Fixed ogl config on linux, please when you change code, make sure you changed all the ifdef cases
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2380 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -98,19 +98,18 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
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// This is used for the fuctions right below here, in DllConfig()
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// This is used for the fuctions right below here, in DllConfig()
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#if defined(HAVE_WX) && HAVE_WX
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#if defined(HAVE_WX) && HAVE_WX && defined _WIN32
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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extern HINSTANCE g_hInstance;
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extern HINSTANCE g_hInstance;
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#endif
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#endif
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void DllConfig(HWND _hParent)
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void DllConfig(HWND _hParent)
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{
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{
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#if defined(HAVE_WX) && HAVE_WX
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#if defined(HAVE_WX) && HAVE_WX
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// This is needed because now we use wxEntryCleanup() when closing the configuration window
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// This is needed because now we use wxEntryCleanup() when closing the configuration window
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if (!wxTheApp || !wxTheApp->CallOnInit())
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if (!wxTheApp || !wxTheApp->CallOnInit())
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{
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{
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#if defined(_WIN32)
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#ifdef _WIN32
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wxSetInstance((HINSTANCE)g_hInstance);
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wxSetInstance((HINSTANCE)g_hInstance);
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#endif
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#endif
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int argc = 0;
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int argc = 0;
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@ -118,6 +117,7 @@ void DllConfig(HWND _hParent)
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wxEntryStart(argc, argv);
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wxEntryStart(argc, argv);
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}
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}
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#endif
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#endif
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//Console::Open();
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//Console::Open();
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#if defined(_WIN32) && defined(HAVE_WX) && HAVE_WX
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#if defined(_WIN32) && defined(HAVE_WX) && HAVE_WX
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@ -180,14 +180,18 @@ void DllConfig(HWND _hParent)
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// Hm, why does this code show it modally?
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// Hm, why does this code show it modally?
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config_dialog = new ConfigDialog(NULL);
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config_dialog = new ConfigDialog(NULL);
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g_Config.Load();
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g_Config.Load();
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config_dialog->ShowModal();
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config_dialog->CreateGUIControls();
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config_dialog->Show();
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delete config_dialog;
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delete config_dialog;
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config_dialog = NULL;
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config_dialog = NULL;
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#elif defined(HAVE_X11) && HAVE_X11 && defined(HAVE_XXF86VM) &&\
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#elif defined(HAVE_X11) && HAVE_X11 && defined(HAVE_XXF86VM) &&\
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HAVE_XXF86VM && defined(HAVE_WX) && HAVE_WX
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HAVE_XXF86VM && defined(HAVE_WX) && HAVE_WX
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ConfigDialog config_dialog(NULL);
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wxWindow *win = new wxWindow();
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ConfigDialog *config_dialog = new ConfigDialog(win);
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g_Config.Load();
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g_Config.Load();
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int glxMajorVersion, glxMinorVersion;
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int glxMajorVersion, glxMinorVersion;
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int vidModeMajorVersion, vidModeMinorVersion;
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int vidModeMajorVersion, vidModeMinorVersion;
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@ -211,17 +215,17 @@ void DllConfig(HWND _hParent)
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{
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{
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char temp[32];
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char temp[32];
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sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
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sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
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config_dialog.AddFSReso(temp);
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config_dialog->AddFSReso(temp);
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config_dialog.AddWindowReso(temp);//Add same to Window ones, since they should be nearly all that's needed
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config_dialog->AddWindowReso(temp);//Add same to Window ones, since they should be nearly all that's needed
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px = modes[i]->hdisplay;//Used to remove repeating from different screen depths
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px = modes[i]->hdisplay;//Used to remove repeating from different screen depths
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py = modes[i]->vdisplay;
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py = modes[i]->vdisplay;
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}
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}
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}
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}
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}
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}
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XFree(modes);
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XFree(modes);
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config_dialog->CreateGUIControls();
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// Hm, why does this code show it modally?
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// Hm, why does this code show it modally?
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config_dialog.ShowModal();
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config_dialog->Show();
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#endif
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#endif
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}
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}
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@ -301,9 +305,7 @@ void Video_Prepare(void)
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void Shutdown(void)
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void Shutdown(void)
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{
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{
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Fifo_Shutdown();
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Fifo_Shutdown();
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#ifndef SETUP_TIMER_WAITING // This is not compatible, it crashes after the second Stop
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TextureConverter::Shutdown();
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TextureConverter::Shutdown();
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#endif
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VertexLoaderManager::Shutdown();
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VertexLoaderManager::Shutdown();
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VertexShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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VertexShaderManager::Shutdown();
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VertexShaderManager::Shutdown();
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@ -312,14 +314,8 @@ void Shutdown(void)
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VertexManager::Shutdown();
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VertexManager::Shutdown();
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TextureMngr::Shutdown();
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TextureMngr::Shutdown();
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OpcodeDecoder_Shutdown();
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OpcodeDecoder_Shutdown();
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#ifndef SETUP_TIMER_WAITING // This is not compatible, it may crashes after a Stop
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Renderer::Shutdown();
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Renderer::Shutdown();
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#endif
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OpenGL_Shutdown();
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OpenGL_Shutdown();
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#ifdef SETUP_TIMER_WAITING
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// Do we ever destroy the window?
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EmuWindow::Close();
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#endif
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}
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}
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