Qt: Fix add button not releasing
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parent
e575fa92d7
commit
cd5f42cee0
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@ -162,7 +162,7 @@ void FIFOPlayerWindow::CreateWidgets()
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void FIFOPlayerWindow::ConnectWidgets()
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void FIFOPlayerWindow::ConnectWidgets()
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{
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{
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connect(m_load, &QPushButton::pressed, this, &FIFOPlayerWindow::LoadRecording);
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connect(m_load, &QPushButton::clicked, this, &FIFOPlayerWindow::LoadRecording);
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connect(m_save, &QPushButton::pressed, this, &FIFOPlayerWindow::SaveRecording);
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connect(m_save, &QPushButton::pressed, this, &FIFOPlayerWindow::SaveRecording);
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connect(m_record, &QPushButton::pressed, this, &FIFOPlayerWindow::StartRecording);
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connect(m_record, &QPushButton::pressed, this, &FIFOPlayerWindow::StartRecording);
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connect(m_stop, &QPushButton::pressed, this, &FIFOPlayerWindow::StopRecording);
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connect(m_stop, &QPushButton::pressed, this, &FIFOPlayerWindow::StopRecording);
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@ -128,7 +128,7 @@ void GCMemcardManager::ConnectWidgets()
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{
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{
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connect(m_slot_file_edit[slot], &QLineEdit::textChanged, this,
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connect(m_slot_file_edit[slot], &QLineEdit::textChanged, this,
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[this, slot](const QString& path) { SetSlotFile(slot, path); });
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[this, slot](const QString& path) { SetSlotFile(slot, path); });
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connect(m_slot_file_button[slot], &QPushButton::pressed, this,
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connect(m_slot_file_button[slot], &QPushButton::clicked, this,
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[this, slot] { SetSlotFileInteractive(slot); });
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[this, slot] { SetSlotFileInteractive(slot); });
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connect(m_slot_table[slot], &QTableWidget::itemSelectionChanged, this,
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connect(m_slot_table[slot], &QTableWidget::itemSelectionChanged, this,
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&GCMemcardManager::UpdateActions);
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&GCMemcardManager::UpdateActions);
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@ -143,7 +143,7 @@ QGroupBox* PathPane::MakeGameFolderBox()
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connect(auto_checkbox, &QCheckBox::toggled, &Settings::Instance(),
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connect(auto_checkbox, &QCheckBox::toggled, &Settings::Instance(),
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&Settings::SetAutoRefreshEnabled);
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&Settings::SetAutoRefreshEnabled);
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connect(add, &QPushButton::pressed, this, &PathPane::Browse);
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connect(add, &QPushButton::clicked, this, &PathPane::Browse);
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connect(m_remove_path, &QPushButton::pressed, this, &PathPane::RemovePath);
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connect(m_remove_path, &QPushButton::pressed, this, &PathPane::RemovePath);
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game_box->setLayout(vlayout);
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game_box->setLayout(vlayout);
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@ -79,7 +79,7 @@ void WiiPane::ConnectLayout()
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// Whitelisted USB Passthrough Devices
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// Whitelisted USB Passthrough Devices
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connect(m_whitelist_usb_list, &QListWidget::itemClicked, this, &WiiPane::ValidateSelectionState);
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connect(m_whitelist_usb_list, &QListWidget::itemClicked, this, &WiiPane::ValidateSelectionState);
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connect(m_whitelist_usb_add_button, &QPushButton::pressed, this,
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connect(m_whitelist_usb_add_button, &QPushButton::clicked, this,
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&WiiPane::OnUSBWhitelistAddButton);
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&WiiPane::OnUSBWhitelistAddButton);
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connect(m_whitelist_usb_remove_button, &QPushButton::pressed, this,
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connect(m_whitelist_usb_remove_button, &QPushButton::pressed, this,
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&WiiPane::OnUSBWhitelistRemoveButton);
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&WiiPane::OnUSBWhitelistRemoveButton);
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