diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 287e5a6300..23a1d57aca 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -476,21 +476,32 @@ const char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool // note that we have to scale by the regular texture map's coordinates since this is a texRECT call // (and we have to match with the game's texscale calls) int texcoord = bpmem.tevindref.getTexCoord(i); - if (texture_mask & (1<