttons->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, button_name));
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m_buttons->AddInput(ControllerEmu::Translate, button_name);
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}
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// Stylus
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@ -47,8 +46,7 @@ UDrawTablet::UDrawTablet() : Extension3rdParty("uDraw", _trans("uDraw GameTablet
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// Touch
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groups.emplace_back(m_touch = new ControllerEmu::Triggers(_trans("Touch")));
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m_touch->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Pressure")));
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m_touch->AddInput(ControllerEmu::Translate, _trans("Pressure"));
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}
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void UDrawTablet::Update()
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@ -7,6 +7,7 @@
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#include <algorithm>
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#include <cassert>
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#include <memory>
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#include <string_view>
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#include <fmt/format.h>
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@ -62,7 +63,7 @@ static const u16 dpad_bitmasks[] = {Wiimote::PAD_UP, Wiimote::PAD_DOWN, Wiimote:
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static const u16 dpad_sideways_bitmasks[] = {Wiimote::PAD_RIGHT, Wiimote::PAD_LEFT, Wiimote::PAD_UP,
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Wiimote::PAD_DOWN};
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static const char* const named_buttons[] = {
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constexpr std::array<std::string_view, 7> named_buttons{
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"A", "B", "1", "2", "-", "+", "Home",
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};
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@ -198,11 +199,11 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index)
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{
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// Buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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for (const char* named_button : named_buttons)
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for (auto& named_button : named_buttons)
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{
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const std::string& ui_name = (named_button == std::string("Home")) ? "HOME" : named_button;
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m_buttons->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::DoNotTranslate, named_button, ui_name));
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std::string_view ui_name = (named_button == "Home") ? "HOME" : named_button;
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, std::string(named_button),
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std::string(ui_name));
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}
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// Pointing (IR)
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@ -233,15 +234,13 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index)
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// Rumble
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groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
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m_rumble->controls.emplace_back(
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m_motor = new ControllerEmu::Output(ControllerEmu::Translate, _trans("Motor")));
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m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor"));
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// D-Pad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
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for (const char* named_direction : named_directions)
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{
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m_dpad->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
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m_dpad->AddInput(ControllerEmu::Translate, named_direction);
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}
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// Options
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@ -780,7 +779,7 @@ bool Wiimote::IsUpright() const
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void Wiimote::SetRumble(bool on)
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{
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const auto lock = GetStateLock();
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m_motor->control_ref->State(on);
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m_rumble->controls.front()->control_ref->State(on);
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}
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void Wiimote::StepDynamics()
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@ -253,7 +253,6 @@ private:
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ControllerEmu::Tilt* m_tilt;
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ControllerEmu::Force* m_swing;
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ControllerEmu::ControlGroup* m_rumble;
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ControllerEmu::Output* m_motor;
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ControllerEmu::Attachments* m_attachments;
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ControllerEmu::ControlGroup* m_options;
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ControllerEmu::ModifySettingsButton* m_hotkeys;
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@ -310,8 +310,7 @@ HotkeyManager::HotkeyManager()
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groups.emplace_back(m_hotkey_groups[group]);
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for (int key = s_groups_info[group].first; key <= s_groups_info[group].last; key++)
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{
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m_keys[group]->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, s_hotkey_labels[key]));
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m_keys[group]->AddInput(ControllerEmu::Translate, s_hotkey_labels[key]);
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}
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}
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}
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@ -10,14 +10,15 @@
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namespace ControllerEmu
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{
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Control::Control(std::unique_ptr<ControlReference> ref, Translatability translate_,
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const std::string& name_, const std::string& ui_name_)
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: control_ref(std::move(ref)), translate(translate_), name(name_), ui_name(ui_name_)
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std::string name_, std::string ui_name_)
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: control_ref(std::move(ref)), translate(translate_), name(std::move(name_)),
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ui_name(std::move(ui_name_))
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{
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}
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Control::Control(std::unique_ptr<ControlReference> ref, Translatability translate_,
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const std::string& name_)
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: Control(std::move(ref), translate_, name_, name_)
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std::string name_)
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: control_ref(std::move(ref)), translate(translate_), name(name_), ui_name(std::move(name_))
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{
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}
|
||||
|
||||
|
|
|
@ -34,10 +34,9 @@ public:
|
|||
const std::string ui_name;
|
||||
|
||||
protected:
|
||||
Control(std::unique_ptr<ControlReference> ref, Translatability translate, const std::string& name,
|
||||
const std::string& ui_name);
|
||||
Control(std::unique_ptr<ControlReference> ref, Translatability translate,
|
||||
const std::string& name);
|
||||
Control(std::unique_ptr<ControlReference> ref, Translatability translate, std::string name,
|
||||
std::string ui_name);
|
||||
Control(std::unique_ptr<ControlReference> ref, Translatability translate, std::string name);
|
||||
};
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -10,13 +10,13 @@
|
|||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
Input::Input(Translatability translate_, const std::string& name_, const std::string& ui_name_)
|
||||
: Control(std::make_unique<InputReference>(), translate_, name_, ui_name_)
|
||||
Input::Input(Translatability translate_, std::string name_, std::string ui_name_)
|
||||
: Control(std::make_unique<InputReference>(), translate_, std::move(name_), std::move(ui_name_))
|
||||
{
|
||||
}
|
||||
|
||||
Input::Input(Translatability translate_, const std::string& name_)
|
||||
: Control(std::make_unique<InputReference>(), translate_, name_)
|
||||
Input::Input(Translatability translate_, std::string name_)
|
||||
: Control(std::make_unique<InputReference>(), translate_, std::move(name_))
|
||||
{
|
||||
}
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace ControllerEmu
|
|||
class Input : public Control
|
||||
{
|
||||
public:
|
||||
Input(Translatability translate, const std::string& name, const std::string& ui_name);
|
||||
Input(Translatability translate, const std::string& name);
|
||||
Input(Translatability translate, std::string name, std::string ui_name);
|
||||
Input(Translatability translate, std::string name);
|
||||
};
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -10,8 +10,8 @@
|
|||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
Output::Output(Translatability translate_, const std::string& name_)
|
||||
: Control(std::make_unique<OutputReference>(), translate_, name_)
|
||||
Output::Output(Translatability translate_, std::string name_)
|
||||
: Control(std::make_unique<OutputReference>(), translate_, std::move(name_))
|
||||
{
|
||||
}
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -12,6 +12,6 @@ namespace ControllerEmu
|
|||
class Output : public Control
|
||||
{
|
||||
public:
|
||||
Output(Translatability translate, const std::string& name);
|
||||
Output(Translatability translate, std::string name);
|
||||
};
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -27,9 +27,9 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
|
|||
: ReshapableInput(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
|
||||
{
|
||||
for (auto& named_direction : named_directions)
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
|
||||
AddInput(Translate, named_direction);
|
||||
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
|
||||
AddInput(Translate, _trans("Modifier"));
|
||||
}
|
||||
|
||||
AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted)
|
||||
|
|
|
@ -8,7 +8,8 @@
|
|||
#include "Common/IniFile.h"
|
||||
|
||||
#include "InputCommon/ControlReference/ControlReference.h"
|
||||
#include "InputCommon/ControllerEmu/Control/Control.h"
|
||||
#include "InputCommon/ControllerEmu/Control/Input.h"
|
||||
#include "InputCommon/ControllerEmu/Control/Output.h"
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
|
||||
#include "InputCommon/ControllerEmu/ControllerEmu.h"
|
||||
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
||||
|
@ -138,4 +139,20 @@ void ControlGroup::SetControlExpression(int index, const std::string& expression
|
|||
{
|
||||
controls.at(index)->control_ref->SetExpression(expression);
|
||||
}
|
||||
|
||||
void ControlGroup::AddInput(Translatability translate, std::string name_)
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>(translate, std::move(name_)));
|
||||
}
|
||||
|
||||
void ControlGroup::AddInput(Translatability translate, std::string name_, std::string ui_name_)
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>(translate, std::move(name_), std::move(ui_name_)));
|
||||
}
|
||||
|
||||
void ControlGroup::AddOutput(Translatability translate, std::string name_)
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Output>(translate, std::move(name_)));
|
||||
}
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/IniFile.h"
|
||||
#include "InputCommon/ControllerEmu/Control/Control.h"
|
||||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
|
@ -67,6 +68,10 @@ public:
|
|||
|
||||
void SetControlExpression(int index, const std::string& expression);
|
||||
|
||||
void AddInput(Translatability translate, std::string name);
|
||||
void AddInput(Translatability translate, std::string name, std::string ui_name);
|
||||
void AddOutput(Translatability translate, std::string name);
|
||||
|
||||
template <typename T>
|
||||
void AddSetting(SettingValue<T>* value, const NumericSettingDetails& details,
|
||||
std::common_type_t<T> default_value, std::common_type_t<T> min_value = {},
|
||||
|
|
|
@ -26,12 +26,12 @@ Cursor::Cursor(std::string name, std::string ui_name)
|
|||
m_last_update(Clock::now())
|
||||
{
|
||||
for (auto& named_direction : named_directions)
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
|
||||
AddInput(Translate, named_direction);
|
||||
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
|
||||
AddInput(Translate, _trans("Hide"));
|
||||
AddInput(Translate, _trans("Recenter"));
|
||||
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Relative Input Hold")));
|
||||
AddInput(Translate, _trans("Relative Input Hold"));
|
||||
|
||||
// Default values are optimized for "Super Mario Galaxy 2".
|
||||
// This seems to be acceptable for a good number of games.
|
||||
|
|
|
@ -18,12 +18,12 @@ namespace ControllerEmu
|
|||
{
|
||||
Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Force)
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
|
||||
AddInput(Translate, _trans("Up"));
|
||||
AddInput(Translate, _trans("Down"));
|
||||
AddInput(Translate, _trans("Left"));
|
||||
AddInput(Translate, _trans("Right"));
|
||||
AddInput(Translate, _trans("Forward"));
|
||||
AddInput(Translate, _trans("Backward"));
|
||||
|
||||
AddSetting(&m_distance_setting,
|
||||
{_trans("Distance"),
|
||||
|
@ -127,11 +127,11 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
|
|||
: ControlGroup(name_, name_, GroupType::Shake)
|
||||
{
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("X")));
|
||||
AddInput(ControllerEmu::Translate, _trans("X"));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Y")));
|
||||
AddInput(ControllerEmu::Translate, _trans("Y"));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Z")));
|
||||
AddInput(ControllerEmu::Translate, _trans("Z"));
|
||||
|
||||
AddDeadzoneSetting(&m_deadzone_setting, 50);
|
||||
|
||||
|
|
|
@ -17,12 +17,12 @@ namespace ControllerEmu
|
|||
IMUAccelerometer::IMUAccelerometer(std::string name, std::string ui_name)
|
||||
: ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUAccelerometer)
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
|
||||
AddInput(Translate, _trans("Up"));
|
||||
AddInput(Translate, _trans("Down"));
|
||||
AddInput(Translate, _trans("Left"));
|
||||
AddInput(Translate, _trans("Right"));
|
||||
AddInput(Translate, _trans("Forward"));
|
||||
AddInput(Translate, _trans("Backward"));
|
||||
}
|
||||
|
||||
std::optional<IMUAccelerometer::StateData> IMUAccelerometer::GetState() const
|
||||
|
|
|
@ -20,7 +20,7 @@ IMUCursor::IMUCursor(std::string name, std::string ui_name)
|
|||
: ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUCursor,
|
||||
ControlGroup::CanBeDisabled::Yes)
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
|
||||
AddInput(Translate, _trans("Recenter"));
|
||||
|
||||
// Default values are optimized for "Super Mario Galaxy 2".
|
||||
// This seems to be acceptable for a good number of games.
|
||||
|
|
|
@ -17,12 +17,12 @@ namespace ControllerEmu
|
|||
IMUGyroscope::IMUGyroscope(std::string name, std::string ui_name)
|
||||
: ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUGyroscope)
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Pitch Up")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Pitch Down")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Roll Left")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Roll Right")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Yaw Left")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Yaw Right")));
|
||||
AddInput(Translate, _trans("Pitch Up"));
|
||||
AddInput(Translate, _trans("Pitch Down"));
|
||||
AddInput(Translate, _trans("Roll Left"));
|
||||
AddInput(Translate, _trans("Roll Right"));
|
||||
AddInput(Translate, _trans("Yaw Left"));
|
||||
AddInput(Translate, _trans("Yaw Right"));
|
||||
}
|
||||
|
||||
std::optional<IMUGyroscope::StateData> IMUGyroscope::GetState() const
|
||||
|
|
|
@ -25,7 +25,7 @@ ModifySettingsButton::ModifySettingsButton(std::string button_name)
|
|||
|
||||
void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, std::move(button_name)));
|
||||
ControlGroup::AddInput(Translate, std::move(button_name));
|
||||
threshold_exceeded.emplace_back(false);
|
||||
associated_settings.emplace_back(false);
|
||||
associated_settings_toggle.emplace_back(toggle);
|
||||
|
|
|
@ -19,8 +19,8 @@ namespace ControllerEmu
|
|||
Slider::Slider(const std::string& name_, const std::string& ui_name_)
|
||||
: ControlGroup(name_, ui_name_, GroupType::Slider)
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
|
||||
AddInput(Translate, _trans("Left"));
|
||||
AddInput(Translate, _trans("Right"));
|
||||
|
||||
AddDeadzoneSetting(&m_deadzone_setting, 50);
|
||||
}
|
||||
|
|
|
@ -18,12 +18,12 @@ namespace ControllerEmu
|
|||
{
|
||||
Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Tilt)
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
|
||||
AddInput(Translate, _trans("Forward"));
|
||||
AddInput(Translate, _trans("Backward"));
|
||||
AddInput(Translate, _trans("Left"));
|
||||
AddInput(Translate, _trans("Right"));
|
||||
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
|
||||
AddInput(Translate, _trans("Modifier"));
|
||||
|
||||
AddSetting(&m_max_angle_setting,
|
||||
{_trans("Angle"),
|
||||
|
|
Loading…
Reference in New Issue