RenderBase: const correctness
This commit is contained in:
parent
96e70ad5a3
commit
caf25653d8
|
@ -122,7 +122,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStri
|
|||
}
|
||||
}
|
||||
|
||||
int Renderer::EFBToScaledX(int x)
|
||||
int Renderer::EFBToScaledX(int x) const
|
||||
{
|
||||
switch (g_ActiveConfig.iEFBScale)
|
||||
{
|
||||
|
@ -134,7 +134,7 @@ int Renderer::EFBToScaledX(int x)
|
|||
};
|
||||
}
|
||||
|
||||
int Renderer::EFBToScaledY(int y)
|
||||
int Renderer::EFBToScaledY(int y) const
|
||||
{
|
||||
switch (g_ActiveConfig.iEFBScale)
|
||||
{
|
||||
|
@ -146,7 +146,17 @@ int Renderer::EFBToScaledY(int y)
|
|||
};
|
||||
}
|
||||
|
||||
void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY)
|
||||
float Renderer::EFBToScaledXf(float x) const
|
||||
{
|
||||
return x * ((float)GetTargetWidth() / (float)EFB_WIDTH);
|
||||
}
|
||||
|
||||
float Renderer::EFBToScaledYf(float y) const
|
||||
{
|
||||
return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT);
|
||||
}
|
||||
|
||||
void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY) const
|
||||
{
|
||||
if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL)
|
||||
{
|
||||
|
@ -240,7 +250,7 @@ bool Renderer::CalculateTargetSize()
|
|||
}
|
||||
|
||||
void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
|
||||
TargetRectangle& rightRc)
|
||||
TargetRectangle& rightRc) const
|
||||
{
|
||||
// Resize target to half its original size
|
||||
TargetRectangle drawRc = rc;
|
||||
|
@ -433,7 +443,7 @@ void Renderer::DrawDebugText()
|
|||
g_renderer->RenderText(final_yellow, 20, 20, 0xFFFFFF00);
|
||||
}
|
||||
|
||||
float Renderer::CalculateDrawAspectRatio(int target_width, int target_height)
|
||||
float Renderer::CalculateDrawAspectRatio(int target_width, int target_height) const
|
||||
{
|
||||
// The dimensions are the sizes that are used to create the EFB/backbuffer textures, so
|
||||
// they should always be greater than zero.
|
||||
|
@ -459,7 +469,8 @@ float Renderer::CalculateDrawAspectRatio(int target_width, int target_height)
|
|||
}
|
||||
}
|
||||
|
||||
std::tuple<float, float> Renderer::ScaleToDisplayAspectRatio(const int width, const int height)
|
||||
std::tuple<float, float> Renderer::ScaleToDisplayAspectRatio(const int width,
|
||||
const int height) const
|
||||
{
|
||||
// Scale either the width or height depending the content aspect ratio.
|
||||
// This way we preserve as much resolution as possible when scaling.
|
||||
|
@ -474,7 +485,7 @@ std::tuple<float, float> Renderer::ScaleToDisplayAspectRatio(const int width, co
|
|||
return std::make_tuple(static_cast<float>(width) / ratio, static_cast<float>(height));
|
||||
}
|
||||
|
||||
TargetRectangle Renderer::CalculateFrameDumpDrawRectangle()
|
||||
TargetRectangle Renderer::CalculateFrameDumpDrawRectangle() const
|
||||
{
|
||||
// No point including any borders in the frame dump image, since they'd have to be cropped anyway.
|
||||
TargetRectangle rc;
|
||||
|
|
|
@ -81,11 +81,11 @@ public:
|
|||
virtual void RestoreAPIState() {}
|
||||
// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a
|
||||
// multiple of the native EFB resolution
|
||||
int GetTargetWidth() { return m_target_width; }
|
||||
int GetTargetHeight() { return m_target_height; }
|
||||
int GetTargetWidth() const { return m_target_width; }
|
||||
int GetTargetHeight() const { return m_target_height; }
|
||||
// Display resolution
|
||||
int GetBackbufferWidth() { return m_backbuffer_width; }
|
||||
int GetBackbufferHeight() { return m_backbuffer_height; }
|
||||
int GetBackbufferWidth() const { return m_backbuffer_width; }
|
||||
int GetBackbufferHeight() const { return m_backbuffer_height; }
|
||||
void SetWindowSize(int width, int height);
|
||||
|
||||
// EFB coordinate conversion functions
|
||||
|
@ -93,23 +93,24 @@ public:
|
|||
// Use this to convert a whole native EFB rect to backbuffer coordinates
|
||||
virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
|
||||
|
||||
const TargetRectangle& GetTargetRectangle() { return m_target_rectangle; }
|
||||
float CalculateDrawAspectRatio(int target_width, int target_height);
|
||||
std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height);
|
||||
TargetRectangle CalculateFrameDumpDrawRectangle();
|
||||
const TargetRectangle& GetTargetRectangle() const { return m_target_rectangle; }
|
||||
float CalculateDrawAspectRatio(int target_width, int target_height) const;
|
||||
std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
|
||||
TargetRectangle CalculateFrameDumpDrawRectangle() const;
|
||||
void UpdateDrawRectangle();
|
||||
|
||||
// Use this to convert a single target rectangle to two stereo rectangles
|
||||
void ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
|
||||
TargetRectangle& rightRc);
|
||||
TargetRectangle& rightRc) const;
|
||||
|
||||
// Use this to upscale native EFB coordinates to IDEAL internal resolution
|
||||
int EFBToScaledX(int x);
|
||||
int EFBToScaledY(int y);
|
||||
int EFBToScaledX(int x) const;
|
||||
int EFBToScaledY(int y) const;
|
||||
|
||||
// Floating point versions of the above - only use them if really necessary
|
||||
float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
|
||||
float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
|
||||
float EFBToScaledXf(float x) const;
|
||||
float EFBToScaledYf(float y) const;
|
||||
|
||||
// Random utilities
|
||||
void SaveScreenshot(const std::string& filename, bool wait_for_completion);
|
||||
void DrawDebugText();
|
||||
|
@ -134,16 +135,16 @@ public:
|
|||
virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
|
||||
const EFBRectangle& rc, u64 ticks, float Gamma = 1.0f) = 0;
|
||||
|
||||
PEControl::PixelFormat GetPrevPixelFormat() { return m_prev_efb_format; }
|
||||
PEControl::PixelFormat GetPrevPixelFormat() const { return m_prev_efb_format; }
|
||||
void StorePixelFormat(PEControl::PixelFormat new_format) { m_prev_efb_format = new_format; }
|
||||
PostProcessingShaderImplementation* GetPostProcessor() { return m_post_processor.get(); }
|
||||
PostProcessingShaderImplementation* GetPostProcessor() const { return m_post_processor.get(); }
|
||||
// Final surface changing
|
||||
// This is called when the surface is resized (WX) or the window changes (Android).
|
||||
virtual void ChangeSurface(void* new_surface_handle) {}
|
||||
bool UseVertexDepthRange() const;
|
||||
|
||||
protected:
|
||||
void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY);
|
||||
void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY) const;
|
||||
bool CalculateTargetSize();
|
||||
|
||||
void CheckFifoRecording();
|
||||
|
|
Loading…
Reference in New Issue