RenderBase: const correctness
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@ -122,7 +122,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStri
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}
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}
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}
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}
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int Renderer::EFBToScaledX(int x)
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int Renderer::EFBToScaledX(int x) const
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{
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{
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switch (g_ActiveConfig.iEFBScale)
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switch (g_ActiveConfig.iEFBScale)
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{
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{
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@ -134,7 +134,7 @@ int Renderer::EFBToScaledX(int x)
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};
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};
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}
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}
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int Renderer::EFBToScaledY(int y)
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int Renderer::EFBToScaledY(int y) const
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{
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{
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switch (g_ActiveConfig.iEFBScale)
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switch (g_ActiveConfig.iEFBScale)
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{
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{
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@ -146,7 +146,17 @@ int Renderer::EFBToScaledY(int y)
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};
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};
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}
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}
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void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY)
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float Renderer::EFBToScaledXf(float x) const
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{
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return x * ((float)GetTargetWidth() / (float)EFB_WIDTH);
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}
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float Renderer::EFBToScaledYf(float y) const
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{
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return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT);
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}
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void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY) const
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{
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{
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if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL)
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if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL)
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{
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{
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@ -240,7 +250,7 @@ bool Renderer::CalculateTargetSize()
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}
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}
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void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
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void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
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TargetRectangle& rightRc)
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TargetRectangle& rightRc) const
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{
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{
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// Resize target to half its original size
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// Resize target to half its original size
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TargetRectangle drawRc = rc;
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TargetRectangle drawRc = rc;
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@ -433,7 +443,7 @@ void Renderer::DrawDebugText()
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g_renderer->RenderText(final_yellow, 20, 20, 0xFFFFFF00);
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g_renderer->RenderText(final_yellow, 20, 20, 0xFFFFFF00);
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}
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}
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float Renderer::CalculateDrawAspectRatio(int target_width, int target_height)
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float Renderer::CalculateDrawAspectRatio(int target_width, int target_height) const
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{
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{
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// The dimensions are the sizes that are used to create the EFB/backbuffer textures, so
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// The dimensions are the sizes that are used to create the EFB/backbuffer textures, so
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// they should always be greater than zero.
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// they should always be greater than zero.
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@ -459,7 +469,8 @@ float Renderer::CalculateDrawAspectRatio(int target_width, int target_height)
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}
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}
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}
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}
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std::tuple<float, float> Renderer::ScaleToDisplayAspectRatio(const int width, const int height)
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std::tuple<float, float> Renderer::ScaleToDisplayAspectRatio(const int width,
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const int height) const
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{
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{
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// Scale either the width or height depending the content aspect ratio.
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// Scale either the width or height depending the content aspect ratio.
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// This way we preserve as much resolution as possible when scaling.
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// This way we preserve as much resolution as possible when scaling.
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@ -474,7 +485,7 @@ std::tuple<float, float> Renderer::ScaleToDisplayAspectRatio(const int width, co
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return std::make_tuple(static_cast<float>(width) / ratio, static_cast<float>(height));
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return std::make_tuple(static_cast<float>(width) / ratio, static_cast<float>(height));
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}
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}
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TargetRectangle Renderer::CalculateFrameDumpDrawRectangle()
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TargetRectangle Renderer::CalculateFrameDumpDrawRectangle() const
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{
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{
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// No point including any borders in the frame dump image, since they'd have to be cropped anyway.
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// No point including any borders in the frame dump image, since they'd have to be cropped anyway.
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TargetRectangle rc;
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TargetRectangle rc;
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@ -81,11 +81,11 @@ public:
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virtual void RestoreAPIState() {}
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virtual void RestoreAPIState() {}
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// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a
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// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a
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// multiple of the native EFB resolution
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// multiple of the native EFB resolution
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int GetTargetWidth() { return m_target_width; }
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int GetTargetWidth() const { return m_target_width; }
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int GetTargetHeight() { return m_target_height; }
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int GetTargetHeight() const { return m_target_height; }
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// Display resolution
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// Display resolution
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int GetBackbufferWidth() { return m_backbuffer_width; }
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int GetBackbufferWidth() const { return m_backbuffer_width; }
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int GetBackbufferHeight() { return m_backbuffer_height; }
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int GetBackbufferHeight() const { return m_backbuffer_height; }
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void SetWindowSize(int width, int height);
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void SetWindowSize(int width, int height);
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// EFB coordinate conversion functions
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// EFB coordinate conversion functions
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@ -93,23 +93,24 @@ public:
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// Use this to convert a whole native EFB rect to backbuffer coordinates
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// Use this to convert a whole native EFB rect to backbuffer coordinates
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virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
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virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
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const TargetRectangle& GetTargetRectangle() { return m_target_rectangle; }
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const TargetRectangle& GetTargetRectangle() const { return m_target_rectangle; }
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float CalculateDrawAspectRatio(int target_width, int target_height);
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float CalculateDrawAspectRatio(int target_width, int target_height) const;
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std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height);
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std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
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TargetRectangle CalculateFrameDumpDrawRectangle();
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TargetRectangle CalculateFrameDumpDrawRectangle() const;
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void UpdateDrawRectangle();
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void UpdateDrawRectangle();
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// Use this to convert a single target rectangle to two stereo rectangles
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// Use this to convert a single target rectangle to two stereo rectangles
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void ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
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void ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
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TargetRectangle& rightRc);
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TargetRectangle& rightRc) const;
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// Use this to upscale native EFB coordinates to IDEAL internal resolution
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// Use this to upscale native EFB coordinates to IDEAL internal resolution
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int EFBToScaledX(int x);
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int EFBToScaledX(int x) const;
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int EFBToScaledY(int y);
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int EFBToScaledY(int y) const;
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// Floating point versions of the above - only use them if really necessary
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// Floating point versions of the above - only use them if really necessary
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float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
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float EFBToScaledXf(float x) const;
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float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
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float EFBToScaledYf(float y) const;
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// Random utilities
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// Random utilities
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void SaveScreenshot(const std::string& filename, bool wait_for_completion);
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void SaveScreenshot(const std::string& filename, bool wait_for_completion);
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void DrawDebugText();
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void DrawDebugText();
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@ -134,16 +135,16 @@ public:
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virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, u64 ticks, float Gamma = 1.0f) = 0;
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const EFBRectangle& rc, u64 ticks, float Gamma = 1.0f) = 0;
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PEControl::PixelFormat GetPrevPixelFormat() { return m_prev_efb_format; }
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PEControl::PixelFormat GetPrevPixelFormat() const { return m_prev_efb_format; }
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void StorePixelFormat(PEControl::PixelFormat new_format) { m_prev_efb_format = new_format; }
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void StorePixelFormat(PEControl::PixelFormat new_format) { m_prev_efb_format = new_format; }
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PostProcessingShaderImplementation* GetPostProcessor() { return m_post_processor.get(); }
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PostProcessingShaderImplementation* GetPostProcessor() const { return m_post_processor.get(); }
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// Final surface changing
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// Final surface changing
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// This is called when the surface is resized (WX) or the window changes (Android).
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// This is called when the surface is resized (WX) or the window changes (Android).
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virtual void ChangeSurface(void* new_surface_handle) {}
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virtual void ChangeSurface(void* new_surface_handle) {}
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bool UseVertexDepthRange() const;
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bool UseVertexDepthRange() const;
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protected:
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protected:
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void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY);
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void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY) const;
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bool CalculateTargetSize();
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bool CalculateTargetSize();
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void CheckFifoRecording();
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void CheckFifoRecording();
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