Vulkan: Allow re-use of uniform buffers when doing per-stage uploads
This is safe now because we invalidate the pointers after submitting a command buffer.
This commit is contained in:
parent
6a4eba1153
commit
ca691a9d95
|
@ -357,20 +357,9 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type, DSTALPHA_MODE ds
|
||||||
|
|
||||||
void StateTracker::UpdateVertexShaderConstants()
|
void StateTracker::UpdateVertexShaderConstants()
|
||||||
{
|
{
|
||||||
if (!VertexShaderManager::dirty)
|
if (!VertexShaderManager::dirty || !ReserveConstantStorage())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Since the other stages uniform buffers' may be still be using the earlier data,
|
|
||||||
// we can't reuse the earlier part of the buffer without re-uploading everything.
|
|
||||||
if (!m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size,
|
|
||||||
g_vulkan_context->GetUniformBufferAlignment(), false,
|
|
||||||
false, false))
|
|
||||||
{
|
|
||||||
// Re-upload all constants to a new portion of the buffer.
|
|
||||||
UploadAllConstants();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Buffer allocation changed?
|
// Buffer allocation changed?
|
||||||
if (m_uniform_stream_buffer->GetBuffer() !=
|
if (m_uniform_stream_buffer->GetBuffer() !=
|
||||||
m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_VS].buffer)
|
m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_VS].buffer)
|
||||||
|
@ -394,17 +383,9 @@ void StateTracker::UpdateVertexShaderConstants()
|
||||||
void StateTracker::UpdateGeometryShaderConstants()
|
void StateTracker::UpdateGeometryShaderConstants()
|
||||||
{
|
{
|
||||||
// Skip updating geometry shader constants if it's not in use.
|
// Skip updating geometry shader constants if it's not in use.
|
||||||
if (m_pipeline_state.gs == VK_NULL_HANDLE || !GeometryShaderManager::dirty)
|
if (m_pipeline_state.gs == VK_NULL_HANDLE || !GeometryShaderManager::dirty ||
|
||||||
return;
|
!ReserveConstantStorage())
|
||||||
|
|
||||||
// Since the other stages uniform buffers' may be still be using the earlier data,
|
|
||||||
// we can't reuse the earlier part of the buffer without re-uploading everything.
|
|
||||||
if (!m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size,
|
|
||||||
g_vulkan_context->GetUniformBufferAlignment(), false,
|
|
||||||
false, false))
|
|
||||||
{
|
{
|
||||||
// Re-upload all constants to a new portion of the buffer.
|
|
||||||
UploadAllConstants();
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -430,20 +411,9 @@ void StateTracker::UpdateGeometryShaderConstants()
|
||||||
|
|
||||||
void StateTracker::UpdatePixelShaderConstants()
|
void StateTracker::UpdatePixelShaderConstants()
|
||||||
{
|
{
|
||||||
if (!PixelShaderManager::dirty)
|
if (!PixelShaderManager::dirty || !ReserveConstantStorage())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Since the other stages uniform buffers' may be still be using the earlier data,
|
|
||||||
// we can't reuse the earlier part of the buffer without re-uploading everything.
|
|
||||||
if (!m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size,
|
|
||||||
g_vulkan_context->GetUniformBufferAlignment(), false,
|
|
||||||
false, false))
|
|
||||||
{
|
|
||||||
// Re-upload all constants to a new portion of the buffer.
|
|
||||||
UploadAllConstants();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Buffer allocation changed?
|
// Buffer allocation changed?
|
||||||
if (m_uniform_stream_buffer->GetBuffer() !=
|
if (m_uniform_stream_buffer->GetBuffer() !=
|
||||||
m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_PS].buffer)
|
m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_PS].buffer)
|
||||||
|
@ -464,6 +434,27 @@ void StateTracker::UpdatePixelShaderConstants()
|
||||||
PixelShaderManager::dirty = false;
|
PixelShaderManager::dirty = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool StateTracker::ReserveConstantStorage()
|
||||||
|
{
|
||||||
|
// Since we invalidate all constants on command buffer execution, it doesn't matter if this
|
||||||
|
// causes the stream buffer to be resized.
|
||||||
|
if (m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size,
|
||||||
|
g_vulkan_context->GetUniformBufferAlignment(), true,
|
||||||
|
true, false))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The only places that call constant updates are safe to have state restored.
|
||||||
|
WARN_LOG(VIDEO, "Executing command buffer while waiting for space in uniform buffer");
|
||||||
|
Util::ExecuteCurrentCommandsAndRestoreState(false);
|
||||||
|
|
||||||
|
// Since we are on a new command buffer, all constants have been invalidated, and we need
|
||||||
|
// to reupload them. We may as well do this now, since we're issuing a draw anyway.
|
||||||
|
UploadAllConstants();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
void StateTracker::UploadAllConstants()
|
void StateTracker::UploadAllConstants()
|
||||||
{
|
{
|
||||||
// We are free to re-use parts of the buffer now since we're uploading all constants.
|
// We are free to re-use parts of the buffer now since we're uploading all constants.
|
||||||
|
@ -476,16 +467,11 @@ void StateTracker::UploadAllConstants()
|
||||||
size_t allocation_size = geometry_constants_offset + sizeof(GeometryShaderConstants);
|
size_t allocation_size = geometry_constants_offset + sizeof(GeometryShaderConstants);
|
||||||
|
|
||||||
// Allocate everything at once.
|
// Allocate everything at once.
|
||||||
|
// We should only be here if the buffer was full and a command buffer was submitted anyway.
|
||||||
if (!m_uniform_stream_buffer->ReserveMemory(allocation_size, ub_alignment, true, true, false))
|
if (!m_uniform_stream_buffer->ReserveMemory(allocation_size, ub_alignment, true, true, false))
|
||||||
{
|
{
|
||||||
// The only places that call constant updates are safe to have state restored.
|
PanicAlert("Failed to allocate space for constants in streaming buffer");
|
||||||
WARN_LOG(VIDEO, "Executing command buffer while waiting for space in uniform buffer");
|
return;
|
||||||
Util::ExecuteCurrentCommandsAndRestoreState(false);
|
|
||||||
if (!m_uniform_stream_buffer->ReserveMemory(allocation_size, ub_alignment, true, true, false))
|
|
||||||
{
|
|
||||||
PanicAlert("Failed to allocate space for constants in streaming buffer");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update bindings
|
// Update bindings
|
||||||
|
|
|
@ -174,6 +174,11 @@ private:
|
||||||
|
|
||||||
bool UpdatePipeline();
|
bool UpdatePipeline();
|
||||||
bool UpdateDescriptorSet();
|
bool UpdateDescriptorSet();
|
||||||
|
|
||||||
|
// Allocates storage in the uniform buffer of the specified size. If this storage cannot be
|
||||||
|
// allocated immediately, the current command buffer will be submitted and all stage's
|
||||||
|
// constants will be re-uploaded. false will be returned in this case, otherwise true.
|
||||||
|
bool ReserveConstantStorage();
|
||||||
void UploadAllConstants();
|
void UploadAllConstants();
|
||||||
|
|
||||||
// Which bindings/state has to be updated before the next draw.
|
// Which bindings/state has to be updated before the next draw.
|
||||||
|
|
Loading…
Reference in New Issue