Merge pull request #8617 from jordan-woyak/control-creation-cleanup

InputCommon: Clean up creation of inputs.
This commit is contained in:
Tilka 2020-02-10 02:05:24 +00:00 committed by GitHub
commit ce1bc0b3ca
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30 changed files with 127 additions and 122 deletions

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@ -55,27 +55,27 @@ GCKeyboard::GCKeyboard(const unsigned int index) : m_index(index)
// buttons
groups.emplace_back(m_keys0x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys0)
m_keys0x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
m_keys0x->AddInput(ControllerEmu::DoNotTranslate, key);
groups.emplace_back(m_keys1x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys1)
m_keys1x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
m_keys1x->AddInput(ControllerEmu::DoNotTranslate, key);
groups.emplace_back(m_keys2x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys2)
m_keys2x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
m_keys2x->AddInput(ControllerEmu::DoNotTranslate, key);
groups.emplace_back(m_keys3x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys3)
m_keys3x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
m_keys3x->AddInput(ControllerEmu::DoNotTranslate, key);
groups.emplace_back(m_keys4x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys4)
m_keys4x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
m_keys4x->AddInput(ControllerEmu::DoNotTranslate, key);
groups.emplace_back(m_keys5x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys5)
m_keys5x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
m_keys5x->AddInput(ControllerEmu::DoNotTranslate, key);
// options
groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));

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@ -59,8 +59,8 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
const ControllerEmu::Translatability translate =
is_start ? ControllerEmu::Translate : ControllerEmu::DoNotTranslate;
// i18n: The START/PAUSE button on GameCube controllers
const std::string& ui_name = is_start ? _trans("START") : named_button;
m_buttons->controls.emplace_back(new ControllerEmu::Input(translate, named_button, ui_name));
std::string ui_name = is_start ? _trans("START") : named_button;
m_buttons->AddInput(translate, named_button, std::move(ui_name));
}
// sticks
@ -77,26 +77,22 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
for (const char* named_trigger : named_triggers)
{
m_triggers->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, named_trigger));
m_triggers->AddInput(ControllerEmu::Translate, named_trigger);
}
// rumble
groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
m_rumble->controls.emplace_back(
new ControllerEmu::Output(ControllerEmu::Translate, _trans("Motor")));
m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor"));
// Microphone
groups.emplace_back(m_mic = new ControllerEmu::Buttons(_trans("Microphone")));
m_mic->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, _trans("Button")));
m_mic->AddInput(ControllerEmu::Translate, _trans("Button"));
// dpad
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
for (const char* named_direction : named_directions)
{
m_dpad->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
m_dpad->AddInput(ControllerEmu::Translate, named_direction);
}
// options

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@ -6,6 +6,7 @@
#include <array>
#include <cassert>
#include <string_view>
#include "Common/BitUtils.h"
#include "Common/Common.h"
@ -37,7 +38,7 @@ constexpr std::array<u16, 9> classic_button_bitmasks{{
Classic::BUTTON_HOME,
}};
constexpr std::array<const char*, 9> classic_button_names{{
constexpr std::array<std::string_view, 9> classic_button_names{{
"A",
"B",
"X",
@ -76,11 +77,11 @@ Classic::Classic() : Extension1stParty("Classic", _trans("Classic Controller"))
{
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
for (const char* button_name : classic_button_names)
for (auto& button_name : classic_button_names)
{
const std::string& ui_name = (button_name == std::string("Home")) ? "HOME" : button_name;
m_buttons->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::DoNotTranslate, button_name, ui_name));
std::string_view ui_name = (button_name == "Home") ? "HOME" : button_name;
m_buttons->AddInput(ControllerEmu::DoNotTranslate, std::string(button_name),
std::string(ui_name));
}
// sticks
@ -94,16 +95,14 @@ Classic::Classic() : Extension1stParty("Classic", _trans("Classic Controller"))
groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
for (const char* trigger_name : classic_trigger_names)
{
m_triggers->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, trigger_name));
m_triggers->AddInput(ControllerEmu::Translate, trigger_name);
}
// dpad
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
for (const char* named_direction : named_directions)
{
m_dpad->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
m_dpad->AddInput(ControllerEmu::Translate, named_direction);
}
}

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@ -29,8 +29,7 @@ DrawsomeTablet::DrawsomeTablet() : Extension3rdParty("Drawsome", _trans("Drawsom
// Touch
groups.emplace_back(m_touch = new ControllerEmu::Triggers(_trans("Touch")));
m_touch->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, _trans("Pressure")));
m_touch->AddInput(ControllerEmu::Translate, _trans("Pressure"));
}
void DrawsomeTablet::Update()

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@ -58,8 +58,7 @@ Drums::Drums() : Extension1stParty("Drums", _trans("Drum Kit"))
groups.emplace_back(m_pads = new ControllerEmu::Buttons(_trans("Pads")));
for (auto& drum_pad_name : drum_pad_names)
{
m_pads->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, drum_pad_name));
m_pads->AddInput(ControllerEmu::Translate, drum_pad_name);
}
m_pads->AddSetting(&m_hit_strength_setting,
@ -75,8 +74,8 @@ Drums::Drums() : Extension1stParty("Drums", _trans("Drum Kit"))
// Buttons.
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "-");
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "+");
}
void Drums::Update()

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@ -68,20 +68,18 @@ Guitar::Guitar() : Extension1stParty(_trans("Guitar"))
groups.emplace_back(m_frets = new ControllerEmu::Buttons(_trans("Frets")));
for (auto& guitar_fret_name : guitar_fret_names)
{
m_frets->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, guitar_fret_name));
m_frets->AddInput(ControllerEmu::Translate, guitar_fret_name);
}
// strum
groups.emplace_back(m_strum = new ControllerEmu::Buttons(_trans("Strum")));
m_strum->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Up")));
m_strum->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, _trans("Down")));
m_strum->AddInput(ControllerEmu::Translate, _trans("Up"));
m_strum->AddInput(ControllerEmu::Translate, _trans("Down"));
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "-");
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "+");
// stick
constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / STICK_RADIUS;
@ -90,8 +88,7 @@ Guitar::Guitar() : Extension1stParty(_trans("Guitar"))
// whammy
groups.emplace_back(m_whammy = new ControllerEmu::Triggers(_trans("Whammy")));
m_whammy->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, _trans("Bar")));
m_whammy->AddInput(ControllerEmu::Translate, _trans("Bar"));
// slider bar
groups.emplace_back(m_slider_bar = new ControllerEmu::Slider(_trans("Slider Bar")));

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@ -37,8 +37,8 @@ Nunchuk::Nunchuk() : Extension1stParty(_trans("Nunchuk"))
{
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "C"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "Z"));
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "C");
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "Z");
// stick
constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / STICK_RADIUS;

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@ -41,12 +41,12 @@ TaTaCon::TaTaCon() : Extension3rdParty("TaTaCon", _trans("Taiko Drum"))
// i18n: Refers to the "center" of a TaTaCon drum.
groups.emplace_back(m_center = new ControllerEmu::Buttons(_trans("Center")));
for (auto& name : position_names)
m_center->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, name));
m_center->AddInput(ControllerEmu::Translate, name);
// i18n: Refers to the "rim" of a TaTaCon drum.
groups.emplace_back(m_rim = new ControllerEmu::Buttons(_trans("Rim")));
for (auto& name : position_names)
m_rim->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, name));
m_rim->AddInput(ControllerEmu::Translate, name);
}
void TaTaCon::Update()

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@ -51,16 +51,14 @@ Turntable::Turntable() : Extension1stParty("Turntable", _trans("DJ Turntable"))
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
for (auto& turntable_button_name : turntable_button_names)
{
m_buttons->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, turntable_button_name));
m_buttons->AddInput(ControllerEmu::Translate, turntable_button_name);
}
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "-");
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "+");
m_buttons->controls.emplace_back(
// i18n: This button name refers to a gameplay element in DJ Hero
new ControllerEmu::Input(ControllerEmu::Translate, _trans("Euphoria")));
// i18n: This button name refers to a gameplay element in DJ Hero
m_buttons->AddInput(ControllerEmu::Translate, _trans("Euphoria"));
// turntables
// i18n: "Table" refers to a turntable

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@ -37,8 +37,7 @@ UDrawTablet::UDrawTablet() : Extension3rdParty("uDraw", _trans("uDraw GameTablet
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
for (auto& button_name : udraw_tablet_button_names)
{
m_buttons->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, button_name));
m_buttons->AddInput(ControllerEmu::Translate, button_name);
}
// Stylus
@ -47,8 +46,7 @@ UDrawTablet::UDrawTablet() : Extension3rdParty("uDraw", _trans("uDraw GameTablet
// Touch
groups.emplace_back(m_touch = new ControllerEmu::Triggers(_trans("Touch")));
m_touch->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, _trans("Pressure")));
m_touch->AddInput(ControllerEmu::Translate, _trans("Pressure"));
}
void UDrawTablet::Update()

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@ -7,6 +7,7 @@
#include <algorithm>
#include <cassert>
#include <memory>
#include <string_view>
#include <fmt/format.h>
@ -62,7 +63,7 @@ static const u16 dpad_bitmasks[] = {Wiimote::PAD_UP, Wiimote::PAD_DOWN, Wiimote:
static const u16 dpad_sideways_bitmasks[] = {Wiimote::PAD_RIGHT, Wiimote::PAD_LEFT, Wiimote::PAD_UP,
Wiimote::PAD_DOWN};
static const char* const named_buttons[] = {
constexpr std::array<std::string_view, 7> named_buttons{
"A", "B", "1", "2", "-", "+", "Home",
};
@ -198,11 +199,11 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index)
{
// Buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
for (const char* named_button : named_buttons)
for (auto& named_button : named_buttons)
{
const std::string& ui_name = (named_button == std::string("Home")) ? "HOME" : named_button;
m_buttons->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::DoNotTranslate, named_button, ui_name));
std::string_view ui_name = (named_button == "Home") ? "HOME" : named_button;
m_buttons->AddInput(ControllerEmu::DoNotTranslate, std::string(named_button),
std::string(ui_name));
}
// Pointing (IR)
@ -233,15 +234,13 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index)
// Rumble
groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
m_rumble->controls.emplace_back(
m_motor = new ControllerEmu::Output(ControllerEmu::Translate, _trans("Motor")));
m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor"));
// D-Pad
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
for (const char* named_direction : named_directions)
{
m_dpad->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
m_dpad->AddInput(ControllerEmu::Translate, named_direction);
}
// Options
@ -780,7 +779,7 @@ bool Wiimote::IsUpright() const
void Wiimote::SetRumble(bool on)
{
const auto lock = GetStateLock();
m_motor->control_ref->State(on);
m_rumble->controls.front()->control_ref->State(on);
}
void Wiimote::StepDynamics()

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@ -253,7 +253,6 @@ private:
ControllerEmu::Tilt* m_tilt;
ControllerEmu::Force* m_swing;
ControllerEmu::ControlGroup* m_rumble;
ControllerEmu::Output* m_motor;
ControllerEmu::Attachments* m_attachments;
ControllerEmu::ControlGroup* m_options;
ControllerEmu::ModifySettingsButton* m_hotkeys;

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@ -310,8 +310,7 @@ HotkeyManager::HotkeyManager()
groups.emplace_back(m_hotkey_groups[group]);
for (int key = s_groups_info[group].first; key <= s_groups_info[group].last; key++)
{
m_keys[group]->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, s_hotkey_labels[key]));
m_keys[group]->AddInput(ControllerEmu::Translate, s_hotkey_labels[key]);
}
}
}

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@ -10,14 +10,15 @@
namespace ControllerEmu
{
Control::Control(std::unique_ptr<ControlReference> ref, Translatability translate_,
const std::string& name_, const std::string& ui_name_)
: control_ref(std::move(ref)), translate(translate_), name(name_), ui_name(ui_name_)
std::string name_, std::string ui_name_)
: control_ref(std::move(ref)), translate(translate_), name(std::move(name_)),
ui_name(std::move(ui_name_))
{
}
Control::Control(std::unique_ptr<ControlReference> ref, Translatability translate_,
const std::string& name_)
: Control(std::move(ref), translate_, name_, name_)
std::string name_)
: control_ref(std::move(ref)), translate(translate_), name(name_), ui_name(std::move(name_))
{
}

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@ -34,10 +34,9 @@ public:
const std::string ui_name;
protected:
Control(std::unique_ptr<ControlReference> ref, Translatability translate, const std::string& name,
const std::string& ui_name);
Control(std::unique_ptr<ControlReference> ref, Translatability translate,
const std::string& name);
Control(std::unique_ptr<ControlReference> ref, Translatability translate, std::string name,
std::string ui_name);
Control(std::unique_ptr<ControlReference> ref, Translatability translate, std::string name);
};
} // namespace ControllerEmu

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@ -10,13 +10,13 @@
namespace ControllerEmu
{
Input::Input(Translatability translate_, const std::string& name_, const std::string& ui_name_)
: Control(std::make_unique<InputReference>(), translate_, name_, ui_name_)
Input::Input(Translatability translate_, std::string name_, std::string ui_name_)
: Control(std::make_unique<InputReference>(), translate_, std::move(name_), std::move(ui_name_))
{
}
Input::Input(Translatability translate_, const std::string& name_)
: Control(std::make_unique<InputReference>(), translate_, name_)
Input::Input(Translatability translate_, std::string name_)
: Control(std::make_unique<InputReference>(), translate_, std::move(name_))
{
}
} // namespace ControllerEmu

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@ -12,7 +12,7 @@ namespace ControllerEmu
class Input : public Control
{
public:
Input(Translatability translate, const std::string& name, const std::string& ui_name);
Input(Translatability translate, const std::string& name);
Input(Translatability translate, std::string name, std::string ui_name);
Input(Translatability translate, std::string name);
};
} // namespace ControllerEmu

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@ -10,8 +10,8 @@
namespace ControllerEmu
{
Output::Output(Translatability translate_, const std::string& name_)
: Control(std::make_unique<OutputReference>(), translate_, name_)
Output::Output(Translatability translate_, std::string name_)
: Control(std::make_unique<OutputReference>(), translate_, std::move(name_))
{
}
} // namespace ControllerEmu

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@ -12,6 +12,6 @@ namespace ControllerEmu
class Output : public Control
{
public:
Output(Translatability translate, const std::string& name);
Output(Translatability translate, std::string name);
};
} // namespace ControllerEmu

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@ -27,9 +27,9 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
: ReshapableInput(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
AddInput(Translate, named_direction);
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
AddInput(Translate, _trans("Modifier"));
}
AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted)

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@ -8,7 +8,8 @@
#include "Common/IniFile.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/Control/Output.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
@ -138,4 +139,20 @@ void ControlGroup::SetControlExpression(int index, const std::string& expression
{
controls.at(index)->control_ref->SetExpression(expression);
}
void ControlGroup::AddInput(Translatability translate, std::string name_)
{
controls.emplace_back(std::make_unique<Input>(translate, std::move(name_)));
}
void ControlGroup::AddInput(Translatability translate, std::string name_, std::string ui_name_)
{
controls.emplace_back(std::make_unique<Input>(translate, std::move(name_), std::move(ui_name_)));
}
void ControlGroup::AddOutput(Translatability translate, std::string name_)
{
controls.emplace_back(std::make_unique<Output>(translate, std::move(name_)));
}
} // namespace ControllerEmu

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@ -13,6 +13,7 @@
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
namespace ControllerEmu
{
@ -67,6 +68,10 @@ public:
void SetControlExpression(int index, const std::string& expression);
void AddInput(Translatability translate, std::string name);
void AddInput(Translatability translate, std::string name, std::string ui_name);
void AddOutput(Translatability translate, std::string name);
template <typename T>
void AddSetting(SettingValue<T>* value, const NumericSettingDetails& details,
std::common_type_t<T> default_value, std::common_type_t<T> min_value = {},

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@ -26,12 +26,12 @@ Cursor::Cursor(std::string name, std::string ui_name)
m_last_update(Clock::now())
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
AddInput(Translate, named_direction);
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
AddInput(Translate, _trans("Hide"));
AddInput(Translate, _trans("Recenter"));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Relative Input Hold")));
AddInput(Translate, _trans("Relative Input Hold"));
// Default values are optimized for "Super Mario Galaxy 2".
// This seems to be acceptable for a good number of games.

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@ -18,12 +18,12 @@ namespace ControllerEmu
{
Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Force)
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
AddInput(Translate, _trans("Up"));
AddInput(Translate, _trans("Down"));
AddInput(Translate, _trans("Left"));
AddInput(Translate, _trans("Right"));
AddInput(Translate, _trans("Forward"));
AddInput(Translate, _trans("Backward"));
AddSetting(&m_distance_setting,
{_trans("Distance"),
@ -127,11 +127,11 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
: ControlGroup(name_, name_, GroupType::Shake)
{
// i18n: Refers to a 3D axis (used when mapping motion controls)
controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("X")));
AddInput(ControllerEmu::Translate, _trans("X"));
// i18n: Refers to a 3D axis (used when mapping motion controls)
controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Y")));
AddInput(ControllerEmu::Translate, _trans("Y"));
// i18n: Refers to a 3D axis (used when mapping motion controls)
controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Z")));
AddInput(ControllerEmu::Translate, _trans("Z"));
AddDeadzoneSetting(&m_deadzone_setting, 50);

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@ -17,12 +17,12 @@ namespace ControllerEmu
IMUAccelerometer::IMUAccelerometer(std::string name, std::string ui_name)
: ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUAccelerometer)
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
AddInput(Translate, _trans("Up"));
AddInput(Translate, _trans("Down"));
AddInput(Translate, _trans("Left"));
AddInput(Translate, _trans("Right"));
AddInput(Translate, _trans("Forward"));
AddInput(Translate, _trans("Backward"));
}
std::optional<IMUAccelerometer::StateData> IMUAccelerometer::GetState() const

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@ -20,7 +20,7 @@ IMUCursor::IMUCursor(std::string name, std::string ui_name)
: ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUCursor,
ControlGroup::CanBeDisabled::Yes)
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
AddInput(Translate, _trans("Recenter"));
// Default values are optimized for "Super Mario Galaxy 2".
// This seems to be acceptable for a good number of games.

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@ -17,12 +17,12 @@ namespace ControllerEmu
IMUGyroscope::IMUGyroscope(std::string name, std::string ui_name)
: ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUGyroscope)
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Pitch Up")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Pitch Down")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Roll Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Roll Right")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Yaw Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Yaw Right")));
AddInput(Translate, _trans("Pitch Up"));
AddInput(Translate, _trans("Pitch Down"));
AddInput(Translate, _trans("Roll Left"));
AddInput(Translate, _trans("Roll Right"));
AddInput(Translate, _trans("Yaw Left"));
AddInput(Translate, _trans("Yaw Right"));
}
std::optional<IMUGyroscope::StateData> IMUGyroscope::GetState() const

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@ -25,7 +25,7 @@ ModifySettingsButton::ModifySettingsButton(std::string button_name)
void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
{
controls.emplace_back(std::make_unique<Input>(Translate, std::move(button_name)));
ControlGroup::AddInput(Translate, std::move(button_name));
threshold_exceeded.emplace_back(false);
associated_settings.emplace_back(false);
associated_settings_toggle.emplace_back(toggle);

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@ -19,8 +19,8 @@ namespace ControllerEmu
Slider::Slider(const std::string& name_, const std::string& ui_name_)
: ControlGroup(name_, ui_name_, GroupType::Slider)
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
AddInput(Translate, _trans("Left"));
AddInput(Translate, _trans("Right"));
AddDeadzoneSetting(&m_deadzone_setting, 50);
}

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@ -18,12 +18,12 @@ namespace ControllerEmu
{
Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Tilt)
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
AddInput(Translate, _trans("Forward"));
AddInput(Translate, _trans("Backward"));
AddInput(Translate, _trans("Left"));
AddInput(Translate, _trans("Right"));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
AddInput(Translate, _trans("Modifier"));
AddSetting(&m_max_angle_setting,
{_trans("Angle"),