DSPHLE/Zelda: add another 32-bit getter/setter (NFC)
This commit is contained in:
parent
3ba333fd34
commit
ca69c60e1b
|
@ -950,6 +950,7 @@ struct ReverbPB
|
|||
// Base address of the circular buffer in MRAM.
|
||||
u16 circular_buffer_base_h;
|
||||
u16 circular_buffer_base_l;
|
||||
DEFINE_32BIT_ACCESSOR(circular_buffer_base, CircularBufferBase)
|
||||
|
||||
struct Destination
|
||||
{
|
||||
|
@ -1059,8 +1060,7 @@ void ZeldaAudioRenderer::ApplyReverb(bool post_rendering)
|
|||
|
||||
u16 mram_buffer_idx = m_reverb_pb_frames_count[rpb_idx];
|
||||
|
||||
u32 mram_addr = ((rpb.circular_buffer_base_h << 16) | rpb.circular_buffer_base_l) +
|
||||
mram_buffer_idx * 0x50 * sizeof(s16);
|
||||
u32 mram_addr = rpb.GetCircularBufferBase() + mram_buffer_idx * 0x50 * sizeof(s16);
|
||||
s16* mram_ptr = (s16*)HLEMemory_Get_Pointer(mram_addr);
|
||||
|
||||
if (!post_rendering)
|
||||
|
|
Loading…
Reference in New Issue