VideoCommon: De-globalize GeometryShaderManager class.
This commit is contained in:
parent
1bfecd8003
commit
cb0a603c72
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@ -20,6 +20,7 @@
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#include "Core/HW/VideoInterface.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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@ -40,6 +41,7 @@ struct System::Impl
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DVDThread::DVDThreadState m_dvd_thread_state;
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ExpansionInterface::ExpansionInterfaceState m_expansion_interface_state;
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Fifo::FifoManager m_fifo;
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GeometryShaderManager m_geometry_shader_manager;
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Memory::MemoryManager m_memory;
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MemoryInterface::MemoryInterfaceState m_memory_interface_state;
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PixelEngine::PixelEngineManager m_pixel_engine;
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@ -133,6 +135,11 @@ Fifo::FifoManager& System::GetFifo() const
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return m_impl->m_fifo;
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}
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GeometryShaderManager& System::GetGeometryShaderManager() const
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{
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return m_impl->m_geometry_shader_manager;
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}
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Memory::MemoryManager& System::GetMemory() const
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{
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return m_impl->m_memory;
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@ -5,6 +5,7 @@
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#include <memory>
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class GeometryShaderManager;
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class PixelShaderManager;
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class SoundStream;
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struct Sram;
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@ -105,6 +106,7 @@ public:
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DVDThread::DVDThreadState& GetDVDThreadState() const;
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ExpansionInterface::ExpansionInterfaceState& GetExpansionInterfaceState() const;
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Fifo::FifoManager& GetFifo() const;
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GeometryShaderManager& GetGeometryShaderManager() const;
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Memory::MemoryManager& GetMemory() const;
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MemoryInterface::MemoryInterfaceState& GetMemoryInterfaceState() const;
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PixelEngine::PixelEngineManager& GetPixelEngine() const;
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@ -272,11 +272,12 @@ void VertexManager::UploadUniforms()
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vertex_shader_manager.dirty = false;
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}
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if (GeometryShaderManager::dirty)
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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if (geometry_shader_manager.dirty)
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{
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UpdateConstantBuffer(m_geometry_constant_buffer.Get(), &GeometryShaderManager::constants,
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UpdateConstantBuffer(m_geometry_constant_buffer.Get(), &geometry_shader_manager.constants,
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sizeof(GeometryShaderConstants));
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GeometryShaderManager::dirty = false;
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geometry_shader_manager.dirty = false;
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}
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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@ -161,15 +161,18 @@ void VertexManager::UpdateVertexShaderConstants()
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void VertexManager::UpdateGeometryShaderConstants()
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{
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if (!GeometryShaderManager::dirty || !ReserveConstantStorage())
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auto& system = Core::System::GetInstance();
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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if (!geometry_shader_manager.dirty || !ReserveConstantStorage())
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return;
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Renderer::GetInstance()->SetConstantBuffer(2, m_uniform_stream_buffer.GetCurrentGPUPointer());
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &GeometryShaderManager::constants,
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &geometry_shader_manager.constants,
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sizeof(GeometryShaderConstants));
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m_uniform_stream_buffer.CommitMemory(sizeof(GeometryShaderConstants));
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
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GeometryShaderManager::dirty = false;
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geometry_shader_manager.dirty = false;
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}
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void VertexManager::UpdatePixelShaderConstants()
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@ -241,6 +244,7 @@ void VertexManager::UploadAllConstants()
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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// Copy the actual data in
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + pixel_constants_offset,
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@ -248,7 +252,7 @@ void VertexManager::UploadAllConstants()
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + vertex_constants_offset,
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&vertex_shader_manager.constants, sizeof(VertexShaderConstants));
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + geometry_constants_offset,
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&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
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&geometry_shader_manager.constants, sizeof(GeometryShaderConstants));
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// Finally, flush buffer memory after copying
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m_uniform_stream_buffer.CommitMemory(allocation_size);
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@ -256,7 +260,7 @@ void VertexManager::UploadAllConstants()
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// Clear dirty flags
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vertex_shader_manager.dirty = false;
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GeometryShaderManager::dirty = false;
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geometry_shader_manager.dirty = false;
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pixel_shader_manager.dirty = false;
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}
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@ -848,7 +848,9 @@ void Metal::StateTracker::PrepareRender()
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if (!m_flags.has_gx_gs_uniform && pipe->UsesVertexBuffer(2))
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{
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m_flags.has_gx_gs_uniform = true;
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[m_current_render_encoder setVertexBytes:&GeometryShaderManager::constants
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auto& system = Core::System::GetInstance();
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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[m_current_render_encoder setVertexBytes:&geometry_shader_manager.constants
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length:sizeof(GeometryShaderConstants)
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atIndex:2];
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
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@ -92,11 +92,12 @@ void Metal::VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32
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void Metal::VertexManager::UploadUniforms()
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{
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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g_state_tracker->InvalidateUniforms(vertex_shader_manager.dirty, GeometryShaderManager::dirty,
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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g_state_tracker->InvalidateUniforms(vertex_shader_manager.dirty, geometry_shader_manager.dirty,
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pixel_shader_manager.dirty);
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vertex_shader_manager.dirty = false;
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GeometryShaderManager::dirty = false;
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geometry_shader_manager.dirty = false;
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pixel_shader_manager.dirty = false;
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}
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@ -224,7 +224,8 @@ void ProgramShaderCache::UploadConstants()
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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if (pixel_shader_manager.dirty || vertex_shader_manager.dirty || GeometryShaderManager::dirty)
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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if (pixel_shader_manager.dirty || vertex_shader_manager.dirty || geometry_shader_manager.dirty)
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{
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auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
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@ -235,7 +236,7 @@ void ProgramShaderCache::UploadConstants()
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memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align) +
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Common::AlignUp(sizeof(VertexShaderConstants), s_ubo_align),
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&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
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&geometry_shader_manager.constants, sizeof(GeometryShaderConstants));
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s_buffer->Unmap(s_ubo_buffer_size);
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glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->m_buffer, buffer.second,
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@ -250,7 +251,7 @@ void ProgramShaderCache::UploadConstants()
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pixel_shader_manager.dirty = false;
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vertex_shader_manager.dirty = false;
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GeometryShaderManager::dirty = false;
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geometry_shader_manager.dirty = false;
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
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}
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@ -222,17 +222,20 @@ void VertexManager::UpdateVertexShaderConstants()
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void VertexManager::UpdateGeometryShaderConstants()
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{
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if (!GeometryShaderManager::dirty || !ReserveConstantStorage())
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auto& system = Core::System::GetInstance();
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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if (!geometry_shader_manager.dirty || !ReserveConstantStorage())
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return;
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StateTracker::GetInstance()->SetGXUniformBuffer(
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UBO_DESCRIPTOR_SET_BINDING_GS, m_uniform_stream_buffer->GetBuffer(),
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m_uniform_stream_buffer->GetCurrentOffset(), sizeof(GeometryShaderConstants));
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &GeometryShaderManager::constants,
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &geometry_shader_manager.constants,
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sizeof(GeometryShaderConstants));
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m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
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GeometryShaderManager::dirty = false;
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geometry_shader_manager.dirty = false;
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}
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void VertexManager::UpdatePixelShaderConstants()
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@ -293,6 +296,7 @@ void VertexManager::UploadAllConstants()
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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// Update bindings
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StateTracker::GetInstance()->SetGXUniformBuffer(
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@ -314,7 +318,7 @@ void VertexManager::UploadAllConstants()
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + vertex_constants_offset,
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&vertex_shader_manager.constants, sizeof(VertexShaderConstants));
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + geometry_constants_offset,
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&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
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&geometry_shader_manager.constants, sizeof(GeometryShaderConstants));
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// Finally, flush buffer memory after copying
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m_uniform_stream_buffer->CommitMemory(allocation_size);
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@ -322,7 +326,7 @@ void VertexManager::UploadAllConstants()
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// Clear dirty flags
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vertex_shader_manager.dirty = false;
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GeometryShaderManager::dirty = false;
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geometry_shader_manager.dirty = false;
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pixel_shader_manager.dirty = false;
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}
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@ -55,7 +55,8 @@ void BPInit()
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}
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static void BPWritten(PixelShaderManager& pixel_shader_manager,
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VertexShaderManager& vertex_shader_manager, const BPCmd& bp,
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VertexShaderManager& vertex_shader_manager,
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GeometryShaderManager& geometry_shader_manager, const BPCmd& bp,
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int cycles_into_future)
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{
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/*
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@ -138,10 +139,10 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager,
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case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
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case BPMEM_SCISSOROFFSET: // Scissor Offset
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vertex_shader_manager.SetViewportChanged();
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GeometryShaderManager::SetViewportChanged();
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geometry_shader_manager.SetViewportChanged();
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return;
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case BPMEM_LINEPTWIDTH: // Line Width
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GeometryShaderManager::SetLinePtWidthChanged();
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geometry_shader_manager.SetLinePtWidthChanged();
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return;
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case BPMEM_ZMODE: // Depth Control
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PRIM_LOG("zmode: test={}, func={}, upd={}", bpmem.zmode.testenable, bpmem.zmode.func,
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@ -674,7 +675,7 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager,
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if (bp.changes)
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{
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pixel_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
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GeometryShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
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geometry_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
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}
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return;
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}
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@ -763,8 +764,8 @@ void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
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if (reg != BPMEM_BP_MASK)
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bpmem.bpMask = 0xFFFFFF;
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BPWritten(system.GetPixelShaderManager(), system.GetVertexShaderManager(), bp,
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cycles_into_future);
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BPWritten(system.GetPixelShaderManager(), system.GetVertexShaderManager(),
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system.GetGeometryShaderManager(), bp, cycles_into_future);
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}
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void LoadBPRegPreprocess(u8 reg, u32 value, int cycles_into_future)
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@ -12,13 +12,7 @@
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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static const int LINE_PT_TEX_OFFSETS[8] = {0, 16, 8, 4, 2, 1, 1, 1};
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GeometryShaderConstants GeometryShaderManager::constants;
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bool GeometryShaderManager::dirty;
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static bool s_projection_changed;
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static bool s_viewport_changed;
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static constexpr int LINE_PT_TEX_OFFSETS[8] = {0, 16, 8, 4, 2, 1, 1, 1};
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void GeometryShaderManager::Init()
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{
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@ -35,7 +29,7 @@ void GeometryShaderManager::Dirty()
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{
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// This function is called after a savestate is loaded.
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// Any constants that can changed based on settings should be re-calculated
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s_projection_changed = true;
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m_projection_changed = true;
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// Uses EFB scale config
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SetLinePtWidthChanged();
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@ -43,20 +37,20 @@ void GeometryShaderManager::Dirty()
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dirty = true;
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}
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static void SetVSExpand(VSExpand expand)
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void GeometryShaderManager::SetVSExpand(VSExpand expand)
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{
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if (GeometryShaderManager::constants.vs_expand != expand)
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if (constants.vs_expand != expand)
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{
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GeometryShaderManager::constants.vs_expand = expand;
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GeometryShaderManager::dirty = true;
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constants.vs_expand = expand;
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dirty = true;
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}
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}
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void GeometryShaderManager::SetConstants(PrimitiveType prim)
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{
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if (s_projection_changed && g_ActiveConfig.stereo_mode != StereoMode::Off)
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if (m_projection_changed && g_ActiveConfig.stereo_mode != StereoMode::Off)
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{
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s_projection_changed = false;
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m_projection_changed = false;
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if (xfmem.projection.type == ProjectionType::Perspective)
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{
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@ -86,9 +80,9 @@ void GeometryShaderManager::SetConstants(PrimitiveType prim)
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SetVSExpand(VSExpand::None);
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}
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if (s_viewport_changed)
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if (m_viewport_changed)
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{
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s_viewport_changed = false;
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m_viewport_changed = false;
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constants.lineptparams[0] = 2.0f * xfmem.viewport.wd;
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constants.lineptparams[1] = -2.0f * xfmem.viewport.ht;
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@ -99,12 +93,12 @@ void GeometryShaderManager::SetConstants(PrimitiveType prim)
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void GeometryShaderManager::SetViewportChanged()
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{
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s_viewport_changed = true;
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m_viewport_changed = true;
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}
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void GeometryShaderManager::SetProjectionChanged()
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{
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s_projection_changed = true;
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m_projection_changed = true;
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}
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void GeometryShaderManager::SetLinePtWidthChanged()
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@ -129,8 +123,8 @@ void GeometryShaderManager::SetTexCoordChanged(u8 texmapid)
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void GeometryShaderManager::DoState(PointerWrap& p)
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{
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p.Do(s_projection_changed);
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p.Do(s_viewport_changed);
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p.Do(m_projection_changed);
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p.Do(m_viewport_changed);
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p.Do(constants);
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@ -13,16 +13,22 @@ enum class PrimitiveType : u32;
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class GeometryShaderManager
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{
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public:
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static void Init();
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static void Dirty();
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static void DoState(PointerWrap& p);
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void Init();
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void Dirty();
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void DoState(PointerWrap& p);
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static void SetConstants(PrimitiveType prim);
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static void SetViewportChanged();
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static void SetProjectionChanged();
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static void SetLinePtWidthChanged();
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static void SetTexCoordChanged(u8 texmapid);
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void SetConstants(PrimitiveType prim);
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void SetViewportChanged();
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void SetProjectionChanged();
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void SetLinePtWidthChanged();
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void SetTexCoordChanged(u8 texmapid);
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static GeometryShaderConstants constants;
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static bool dirty;
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GeometryShaderConstants constants{};
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bool dirty = false;
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private:
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void SetVSExpand(VSExpand expand);
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bool m_projection_changed = false;
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bool m_viewport_changed = false;
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};
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@ -320,9 +320,10 @@ void VertexManagerBase::InvalidateConstants()
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{
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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vertex_shader_manager.dirty = true;
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GeometryShaderManager::dirty = true;
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geometry_shader_manager.dirty = true;
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pixel_shader_manager.dirty = true;
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}
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@ -487,6 +488,7 @@ void VertexManagerBase::Flush()
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat());
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@ -566,7 +568,7 @@ void VertexManagerBase::Flush()
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g_texture_cache->BindTextures(used_textures);
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// Now we can upload uniforms, as nothing else will override them.
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GeometryShaderManager::SetConstants(m_current_primitive_type);
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geometry_shader_manager.SetConstants(m_current_primitive_type);
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pixel_shader_manager.SetConstants();
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UploadUniforms();
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@ -329,7 +329,7 @@ void VideoBackendBase::InitializeShared()
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BPInit();
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VertexLoaderManager::Init();
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system.GetVertexShaderManager().Init();
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GeometryShaderManager::Init();
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system.GetGeometryShaderManager().Init();
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system.GetPixelShaderManager().Init();
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TMEM::Init();
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@ -79,7 +79,7 @@ void VideoCommon_DoState(PointerWrap& p)
|
|||
system.GetVertexShaderManager().DoState(p);
|
||||
p.DoMarker("VertexShaderManager");
|
||||
|
||||
GeometryShaderManager::DoState(p);
|
||||
system.GetGeometryShaderManager().DoState(p);
|
||||
p.DoMarker("GeometryShaderManager");
|
||||
|
||||
g_vertex_manager->DoState(p);
|
||||
|
|
|
@ -28,7 +28,8 @@ static void XFMemWritten(VertexShaderManager& vertex_shader_manager, u32 transfe
|
|||
vertex_shader_manager.InvalidateXFRange(baseAddress, baseAddress + transferSize);
|
||||
}
|
||||
|
||||
static void XFRegWritten(VertexShaderManager& vertex_shader_manager, u32 address, u32 value)
|
||||
static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shader_manager,
|
||||
u32 address, u32 value)
|
||||
{
|
||||
if (address >= XFMEM_REGISTERS_START && address < XFMEM_REGISTERS_END)
|
||||
{
|
||||
|
@ -119,14 +120,11 @@ static void XFRegWritten(VertexShaderManager& vertex_shader_manager, u32 address
|
|||
case XFMEM_SETVIEWPORT + 3:
|
||||
case XFMEM_SETVIEWPORT + 4:
|
||||
case XFMEM_SETVIEWPORT + 5:
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
g_vertex_manager->Flush();
|
||||
vertex_shader_manager.SetViewportChanged();
|
||||
system.GetPixelShaderManager().SetViewportChanged();
|
||||
GeometryShaderManager::SetViewportChanged();
|
||||
system.GetGeometryShaderManager().SetViewportChanged();
|
||||
break;
|
||||
}
|
||||
|
||||
case XFMEM_SETPROJECTION:
|
||||
case XFMEM_SETPROJECTION + 1:
|
||||
|
@ -137,7 +135,7 @@ static void XFRegWritten(VertexShaderManager& vertex_shader_manager, u32 address
|
|||
case XFMEM_SETPROJECTION + 6:
|
||||
g_vertex_manager->Flush();
|
||||
vertex_shader_manager.SetProjectionChanged();
|
||||
GeometryShaderManager::SetProjectionChanged();
|
||||
system.GetGeometryShaderManager().SetProjectionChanged();
|
||||
break;
|
||||
|
||||
case XFMEM_SETNUMTEXGENS: // GXSetNumTexGens
|
||||
|
@ -249,7 +247,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
|
|||
{
|
||||
const u32 value = Common::swap32(data);
|
||||
|
||||
XFRegWritten(vertex_shader_manager, address, value);
|
||||
XFRegWritten(system, vertex_shader_manager, address, value);
|
||||
((u32*)&xfmem)[address] = value;
|
||||
|
||||
data += 4;
|
||||
|
|
Loading…
Reference in New Issue