Implements Emulation MenuBar

Save states, fullscreen, frame advance, screenshot and emulation
controls are available through the MenuBar
This commit is contained in:
Rukai 2016-02-15 12:56:40 +11:00
parent b164b4c475
commit cc6a7826c0
7 changed files with 320 additions and 17 deletions

View File

@ -3,20 +3,21 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <QDir> #include <QDir>
#include <QFile>
#include <QFileDialog> #include <QFileDialog>
#include <QIcon> #include <QIcon>
#include <QMessageBox> #include <QMessageBox>
#include "Core/BootManager.h" #include "Core/BootManager.h"
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/HW/ProcessorInterface.h"
#include "DolphinQt2/AboutDialog.h" #include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/Host.h" #include "DolphinQt2/Host.h"
#include "DolphinQt2/MainWindow.h" #include "DolphinQt2/MainWindow.h"
#include "DolphinQt2/Resources.h" #include "DolphinQt2/Resources.h"
#include "DolphinQt2/Settings.h" #include "DolphinQt2/Settings.h"
#include "DolphinQt2/Config/PathDialog.h" #include "DolphinQt2/Config/PathDialog.h"
#include "DolphinQt2/GameList/GameListModel.h"
MainWindow::MainWindow() : QMainWindow(nullptr) MainWindow::MainWindow() : QMainWindow(nullptr)
{ {
@ -51,11 +52,37 @@ void MainWindow::CreateComponents()
void MainWindow::ConnectMenuBar() void MainWindow::ConnectMenuBar()
{ {
setMenuBar(m_menu_bar); setMenuBar(m_menu_bar);
// File
connect(m_menu_bar, &MenuBar::Open, this, &MainWindow::Open); connect(m_menu_bar, &MenuBar::Open, this, &MainWindow::Open);
connect(m_menu_bar, &MenuBar::Exit, this, &MainWindow::close); connect(m_menu_bar, &MenuBar::Exit, this, &MainWindow::close);
// Emulation
connect(m_menu_bar, &MenuBar::Pause, this, &MainWindow::Pause);
connect(m_menu_bar, &MenuBar::Play, this, &MainWindow::Play);
connect(m_menu_bar, &MenuBar::Stop, this, &MainWindow::Stop);
connect(m_menu_bar, &MenuBar::Reset, this, &MainWindow::Reset);
connect(m_menu_bar, &MenuBar::Fullscreen, this, &MainWindow::FullScreen);
connect(m_menu_bar, &MenuBar::FrameAdvance, this, &MainWindow::FrameAdvance);
connect(m_menu_bar, &MenuBar::Screenshot, this, &MainWindow::ScreenShot);
connect(m_menu_bar, &MenuBar::StateLoad, this, &MainWindow::StateLoad);
connect(m_menu_bar, &MenuBar::StateSave, this, &MainWindow::StateSave);
connect(m_menu_bar, &MenuBar::StateLoadSlot, this, &MainWindow::StateLoadSlot);
connect(m_menu_bar, &MenuBar::StateSaveSlot, this, &MainWindow::StateSaveSlot);
connect(m_menu_bar, &MenuBar::StateLoadSlotAt, this, &MainWindow::StateLoadSlotAt);
connect(m_menu_bar, &MenuBar::StateSaveSlotAt, this, &MainWindow::StateSaveSlotAt);
connect(m_menu_bar, &MenuBar::StateLoadUndo, this, &MainWindow::StateLoadUndo);
connect(m_menu_bar, &MenuBar::StateSaveUndo, this, &MainWindow::StateSaveUndo);
connect(m_menu_bar, &MenuBar::StateSaveOldest, this, &MainWindow::StateSaveOldest);
connect(m_menu_bar, &MenuBar::SetStateSlot, this, &MainWindow::SetStateSlot);
// View
connect(m_menu_bar, &MenuBar::ShowTable, m_game_list, &GameList::SetTableView); connect(m_menu_bar, &MenuBar::ShowTable, m_game_list, &GameList::SetTableView);
connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView); connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView);
connect(m_menu_bar, &MenuBar::ShowAboutDialog, this, &MainWindow::ShowAboutDialog); connect(m_menu_bar, &MenuBar::ShowAboutDialog, this, &MainWindow::ShowAboutDialog);
connect(this, &MainWindow::EmulationStarted, m_menu_bar, &MenuBar::EmulationStarted);
connect(this, &MainWindow::EmulationPaused, m_menu_bar, &MenuBar::EmulationPaused);
connect(this, &MainWindow::EmulationStopped, m_menu_bar, &MenuBar::EmulationStopped);
} }
void MainWindow::ConnectToolBar() void MainWindow::ConnectToolBar()
@ -179,6 +206,19 @@ void MainWindow::ForceStop()
emit EmulationStopped(); emit EmulationStopped();
} }
void MainWindow::Reset()
{
if (Movie::IsRecordingInput())
Movie::g_bReset = true;
ProcessorInterface::ResetButton_Tap();
}
void MainWindow::FrameAdvance()
{
Movie::DoFrameStep();
EmulationPaused();
}
void MainWindow::FullScreen() void MainWindow::FullScreen()
{ {
// If the render widget is fullscreen we want to reset it to whatever is in // If the render widget is fullscreen we want to reset it to whatever is in
@ -269,3 +309,60 @@ void MainWindow::ShowAboutDialog()
AboutDialog* about = new AboutDialog(this); AboutDialog* about = new AboutDialog(this);
about->show(); about->show();
} }
void MainWindow::StateLoad()
{
QString path = QFileDialog::getOpenFileName(this, tr("Select a File"), QDir::currentPath(),
tr("All Save States (*.sav *.s##);; All Files (*)"));
State::LoadAs(path.toStdString());
}
void MainWindow::StateSave()
{
QString path = QFileDialog::getSaveFileName(this, tr("Select a File"), QDir::currentPath(),
tr("All Save States (*.sav *.s##);; All Files (*)"));
State::SaveAs(path.toStdString());
}
void MainWindow::StateLoadSlot()
{
State::Load(m_state_slot);
}
void MainWindow::StateSaveSlot()
{
State::Save(m_state_slot, true);
m_menu_bar->UpdateStateSlotMenu();
}
void MainWindow::StateLoadSlotAt(int slot)
{
State::Load(slot);
}
void MainWindow::StateSaveSlotAt(int slot)
{
State::Save(slot, true);
m_menu_bar->UpdateStateSlotMenu();
}
void MainWindow::StateLoadUndo()
{
State::UndoLoadState();
}
void MainWindow::StateSaveUndo()
{
State::UndoSaveState();
}
void MainWindow::StateSaveOldest()
{
State::SaveFirstSaved();
}
void MainWindow::SetStateSlot(int slot)
{
Settings().SetStateSlot(slot);
m_state_slot = slot;
}

View File

@ -37,6 +37,18 @@ private slots:
// May ask for confirmation. Returns whether or not it actually stopped. // May ask for confirmation. Returns whether or not it actually stopped.
bool Stop(); bool Stop();
void ForceStop(); void ForceStop();
void Reset();
void FrameAdvance();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
void FullScreen(); void FullScreen();
void ScreenShot(); void ScreenShot();
@ -64,6 +76,7 @@ private:
GameList* m_game_list; GameList* m_game_list;
RenderWidget* m_render_widget; RenderWidget* m_render_widget;
bool m_rendering_to_main; bool m_rendering_to_main;
int m_state_slot = 1;
PathDialog* m_paths_dialog; PathDialog* m_paths_dialog;
}; };

View File

@ -6,6 +6,7 @@
#include <QDesktopServices> #include <QDesktopServices>
#include <QUrl> #include <QUrl>
#include "Core/State.h"
#include "DolphinQt2/AboutDialog.h" #include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/MenuBar.h" #include "DolphinQt2/MenuBar.h"
#include "DolphinQt2/Settings.h" #include "DolphinQt2/Settings.h"
@ -14,19 +15,149 @@ MenuBar::MenuBar(QWidget* parent)
: QMenuBar(parent) : QMenuBar(parent)
{ {
AddFileMenu(); AddFileMenu();
addMenu(tr("Emulation")); AddEmulationMenu();
addMenu(tr("Movie")); addMenu(tr("Movie"));
addMenu(tr("Options")); addMenu(tr("Options"));
addMenu(tr("Tools")); addMenu(tr("Tools"));
AddViewMenu(); AddViewMenu();
AddHelpMenu(); AddHelpMenu();
EmulationStopped();
}
void MenuBar::EmulationStarted()
{
// Emulation
m_play_action->setEnabled(false);
m_play_action->setVisible(false);
m_pause_action->setEnabled(true);
m_pause_action->setVisible(true);
m_stop_action->setEnabled(true);
m_reset_action->setEnabled(true);
m_fullscreen_action->setEnabled(true);
m_frame_advance_action->setEnabled(true);
m_screenshot_action->setEnabled(true);
m_state_load_menu->setEnabled(true);
m_state_save_menu->setEnabled(true);
UpdateStateSlotMenu();
}
void MenuBar::EmulationPaused()
{
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
}
void MenuBar::EmulationStopped()
{
// Emulation
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
m_stop_action->setEnabled(false);
m_reset_action->setEnabled(false);
m_fullscreen_action->setEnabled(false);
m_frame_advance_action->setEnabled(false);
m_screenshot_action->setEnabled(false);
m_state_load_menu->setEnabled(false);
m_state_save_menu->setEnabled(false);
UpdateStateSlotMenu();
} }
void MenuBar::AddFileMenu() void MenuBar::AddFileMenu()
{ {
QMenu* file_menu = addMenu(tr("File")); QMenu* file_menu = addMenu(tr("File"));
file_menu->addAction(tr("Open"), this, SIGNAL(Open())); m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
file_menu->addAction(tr("Exit"), this, SIGNAL(Exit())); m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
}
void MenuBar::AddEmulationMenu()
{
QMenu* emu_menu = addMenu(tr("Emulation"));
m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
AddStateLoadMenu(emu_menu);
AddStateSaveMenu(emu_menu);
AddStateSlotMenu(emu_menu);
UpdateStateSlotMenu();
}
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
{
m_state_load_menu = emu_menu->addMenu(tr("Load State"));
m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad()));
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot()));
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo()));
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
connect(action, &QAction::triggered, this, [=]() {
emit StateLoadSlotAt(i);
});
}
}
void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
{
m_state_save_menu = emu_menu->addMenu(tr("Save State"));
m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave()));
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot()));
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest()));
m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo()));
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_save_slots_menu->addAction(QStringLiteral(""));
connect(action, &QAction::triggered, this, [=]() {
emit StateSaveSlotAt(i);
});
}
}
void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
{
m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
m_state_slots = new QActionGroup(this);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
action->setCheckable(true);
action->setActionGroup(m_state_slots);
if (Settings().GetStateSlot() == i)
action->setChecked(true);
connect(action, &QAction::triggered, this, [=]() {
emit SetStateSlot(i);
});
}
}
void MenuBar::UpdateStateSlotMenu()
{
QList<QAction*> actions_slot = m_state_slots->actions();
QList<QAction*> actions_load = m_state_load_slots_menu->actions();
QList<QAction*> actions_save = m_state_save_slots_menu->actions();
for (int i = 0; i < actions_slot.length(); i++)
{
int slot = i + 1;
QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
QString action_string = tr(" Slot %1 - %2").arg(slot).arg(info);
actions_load.at(i)->setText(tr("Load from") + action_string);
actions_save.at(i)->setText(tr("Save to") + action_string);
actions_slot.at(i)->setText(tr("Select") + action_string);
}
} }
void MenuBar::AddViewMenu() void MenuBar::AddViewMenu()

View File

@ -15,19 +15,71 @@ public:
explicit MenuBar(QWidget* parent = nullptr); explicit MenuBar(QWidget* parent = nullptr);
signals: signals:
// File
void Open(); void Open();
void Exit(); void Exit();
// Emulation
void Play();
void Pause();
void Stop();
void Reset();
void Fullscreen();
void FrameAdvance();
void Screenshot();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
// View
void ShowTable(); void ShowTable();
void ShowList(); void ShowList();
void ShowAboutDialog(); void ShowAboutDialog();
public slots:
void EmulationStarted();
void EmulationPaused();
void EmulationStopped();
void UpdateStateSlotMenu();
private: private:
void AddFileMenu(); void AddFileMenu();
void AddViewMenu();
void AddHelpMenu();
void AddEmulationMenu();
void AddStateLoadMenu(QMenu* emu_menu);
void AddStateSaveMenu(QMenu* emu_menu);
void AddStateSlotMenu(QMenu* emu_menu);
void AddViewMenu();
void AddGameListTypeSection(QMenu* view_menu); void AddGameListTypeSection(QMenu* view_menu);
void AddTableColumnsMenu(QMenu* view_menu); void AddTableColumnsMenu(QMenu* view_menu);
void AddHelpMenu();
// File
QAction* m_open_action;
QAction* m_exit_action;
// Emulation
QAction* m_play_action;
QAction* m_pause_action;
QAction* m_stop_action;
QAction* m_reset_action;
QAction* m_fullscreen_action;
QAction* m_frame_advance_action;
QAction* m_screenshot_action;
QMenu* m_state_load_menu;
QMenu* m_state_save_menu;
QMenu* m_state_slot_menu;
QActionGroup* m_state_slots;
QMenu* m_state_load_slots_menu;
QMenu* m_state_save_slots_menu;
}; };

View File

@ -120,6 +120,16 @@ bool Settings::GetConfirmStop() const
return value(QStringLiteral("Emulation/ConfirmStop"), true).toBool(); return value(QStringLiteral("Emulation/ConfirmStop"), true).toBool();
} }
int Settings::GetStateSlot() const
{
return value(QStringLiteral("Emulation/StateSlot"), 1).toInt();
}
void Settings::SetStateSlot(int slot)
{
setValue(QStringLiteral("Emulation/StateSlot"), slot);
}
bool Settings::GetRenderToMain() const bool Settings::GetRenderToMain() const
{ {
return value(QStringLiteral("Graphics/RenderToMain"), false).toBool(); return value(QStringLiteral("Graphics/RenderToMain"), false).toBool();

View File

@ -40,6 +40,8 @@ public:
// Emulation // Emulation
bool GetConfirmStop() const; bool GetConfirmStop() const;
int GetStateSlot() const;
void SetStateSlot(int);
// Graphics // Graphics
bool GetRenderToMain() const; bool GetRenderToMain() const;

View File

@ -19,13 +19,16 @@ ToolBar::ToolBar(QWidget* parent)
MakeActions(); MakeActions();
UpdateIcons(); UpdateIcons();
EmulationStopped();
} }
void ToolBar::EmulationStarted() void ToolBar::EmulationStarted()
{ {
m_play_action->setEnabled(false); m_play_action->setEnabled(false);
m_play_action->setVisible(false);
m_pause_action->setEnabled(true); m_pause_action->setEnabled(true);
m_stop_action->setEnabled(true); m_pause_action->setVisible(true);
m_fullscreen_action->setEnabled(true); m_fullscreen_action->setEnabled(true);
m_screenshot_action->setEnabled(true); m_screenshot_action->setEnabled(true);
} }
@ -33,14 +36,17 @@ void ToolBar::EmulationStarted()
void ToolBar::EmulationPaused() void ToolBar::EmulationPaused()
{ {
m_play_action->setEnabled(true); m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false); m_pause_action->setEnabled(false);
m_stop_action->setEnabled(true); m_pause_action->setVisible(false);
} }
void ToolBar::EmulationStopped() void ToolBar::EmulationStopped()
{ {
m_play_action->setEnabled(true); m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false); m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
m_stop_action->setEnabled(false); m_stop_action->setEnabled(false);
m_fullscreen_action->setEnabled(false); m_fullscreen_action->setEnabled(false);
m_screenshot_action->setEnabled(false); m_screenshot_action->setEnabled(false);
@ -50,18 +56,10 @@ void ToolBar::MakeActions()
{ {
m_open_action = addAction(tr("Open"), this, SIGNAL(OpenPressed())); m_open_action = addAction(tr("Open"), this, SIGNAL(OpenPressed()));
m_play_action = addAction(tr("Play"), this, SIGNAL(PlayPressed())); m_play_action = addAction(tr("Play"), this, SIGNAL(PlayPressed()));
m_pause_action = addAction(tr("Pause"), this, SIGNAL(PausePressed())); m_pause_action = addAction(tr("Pause"), this, SIGNAL(PausePressed()));
m_pause_action->setEnabled(false);
m_stop_action = addAction(tr("Stop"), this, SIGNAL(StopPressed())); m_stop_action = addAction(tr("Stop"), this, SIGNAL(StopPressed()));
m_stop_action->setEnabled(false);
m_fullscreen_action = addAction(tr("Full Screen"), this, SIGNAL(FullScreenPressed())); m_fullscreen_action = addAction(tr("Full Screen"), this, SIGNAL(FullScreenPressed()));
m_fullscreen_action->setEnabled(false);
m_screenshot_action = addAction(tr("Screen Shot"), this, SIGNAL(ScreenShotPressed())); m_screenshot_action = addAction(tr("Screen Shot"), this, SIGNAL(ScreenShotPressed()));
m_screenshot_action->setEnabled(false);
addSeparator(); addSeparator();