Move UICommon/Disassembler to Common/HostDisassembler
A preliminary commit for a cleaner diff and an easier review
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@ -75,6 +75,8 @@ add_library(common
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Hash.cpp
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Hash.cpp
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Hash.h
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Hash.h
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HookableEvent.h
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HookableEvent.h
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HostDisassembler.cpp
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HostDisassembler.h
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HttpRequest.cpp
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HttpRequest.cpp
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HttpRequest.h
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HttpRequest.h
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Image.cpp
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Image.cpp
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@ -180,6 +182,11 @@ PRIVATE
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${VTUNE_LIBRARIES}
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${VTUNE_LIBRARIES}
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)
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)
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if ((DEFINED CMAKE_ANDROID_ARCH_ABI AND CMAKE_ANDROID_ARCH_ABI MATCHES "x86|x86_64") OR
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(NOT DEFINED CMAKE_ANDROID_ARCH_ABI AND _M_X86_64))
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target_link_libraries(common PRIVATE bdisasm)
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endif()
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if (APPLE)
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if (APPLE)
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target_link_libraries(common
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target_link_libraries(common
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PRIVATE
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PRIVATE
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@ -330,6 +337,28 @@ if(OPROFILE_FOUND)
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target_link_libraries(common PRIVATE OProfile::OProfile)
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target_link_libraries(common PRIVATE OProfile::OProfile)
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endif()
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endif()
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if(ENABLE_LLVM)
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find_package(LLVM CONFIG)
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if(LLVM_FOUND)
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message(STATUS "LLVM found, enabling LLVM support in disassembler")
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target_compile_definitions(common PRIVATE HAVE_LLVM)
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# Minimal documentation about LLVM's CMake functions is available here:
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# https://releases.llvm.org/16.0.0/docs/CMake.html#embedding-llvm-in-your-project
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# https://groups.google.com/g/llvm-dev/c/YeEVe7HTasQ?pli=1
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#
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# However, you have to read the source code in any case.
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# Look for LLVM-Config.cmake in your (Unix) system:
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# $ find /usr -name LLVM-Config\\.cmake 2>/dev/null
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llvm_expand_pseudo_components(LLVM_EXPAND_COMPONENTS
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AllTargetsInfos AllTargetsDisassemblers AllTargetsCodeGens
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)
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llvm_config(common USE_SHARED
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mcdisassembler target ${LLVM_EXPAND_COMPONENTS}
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)
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target_include_directories(common PRIVATE ${LLVM_INCLUDE_DIRS})
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endif()
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endif()
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if(UNIX)
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if(UNIX)
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# Posix networking code needs to be fixed for Windows
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# Posix networking code needs to be fixed for Windows
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add_executable(traversal_server TraversalServer.cpp)
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add_executable(traversal_server TraversalServer.cpp)
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@ -1,7 +1,7 @@
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// Copyright 2008 Dolphin Emulator Project
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// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "UICommon/Disassembler.h"
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#include "Common/HostDisassembler.h"
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#include <sstream>
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#include <sstream>
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@ -117,6 +117,7 @@
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<ClInclude Include="Common\GL\GLX11Window.h" />
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<ClInclude Include="Common\GL\GLX11Window.h" />
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<ClInclude Include="Common\Hash.h" />
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<ClInclude Include="Common\Hash.h" />
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<ClInclude Include="Common\HookableEvent.h" />
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<ClInclude Include="Common\HookableEvent.h" />
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<ClInclude Include="Common\HostDisassembler.h" />
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<ClInclude Include="Common\HRWrap.h" />
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<ClInclude Include="Common\HRWrap.h" />
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<ClInclude Include="Common\HttpRequest.h" />
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<ClInclude Include="Common\HttpRequest.h" />
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<ClInclude Include="Common\Image.h" />
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<ClInclude Include="Common\Image.h" />
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@ -549,7 +550,6 @@
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<ClInclude Include="InputCommon\KeyboardStatus.h" />
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<ClInclude Include="InputCommon\KeyboardStatus.h" />
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<ClInclude Include="UICommon\AutoUpdate.h" />
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<ClInclude Include="UICommon\AutoUpdate.h" />
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<ClInclude Include="UICommon\CommandLineParse.h" />
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<ClInclude Include="UICommon\CommandLineParse.h" />
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<ClInclude Include="UICommon\Disassembler.h" />
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<ClInclude Include="UICommon\DiscordPresence.h" />
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<ClInclude Include="UICommon\DiscordPresence.h" />
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<ClInclude Include="UICommon\GameFile.h" />
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<ClInclude Include="UICommon\GameFile.h" />
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<ClInclude Include="UICommon\GameFileCache.h" />
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<ClInclude Include="UICommon\GameFileCache.h" />
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@ -809,6 +809,7 @@
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<ClCompile Include="Common\GL\GLInterface\WGL.cpp" />
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<ClCompile Include="Common\GL\GLInterface\WGL.cpp" />
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<ClCompile Include="Common\GL\GLUtil.cpp" />
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<ClCompile Include="Common\GL\GLUtil.cpp" />
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<ClCompile Include="Common\Hash.cpp" />
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<ClCompile Include="Common\Hash.cpp" />
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<ClCompile Include="Common\HostDisassembler.cpp" />
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<ClCompile Include="Common\HRWrap.cpp" />
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<ClCompile Include="Common\HRWrap.cpp" />
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<ClCompile Include="Common\HttpRequest.cpp" />
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<ClCompile Include="Common\HttpRequest.cpp" />
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<ClCompile Include="Common\Image.cpp" />
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<ClCompile Include="Common\Image.cpp" />
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@ -1207,7 +1208,6 @@
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<ClCompile Include="InputCommon\InputProfile.cpp" />
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<ClCompile Include="InputCommon\InputProfile.cpp" />
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<ClCompile Include="UICommon\AutoUpdate.cpp" />
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<ClCompile Include="UICommon\AutoUpdate.cpp" />
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<ClCompile Include="UICommon\CommandLineParse.cpp" />
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<ClCompile Include="UICommon\CommandLineParse.cpp" />
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<ClCompile Include="UICommon\Disassembler.cpp" />
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<ClCompile Include="UICommon\DiscordPresence.cpp" />
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<ClCompile Include="UICommon\DiscordPresence.cpp" />
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<ClCompile Include="UICommon\GameFile.cpp" />
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<ClCompile Include="UICommon\GameFile.cpp" />
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<ClCompile Include="UICommon\GameFileCache.cpp" />
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<ClCompile Include="UICommon\GameFileCache.cpp" />
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@ -12,10 +12,10 @@
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "Common/GekkoDisassembler.h"
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#include "Common/GekkoDisassembler.h"
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#include "Common/HostDisassembler.h"
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#include "Core/Core.h"
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#include "Core/Core.h"
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#include "Core/PowerPC/PPCAnalyst.h"
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#include "Core/PowerPC/PPCAnalyst.h"
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#include "Core/System.h"
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#include "Core/System.h"
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#include "UICommon/Disassembler.h"
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#include "DolphinQt/Host.h"
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#include "DolphinQt/Host.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/Settings.h"
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@ -3,8 +3,6 @@ add_library(uicommon
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AutoUpdate.h
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AutoUpdate.h
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CommandLineParse.cpp
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CommandLineParse.cpp
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CommandLineParse.h
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CommandLineParse.h
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Disassembler.cpp
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Disassembler.h
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DiscordPresence.cpp
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DiscordPresence.cpp
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DiscordPresence.h
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DiscordPresence.h
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GameFile.cpp
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GameFile.cpp
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@ -59,28 +57,6 @@ if(TARGET LibUSB::LibUSB)
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target_link_libraries(uicommon PRIVATE LibUSB::LibUSB)
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target_link_libraries(uicommon PRIVATE LibUSB::LibUSB)
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endif()
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endif()
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if(ENABLE_LLVM)
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find_package(LLVM CONFIG)
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if(LLVM_FOUND)
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message(STATUS "LLVM found, enabling LLVM support in disassembler")
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target_compile_definitions(uicommon PRIVATE HAVE_LLVM)
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# Minimal documentation about LLVM's CMake functions is available here:
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# https://releases.llvm.org/16.0.0/docs/CMake.html#embedding-llvm-in-your-project
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# https://groups.google.com/g/llvm-dev/c/YeEVe7HTasQ?pli=1
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#
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# However, you have to read the source code in any case.
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# Look for LLVM-Config.cmake in your (Unix) system:
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# $ find /usr -name LLVM-Config\\.cmake 2>/dev/null
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llvm_expand_pseudo_components(LLVM_EXPAND_COMPONENTS
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AllTargetsInfos AllTargetsDisassemblers AllTargetsCodeGens
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)
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llvm_config(uicommon USE_SHARED
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mcdisassembler target ${LLVM_EXPAND_COMPONENTS}
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)
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target_include_directories(uicommon PRIVATE ${LLVM_INCLUDE_DIRS})
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endif()
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endif()
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if(USE_DISCORD_PRESENCE)
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if(USE_DISCORD_PRESENCE)
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target_compile_definitions(uicommon PRIVATE -DUSE_DISCORD_PRESENCE)
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target_compile_definitions(uicommon PRIVATE -DUSE_DISCORD_PRESENCE)
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target_link_libraries(uicommon PRIVATE discord-rpc)
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target_link_libraries(uicommon PRIVATE discord-rpc)
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