Eliminate TVtxAttr
This commit is contained in:
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0a71ce143a
commit
cafffff75e
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@ -317,7 +317,7 @@ union UVAT_group0
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// 21:29
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BitField<21, 1, TexComponentCount> Tex0CoordElements;
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BitField<22, 3, ComponentFormat> Tex0CoordFormat;
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BitField<25, 5, u32> Tex0Frac;
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BitField<25, 5, u8, u32> Tex0Frac;
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// 30:31
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BitField<30, 1, bool, u32> ByteDequant;
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BitField<31, 1, bool, u32> NormalIndex3;
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@ -363,15 +363,15 @@ union UVAT_group1
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// 0:8
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BitField<0, 1, TexComponentCount> Tex1CoordElements;
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BitField<1, 3, ComponentFormat> Tex1CoordFormat;
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BitField<4, 5, u32> Tex1Frac;
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BitField<4, 5, u8, u32> Tex1Frac;
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// 9:17
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BitField<9, 1, TexComponentCount> Tex2CoordElements;
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BitField<10, 3, ComponentFormat> Tex2CoordFormat;
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BitField<13, 5, u32> Tex2Frac;
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BitField<13, 5, u8, u32> Tex2Frac;
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// 18:26
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BitField<18, 1, TexComponentCount> Tex3CoordElements;
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BitField<19, 3, ComponentFormat> Tex3CoordFormat;
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BitField<22, 5, u32> Tex3Frac;
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BitField<22, 5, u8, u32> Tex3Frac;
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// 27:30
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BitField<27, 1, TexComponentCount> Tex4CoordElements;
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BitField<28, 3, ComponentFormat> Tex4CoordFormat;
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@ -410,19 +410,19 @@ union UVAT_group2
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{
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u32 Hex;
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// 0:4
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BitField<0, 5, u32> Tex4Frac;
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BitField<0, 5, u8, u32> Tex4Frac;
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// 5:13
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BitField<5, 1, TexComponentCount> Tex5CoordElements;
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BitField<6, 3, ComponentFormat> Tex5CoordFormat;
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BitField<9, 5, u32> Tex5Frac;
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BitField<9, 5, u8, u32> Tex5Frac;
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// 14:22
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BitField<14, 1, TexComponentCount> Tex6CoordElements;
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BitField<15, 3, ComponentFormat> Tex6CoordFormat;
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BitField<18, 5, u32> Tex6Frac;
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BitField<18, 5, u8, u32> Tex6Frac;
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// 23:31
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BitField<23, 1, TexComponentCount> Tex7CoordElements;
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BitField<24, 3, ComponentFormat> Tex7CoordFormat;
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BitField<27, 5, u32> Tex7Frac;
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BitField<27, 5, u8, u32> Tex7Frac;
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};
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template <>
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struct fmt::formatter<UVAT_group2>
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@ -450,30 +450,123 @@ struct fmt::formatter<UVAT_group2>
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}
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};
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struct ColorAttr
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struct VAT
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{
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ColorComponentCount Elements;
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ColorFormat Comp;
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};
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UVAT_group0 g0;
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UVAT_group1 g1;
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UVAT_group2 g2;
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struct TexAttr
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{
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TexComponentCount Elements;
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ComponentFormat Format;
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u8 Frac;
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constexpr ColorComponentCount GetColorElements(size_t idx) const
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{
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switch (idx)
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{
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case 0:
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return g0.Color0Elements;
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case 1:
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return g0.Color1Elements;
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default:
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PanicAlertFmt("Invalid color index {}", idx);
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return ColorComponentCount::RGB;
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}
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}
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constexpr ColorFormat GetColorFormat(size_t idx) const
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{
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switch (idx)
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{
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case 0:
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return g0.Color0Comp;
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case 1:
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return g0.Color1Comp;
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default:
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PanicAlertFmt("Invalid color index {}", idx);
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return ColorFormat::RGB565;
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}
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}
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constexpr TexComponentCount GetTexElements(size_t idx) const
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{
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switch (idx)
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{
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case 0:
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return g0.Tex0CoordElements;
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case 1:
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return g1.Tex1CoordElements;
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case 2:
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return g1.Tex2CoordElements;
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case 3:
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return g1.Tex3CoordElements;
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case 4:
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return g1.Tex4CoordElements;
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case 5:
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return g2.Tex5CoordElements;
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case 6:
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return g2.Tex6CoordElements;
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case 7:
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return g2.Tex7CoordElements;
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default:
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PanicAlertFmt("Invalid tex coord index {}", idx);
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return TexComponentCount::S;
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}
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}
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constexpr ComponentFormat GetTexFormat(size_t idx) const
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{
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switch (idx)
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{
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case 0:
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return g0.Tex0CoordFormat;
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case 1:
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return g1.Tex1CoordFormat;
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case 2:
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return g1.Tex2CoordFormat;
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case 3:
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return g1.Tex3CoordFormat;
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case 4:
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return g1.Tex4CoordFormat;
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case 5:
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return g2.Tex5CoordFormat;
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case 6:
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return g2.Tex6CoordFormat;
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case 7:
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return g2.Tex7CoordFormat;
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default:
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PanicAlertFmt("Invalid tex coord index {}", idx);
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return ComponentFormat::UByte;
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}
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}
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constexpr u8 GetTexFrac(size_t idx) const
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{
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switch (idx)
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{
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case 0:
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return g0.Tex0Frac;
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case 1:
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return g1.Tex1Frac;
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case 2:
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return g1.Tex2Frac;
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case 3:
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return g1.Tex3Frac;
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case 4:
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return g2.Tex4Frac;
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case 5:
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return g2.Tex5Frac;
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case 6:
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return g2.Tex6Frac;
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case 7:
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return g2.Tex7Frac;
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default:
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PanicAlertFmt("Invalid tex coord index {}", idx);
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return 0;
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}
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}
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};
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struct TVtxAttr
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template <>
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struct fmt::formatter<VAT>
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{
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CoordComponentCount PosElements;
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ComponentFormat PosFormat;
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u8 PosFrac;
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NormalComponentCount NormalElements;
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ComponentFormat NormalFormat;
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ColorAttr color[2];
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TexAttr texCoord[8];
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bool ByteDequant;
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u8 NormalIndex3;
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const VAT& vat, FormatContext& ctx)
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{
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return format_to(ctx.out(), "{}\n{}\n{}", vat.g0, vat.g1, vat.g2);
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}
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};
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// Matrix indices
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@ -518,23 +611,6 @@ struct fmt::formatter<TMatrixIndexB>
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}
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};
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struct VAT
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{
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UVAT_group0 g0;
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UVAT_group1 g1;
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UVAT_group2 g2;
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};
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template <>
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struct fmt::formatter<VAT>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const VAT& vat, FormatContext& ctx)
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{
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return format_to(ctx.out(), "{}\n{}\n{}", vat.g0, vat.g1, vat.g2);
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}
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};
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class VertexLoaderBase;
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// STATE_TO_SAVE
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@ -72,15 +72,14 @@ VertexLoader::VertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
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CompileVertexTranslator();
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// generate frac factors
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m_posScale = 1.0f / (1U << m_VtxAttr.PosFrac);
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for (int i = 0; i < 8; i++)
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m_tcScale[i] = 1.0f / (1U << m_VtxAttr.texCoord[i].Frac);
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m_posScale = 1.0f / (1U << m_VtxAttr.g0.PosFrac);
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for (u32 i = 0; i < 8; i++)
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m_tcScale[i] = 1.0f / (1U << m_VtxAttr.GetTexFrac(i));
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}
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void VertexLoader::CompileVertexTranslator()
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{
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m_VertexSize = 0;
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const TVtxAttr& vtx_attr = m_VtxAttr;
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// Reset pipeline
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m_numPipelineStages = 0;
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@ -154,12 +153,12 @@ void VertexLoader::CompileVertexTranslator()
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}
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// Write vertex position loader
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WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.low.Position, m_VtxAttr.PosFormat,
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m_VtxAttr.PosElements));
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WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat,
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m_VtxAttr.g0.PosElements));
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m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.low.Position, m_VtxAttr.PosFormat,
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m_VtxAttr.PosElements);
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int pos_elements = m_VtxAttr.PosElements == CoordComponentCount::XY ? 2 : 3;
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m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat,
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m_VtxAttr.g0.PosElements);
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int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
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m_native_vtx_decl.position.components = pos_elements;
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m_native_vtx_decl.position.enable = true;
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m_native_vtx_decl.position.offset = nat_offset;
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@ -170,22 +169,23 @@ void VertexLoader::CompileVertexTranslator()
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// Normals
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if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
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{
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m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat,
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m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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m_VertexSize +=
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VertexLoader_Normal::GetSize(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat,
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m_VtxAttr.g0.NormalElements, m_VtxAttr.g0.NormalIndex3);
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TPipelineFunction pFunc =
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VertexLoader_Normal::GetFunction(m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat,
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m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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VertexLoader_Normal::GetFunction(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat,
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m_VtxAttr.g0.NormalElements, m_VtxAttr.g0.NormalIndex3);
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if (pFunc == nullptr)
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{
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PanicAlertFmt("VertexLoader_Normal::GetFunction({} {} {} {}) returned zero!",
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m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements,
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m_VtxAttr.NormalIndex3);
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m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, m_VtxAttr.g0.NormalElements,
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m_VtxAttr.g0.NormalIndex3);
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}
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WriteCall(pFunc);
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for (int i = 0; i < (vtx_attr.NormalElements == NormalComponentCount::NBT ? 3 : 1); i++)
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for (int i = 0; i < (m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT ? 3 : 1); i++)
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{
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m_native_vtx_decl.normals[i].components = 3;
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m_native_vtx_decl.normals[i].enable = true;
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@ -196,7 +196,7 @@ void VertexLoader::CompileVertexTranslator()
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}
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components |= VB_HAS_NRM0;
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if (m_VtxAttr.NormalElements == NormalComponentCount::NBT)
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if (m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT)
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components |= VB_HAS_NRM1 | VB_HAS_NRM2;
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}
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@ -206,9 +206,10 @@ void VertexLoader::CompileVertexTranslator()
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m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
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m_native_vtx_decl.colors[i].integer = false;
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m_VertexSize += VertexLoader_Color::GetSize(m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp);
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m_VertexSize +=
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VertexLoader_Color::GetSize(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i));
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TPipelineFunction pFunc =
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VertexLoader_Color::GetFunction(m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp);
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VertexLoader_Color::GetFunction(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i));
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if (pFunc != nullptr)
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WriteCall(pFunc);
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@ -232,8 +233,8 @@ void VertexLoader::CompileVertexTranslator()
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m_native_vtx_decl.texcoords[i].integer = false;
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const auto tc = m_VtxDesc.high.TexCoord[i].Value();
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const auto format = m_VtxAttr.texCoord[i].Format;
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const auto elements = m_VtxAttr.texCoord[i].Elements;
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const auto format = m_VtxAttr.GetTexFormat(i);
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const auto elements = m_VtxAttr.GetTexElements(i);
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if (tc != VertexComponentFormat::NotPresent)
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{
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@ -257,8 +258,7 @@ void VertexLoader::CompileVertexTranslator()
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// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
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m_native_vtx_decl.texcoords[i].components = 3;
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nat_offset += 12;
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WriteCall(m_VtxAttr.texCoord[i].Elements == TexComponentCount::ST ? TexMtx_Write_Float :
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TexMtx_Write_Float2);
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WriteCall(elements == TexComponentCount::ST ? TexMtx_Write_Float : TexMtx_Write_Float2);
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}
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else
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{
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@ -272,9 +272,8 @@ void VertexLoader::CompileVertexTranslator()
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if (tc != VertexComponentFormat::NotPresent)
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{
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m_native_vtx_decl.texcoords[i].enable = true;
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m_native_vtx_decl.texcoords[i].components =
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vtx_attr.texCoord[i].Elements == TexComponentCount::ST ? 2 : 1;
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nat_offset += 4 * (vtx_attr.texCoord[i].Elements == TexComponentCount::ST ? 2 : 1);
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m_native_vtx_decl.texcoords[i].components = elements == TexComponentCount::ST ? 2 : 1;
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nat_offset += 4 * (elements == TexComponentCount::ST ? 2 : 1);
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}
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}
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@ -393,10 +393,11 @@ void VertexLoaderARM64::GenerateVertexLoader()
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for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
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{
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has_tc |= m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent;
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has_tc_scale |= !!m_VtxAttr.texCoord[i].Frac;
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has_tc_scale |= (m_VtxAttr.GetTexFrac(i) != 0);
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}
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bool need_scale = (m_VtxAttr.ByteDequant && m_VtxAttr.PosFrac) || (has_tc && has_tc_scale) ||
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bool need_scale = (m_VtxAttr.g0.ByteDequant && m_VtxAttr.g0.PosFrac) ||
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(has_tc && has_tc_scale) ||
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(m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent);
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AlignCode16();
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@ -444,30 +445,30 @@ void VertexLoaderARM64::GenerateVertexLoader()
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// Position
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{
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int elem_size = GetElementSize(m_VtxAttr.PosFormat);
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int pos_elements = m_VtxAttr.PosElements == CoordComponentCount::XY ? 2 : 3;
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int elem_size = GetElementSize(m_VtxAttr.g0.PosFormat);
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int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
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int load_bytes = elem_size * pos_elements;
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int load_size = GetLoadSize(load_bytes);
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load_size <<= 3;
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s32 offset = GetAddressImm(ARRAY_POSITION, m_VtxDesc.low.Position, EncodeRegTo64(scratch1_reg),
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load_size);
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ReadVertex(m_VtxDesc.low.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
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m_VtxAttr.ByteDequant, m_VtxAttr.PosFrac, &m_native_vtx_decl.position, offset);
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ReadVertex(m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat, pos_elements, pos_elements,
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m_VtxAttr.g0.ByteDequant, m_VtxAttr.g0.PosFrac, &m_native_vtx_decl.position, offset);
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}
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if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
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{
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static const u8 map[8] = {7, 6, 15, 14};
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const u8 scaling_exponent = map[u32(m_VtxAttr.NormalFormat)];
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const int limit = m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1;
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const u8 scaling_exponent = map[u32(m_VtxAttr.g0.NormalFormat.Value())];
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const int limit = m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT ? 3 : 1;
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s32 offset = -1;
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for (int i = 0; i < (m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1); i++)
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for (int i = 0; i < (m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT ? 3 : 1); i++)
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{
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if (!i || m_VtxAttr.NormalIndex3)
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if (!i || m_VtxAttr.g0.NormalIndex3)
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{
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int elem_size = GetElementSize(m_VtxAttr.NormalFormat);
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int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat);
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int load_bytes = elem_size * 3;
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int load_size = GetLoadSize(load_bytes);
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@ -480,7 +481,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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else
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offset += i * elem_size * 3;
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}
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int bytes_read = ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat, 3, 3, true,
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int bytes_read = ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true,
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scaling_exponent, &m_native_vtx_decl.normals[i], offset);
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if (offset == -1)
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@ -490,7 +491,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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}
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m_native_components |= VB_HAS_NRM0;
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if (m_VtxAttr.NormalElements == NormalComponentCount::NBT)
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if (m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT)
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m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
|
||||
}
|
||||
|
||||
|
@ -503,13 +504,13 @@ void VertexLoaderARM64::GenerateVertexLoader()
|
|||
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
|
||||
{
|
||||
u32 align = 4;
|
||||
if (m_VtxAttr.color[i].Comp == ColorFormat::RGB565 ||
|
||||
m_VtxAttr.color[i].Comp == ColorFormat::RGBA4444)
|
||||
if (m_VtxAttr.GetColorFormat(i) == ColorFormat::RGB565 ||
|
||||
m_VtxAttr.GetColorFormat(i) == ColorFormat::RGBA4444)
|
||||
align = 2;
|
||||
|
||||
s32 offset = GetAddressImm(ARRAY_COLOR0 + int(i), m_VtxDesc.low.Color[i],
|
||||
EncodeRegTo64(scratch1_reg), align);
|
||||
ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp, offset);
|
||||
ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i), offset);
|
||||
m_native_components |= VB_HAS_COL0 << i;
|
||||
m_native_vtx_decl.colors[i].components = 4;
|
||||
m_native_vtx_decl.colors[i].enable = true;
|
||||
|
@ -526,22 +527,22 @@ void VertexLoaderARM64::GenerateVertexLoader()
|
|||
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
|
||||
m_native_vtx_decl.texcoords[i].integer = false;
|
||||
|
||||
int elements = m_VtxAttr.texCoord[i].Elements == TexComponentCount::S ? 1 : 2;
|
||||
int elements = m_VtxAttr.GetTexElements(i) == TexComponentCount::S ? 1 : 2;
|
||||
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
|
||||
{
|
||||
m_native_components |= VB_HAS_UV0 << i;
|
||||
|
||||
int elem_size = GetElementSize(m_VtxAttr.texCoord[i].Format);
|
||||
int elem_size = GetElementSize(m_VtxAttr.GetTexFormat(i));
|
||||
int load_bytes = elem_size * (elements + 2);
|
||||
int load_size = GetLoadSize(load_bytes);
|
||||
load_size <<= 3;
|
||||
|
||||
s32 offset = GetAddressImm(ARRAY_TEXCOORD0 + int(i), m_VtxDesc.high.TexCoord[i],
|
||||
EncodeRegTo64(scratch1_reg), load_size);
|
||||
u8 scaling_exponent = m_VtxAttr.texCoord[i].Frac;
|
||||
ReadVertex(m_VtxDesc.high.TexCoord[i], m_VtxAttr.texCoord[i].Format, elements,
|
||||
m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.ByteDequant, scaling_exponent,
|
||||
&m_native_vtx_decl.texcoords[i], offset);
|
||||
u8 scaling_exponent = m_VtxAttr.GetTexFrac(i);
|
||||
ReadVertex(m_VtxDesc.high.TexCoord[i], m_VtxAttr.GetTexFormat(i), elements,
|
||||
m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.g0.ByteDequant,
|
||||
scaling_exponent, &m_native_vtx_decl.texcoords[i], offset);
|
||||
}
|
||||
if (m_VtxDesc.low.TexMatIdx[i])
|
||||
{
|
||||
|
|
|
@ -26,53 +26,6 @@
|
|||
#include "VideoCommon/VertexLoaderARM64.h"
|
||||
#endif
|
||||
|
||||
VertexLoaderBase::VertexLoaderBase(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
|
||||
: m_VtxDesc{vtx_desc}, m_vat{vtx_attr}
|
||||
{
|
||||
SetVAT(vtx_attr);
|
||||
}
|
||||
|
||||
void VertexLoaderBase::SetVAT(const VAT& vat)
|
||||
{
|
||||
m_VtxAttr.PosElements = vat.g0.PosElements;
|
||||
m_VtxAttr.PosFormat = vat.g0.PosFormat;
|
||||
m_VtxAttr.PosFrac = vat.g0.PosFrac;
|
||||
m_VtxAttr.NormalElements = vat.g0.NormalElements;
|
||||
m_VtxAttr.NormalFormat = vat.g0.NormalFormat;
|
||||
m_VtxAttr.color[0].Elements = vat.g0.Color0Elements;
|
||||
m_VtxAttr.color[0].Comp = vat.g0.Color0Comp;
|
||||
m_VtxAttr.color[1].Elements = vat.g0.Color1Elements;
|
||||
m_VtxAttr.color[1].Comp = vat.g0.Color1Comp;
|
||||
m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
|
||||
m_VtxAttr.texCoord[0].Format = vat.g0.Tex0CoordFormat;
|
||||
m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
|
||||
m_VtxAttr.ByteDequant = vat.g0.ByteDequant;
|
||||
m_VtxAttr.NormalIndex3 = vat.g0.NormalIndex3;
|
||||
|
||||
m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
|
||||
m_VtxAttr.texCoord[1].Format = vat.g1.Tex1CoordFormat;
|
||||
m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
|
||||
m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
|
||||
m_VtxAttr.texCoord[2].Format = vat.g1.Tex2CoordFormat;
|
||||
m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
|
||||
m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
|
||||
m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat;
|
||||
m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
|
||||
m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
|
||||
m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat;
|
||||
|
||||
m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
|
||||
m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
|
||||
m_VtxAttr.texCoord[5].Format = vat.g2.Tex5CoordFormat;
|
||||
m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
|
||||
m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
|
||||
m_VtxAttr.texCoord[6].Format = vat.g2.Tex6CoordFormat;
|
||||
m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
|
||||
m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
|
||||
m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
|
||||
m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
|
||||
};
|
||||
|
||||
// a hacky implementation to compare two vertex loaders
|
||||
class VertexLoaderTester : public VertexLoaderBase
|
||||
{
|
||||
|
@ -130,8 +83,8 @@ public:
|
|||
ERROR_LOG_FMT(VIDEO,
|
||||
"The two vertex loaders have loaded different data "
|
||||
"(guru meditation {:#010x}, {:#010x}, {:#010x}, {:#010x}, {:#010x}).",
|
||||
m_VtxDesc.low.Hex, m_VtxDesc.high.Hex, m_vat.g0.Hex, m_vat.g1.Hex,
|
||||
m_vat.g2.Hex);
|
||||
m_VtxDesc.low.Hex, m_VtxDesc.high.Hex, m_VtxAttr.g0.Hex, m_VtxAttr.g1.Hex,
|
||||
m_VtxAttr.g2.Hex);
|
||||
}
|
||||
|
||||
memcpy(dst.GetPointer(), buffer_a.data(), count_a * m_native_vtx_decl.stride);
|
||||
|
|
|
@ -77,11 +77,10 @@ public:
|
|||
int m_numLoadedVertices = 0;
|
||||
|
||||
protected:
|
||||
VertexLoaderBase(const TVtxDesc& vtx_desc, const VAT& vtx_attr);
|
||||
void SetVAT(const VAT& vat);
|
||||
VertexLoaderBase(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
|
||||
: m_VtxDesc{vtx_desc}, m_VtxAttr{vtx_attr} {};
|
||||
|
||||
// GC vertex format
|
||||
TVtxAttr m_VtxAttr; // VAT decoded into easy format
|
||||
TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided.
|
||||
VAT m_vat;
|
||||
const VAT m_VtxAttr;
|
||||
const TVtxDesc m_VtxDesc;
|
||||
};
|
||||
|
|
|
@ -439,30 +439,30 @@ void VertexLoaderX64::GenerateVertexLoader()
|
|||
}
|
||||
|
||||
OpArg data = GetVertexAddr(ARRAY_POSITION, m_VtxDesc.low.Position);
|
||||
int pos_elements = m_VtxAttr.PosElements == CoordComponentCount::XY ? 2 : 3;
|
||||
ReadVertex(data, m_VtxDesc.low.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
|
||||
m_VtxAttr.ByteDequant, m_VtxAttr.PosFrac, &m_native_vtx_decl.position);
|
||||
int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
|
||||
ReadVertex(data, m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat, pos_elements, pos_elements,
|
||||
m_VtxAttr.g0.ByteDequant, m_VtxAttr.g0.PosFrac, &m_native_vtx_decl.position);
|
||||
|
||||
if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
|
||||
{
|
||||
static const u8 map[8] = {7, 6, 15, 14};
|
||||
const u8 scaling_exponent = map[u32(m_VtxAttr.NormalFormat)];
|
||||
const int limit = m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1;
|
||||
const u8 scaling_exponent = map[u32(m_VtxAttr.g0.NormalFormat.Value())];
|
||||
const int limit = m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT ? 3 : 1;
|
||||
|
||||
for (int i = 0; i < limit; i++)
|
||||
{
|
||||
if (!i || m_VtxAttr.NormalIndex3)
|
||||
if (!i || m_VtxAttr.g0.NormalIndex3)
|
||||
{
|
||||
data = GetVertexAddr(ARRAY_NORMAL, m_VtxDesc.low.Normal);
|
||||
int elem_size = GetElementSize(m_VtxAttr.NormalFormat);
|
||||
int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat);
|
||||
data.AddMemOffset(i * elem_size * 3);
|
||||
}
|
||||
data.AddMemOffset(ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat, 3, 3, true,
|
||||
scaling_exponent, &m_native_vtx_decl.normals[i]));
|
||||
data.AddMemOffset(ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3,
|
||||
true, scaling_exponent, &m_native_vtx_decl.normals[i]));
|
||||
}
|
||||
|
||||
m_native_components |= VB_HAS_NRM0;
|
||||
if (m_VtxAttr.NormalElements == NormalComponentCount::NBT)
|
||||
if (m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT)
|
||||
m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
|
||||
}
|
||||
|
||||
|
@ -471,7 +471,7 @@ void VertexLoaderX64::GenerateVertexLoader()
|
|||
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
|
||||
{
|
||||
data = GetVertexAddr(ARRAY_COLOR0 + int(i), m_VtxDesc.low.Color[i]);
|
||||
ReadColor(data, m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp);
|
||||
ReadColor(data, m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i));
|
||||
m_native_components |= VB_HAS_COL0 << i;
|
||||
m_native_vtx_decl.colors[i].components = 4;
|
||||
m_native_vtx_decl.colors[i].enable = true;
|
||||
|
@ -484,14 +484,14 @@ void VertexLoaderX64::GenerateVertexLoader()
|
|||
|
||||
for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
|
||||
{
|
||||
int elements = m_VtxAttr.texCoord[i].Elements == TexComponentCount::ST ? 2 : 1;
|
||||
int elements = m_VtxAttr.GetTexElements(i) == TexComponentCount::ST ? 2 : 1;
|
||||
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
|
||||
{
|
||||
data = GetVertexAddr(ARRAY_TEXCOORD0 + int(i), m_VtxDesc.high.TexCoord[i]);
|
||||
u8 scaling_exponent = m_VtxAttr.texCoord[i].Frac;
|
||||
ReadVertex(data, m_VtxDesc.high.TexCoord[i], m_VtxAttr.texCoord[i].Format, elements,
|
||||
m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.ByteDequant, scaling_exponent,
|
||||
&m_native_vtx_decl.texcoords[i]);
|
||||
u8 scaling_exponent = m_VtxAttr.GetTexFrac(i);
|
||||
ReadVertex(data, m_VtxDesc.high.TexCoord[i], m_VtxAttr.GetTexFormat(i), elements,
|
||||
m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.g0.ByteDequant,
|
||||
scaling_exponent, &m_native_vtx_decl.texcoords[i]);
|
||||
m_native_components |= VB_HAS_UV0 << i;
|
||||
}
|
||||
if (m_VtxDesc.low.TexMatIdx[i])
|
||||
|
|
Loading…
Reference in New Issue