Fix wiimote thread issues.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6943 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -44,7 +44,7 @@ volatile bool g_run_wiimote_thread = false;
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std::thread g_wiimote_threads[MAX_WIIMOTES] = {};
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Common::CriticalSection g_refresh_critsec;
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void WiimoteThreadFunc(Wiimote& arg);
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void WiimoteThreadFunc(Wiimote* arg);
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void StartWiimoteThreads();
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void StopWiimoteThreads();
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@ -425,6 +425,8 @@ void Refresh()
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[i])
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++wanted_wiimotes;
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StopWiimoteThreads();
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g_refresh_critsec.Enter();
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// Remove wiimotes that are paired with slots no longer configured for a
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@ -433,20 +435,14 @@ void Refresh()
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if (g_wiimotes[i] && (!(WIIMOTE_SRC_REAL & g_wiimote_sources[i]) ||
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!g_wiimotes[i]->IsConnected()))
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{
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// TODO: this looks broken
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delete g_wiimotes[i];
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g_wiimotes[i] = NULL;
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g_wiimote_threads[i].join();
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--g_wiimotes_found;
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}
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// Don't scan for wiimotes if we don't want any more
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if (wanted_wiimotes <= g_wiimotes_found)
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// Scan for wiimotes if we want more
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if (wanted_wiimotes > g_wiimotes_found)
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{
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g_refresh_critsec.Leave();
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return;
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}
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// Scan for wiimotes
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unsigned int num_wiimotes = FindWiimotes(g_wiimotes, wanted_wiimotes);
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@ -458,7 +454,9 @@ void Refresh()
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DEBUG_LOG(WIIMOTE, "Connected to %i additional Real Wiimotes", num_new_wiimotes);
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#endif
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g_wiimotes_found = num_wiimotes;
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}
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g_refresh_critsec.Leave();
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@ -510,8 +508,8 @@ void StartWiimoteThreads()
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{
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g_run_wiimote_thread = true;
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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if (g_wiimotes[i])
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g_wiimote_threads[i] = std::thread(WiimoteThreadFunc, *g_wiimotes[i]);
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if (g_wiimotes[i] && !g_wiimote_threads[i].joinable())
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g_wiimote_threads[i] = std::thread(WiimoteThreadFunc, g_wiimotes[i]);
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}
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void StopWiimoteThreads()
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@ -522,35 +520,35 @@ void StopWiimoteThreads()
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g_wiimote_threads[i].join();
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}
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void WiimoteThreadFunc(Wiimote& wiimote)
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void WiimoteThreadFunc(Wiimote* wiimote)
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{
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#ifdef __APPLE__
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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#endif
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char thname[] = "Wiimote # Thread";
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thname[8] = (char)('1' + wiimote.index);
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thname[8] = (char)('1' + wiimote->index);
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Common::SetCurrentThreadName(thname);
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// rumble briefly
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wiimote.Rumble();
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wiimote->Rumble();
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Host_ConnectWiimote(wiimote.index, true);
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Host_ConnectWiimote(wiimote->index, true);
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// main loop
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while (g_run_wiimote_thread && wiimote.IsConnected())
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while (g_run_wiimote_thread && wiimote->IsConnected())
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{
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// hopefully this is alright
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while (wiimote.Write()) {}
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while (wiimote->Write()) {}
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#ifndef __APPLE__
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// sleep if there was nothing to read
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if (false == wiimote.Read())
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if (false == wiimote->Read())
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#endif
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Common::SleepCurrentThread(1);
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}
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Host_ConnectWiimote(wiimote.index, false);
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Host_ConnectWiimote(wiimote->index, false);
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#ifdef __APPLE__
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[pool release];
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@ -35,7 +35,7 @@ typedef std::pair<u8*,u8> Report;
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namespace WiimoteReal
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{
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class Wiimote
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class Wiimote : NonCopyable
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{
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friend class WiimoteEmu::Wiimote;
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public:
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