UberShaderPixel: Fix typo in fog calculation
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@ -1062,7 +1062,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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" }} else {{\n"
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" // orthographic\n"
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" // ze = a*Zs (here, no B_SHF)\n"
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" ze = " I_FOGF ".z * float(zCoord) / 16777216.0;\n"
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" ze = " I_FOGF ".x * float(zCoord) / 16777216.0;\n"
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" }}\n"
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"\n"
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" if (bool({})) {{\n",
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