diff --git a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp index e1b10b298c..bb7ecf9b40 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp @@ -31,8 +31,10 @@ u32 s_prevcomponents; // previous state set #ifdef _WIN32 +#ifdef _M_IX86 #define USE_JIT #endif +#endif // Note the use of CallCdeclFunction3I etc. // This is a horrible hack that is necessary because in 64-bit mode, Opengl32.dll is based way, way above the 32-bit