From cce7ac43d4187feca6179c7d0f5f1d57cda96564 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Tue, 12 Mar 2019 18:25:25 +1000 Subject: [PATCH] FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches --- Source/Core/VideoCommon/FramebufferManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp index 489ce62292..c3c41af2c7 100644 --- a/Source/Core/VideoCommon/FramebufferManager.cpp +++ b/Source/Core/VideoCommon/FramebufferManager.cpp @@ -705,7 +705,7 @@ void FramebufferManager::PokeEFBColor(u32 x, u32 y, u32 color) void FramebufferManager::PokeEFBDepth(u32 x, u32 y, float depth) { // Flush if we exceeded the number of vertices per batch. - if ((m_color_poke_vertices.size() + 6) > MAX_POKE_VERTICES) + if ((m_depth_poke_vertices.size() + 6) > MAX_POKE_VERTICES) FlushEFBPokes(); CreatePokeVertices(&m_depth_poke_vertices, x, y, depth, 0);