some fixes for dlist, now is configurable in the video config section, still not in the gui,
disabled by default till a fix for segfaults in linux and geometry problems in some games git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6155 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -37,6 +37,7 @@
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#include "ABI.h"
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#include "DLCache.h"
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#include "VideoConfig.h"
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#define DL_CODE_CACHE_SIZE (1024*1024*16)
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extern int frameCount;
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@ -497,11 +498,9 @@ void ProgressiveCleanup()
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// NOTE - outside the namespace on purpose.
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bool HandleDisplayList(u32 address, u32 size)
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{
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// Disable display list caching since the benefit isn't much to write home about
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// right now...
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//Fixed DlistCaching now is fully functional benefits still marginal but when vertex data is stored here the story will be diferent :)
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//to test remove the next line;
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//Fixed DlistCaching now is fully functional still some things to workout
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if(!g_ActiveConfig.bDlistCahchingEnable)
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return false;
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if(size == 0) return false;
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u64 dl_id = DLCache::CreateMapId(address, size);
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DLCache::DLMap::iterator iter = DLCache::dl_map.find(dl_id);
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@ -512,16 +511,33 @@ bool HandleDisplayList(u32 address, u32 size)
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DLCache::CachedDisplayList &dl = iter->second;
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if (dl.uncachable)
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{
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// We haven't compiled it - let's return false so it gets
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// interpreted.
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dl.check--;
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if(dl.check <= 0)
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{
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dl.pass = DLCache::DLPASS_ANALYZE;
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dl.uncachable = false;
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dl.check = dl.next_check;
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}
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else
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{
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return false;
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}
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}
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// Got one! And it's been compiled too, so let's run the compiled code!
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switch (dl.pass)
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{
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case DLCache::DLPASS_ANALYZE:
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PanicAlert("DLPASS_ANALYZE - should have been done the first pass");
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if (DLCache::AnalyzeAndRunDisplayList(address, size, &dl)) {
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dl.dl_hash = GetHash64(Memory_GetPtr(address), size,0);
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dl.pass = DLCache::DLPASS_COMPILE;
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dl.check = 1;
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dl.next_check = 1;
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return true;
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} else {
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dl.uncachable = true;
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return true; // don't also interpret the list.
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}
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break;
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case DLCache::DLPASS_COMPILE:
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// First, check that the hash is the same as the last time.
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@ -529,6 +545,7 @@ bool HandleDisplayList(u32 address, u32 size)
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{
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// PanicAlert("uncachable %08x", address);
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dl.uncachable = true;
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dl.check = 60;
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return false;
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}
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DLCache::CompileAndRunDisplayList(address, size, &dl);
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@ -543,6 +560,7 @@ bool HandleDisplayList(u32 address, u32 size)
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if (dl.dl_hash != GetHash64(Memory_GetPtr(address), size,0))
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{
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dl.uncachable = true;
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dl.check = 60;
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DLCache::VdataMap::iterator viter = dl.Vdata.begin();
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while (viter != dl.Vdata.end())
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{
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@ -554,9 +572,9 @@ bool HandleDisplayList(u32 address, u32 size)
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return false;
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}
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dl.check = dl.next_check;
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dl.next_check *= 2;
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if (dl.next_check > 1024)
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dl.next_check = 1024;
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/*dl.next_check ++;
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if (dl.next_check > 60)
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dl.next_check = 60;*/
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}
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dl.frame_count= frameCount;
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u8 *old_datareader = g_pVideoData;
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@ -732,6 +732,7 @@ void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int co
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VertexManager::Flush();
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memcpy_gc(VertexManager::s_pCurBufferPointer, Data, native_stride * count);
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VertexManager::s_pCurBufferPointer += native_stride * count;
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DataSkip(count * m_VertexSize);
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VertexManager::AddVertices(primitive, count);
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}
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@ -89,7 +89,8 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 1); // NOTE - this is x in (1 << x)
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iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
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iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
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iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, false);
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iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCahchingEnable);
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iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, false);
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
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@ -198,6 +199,7 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
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iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
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iniFile.Set("Hacks", "DlistCachingEnable", bDlistCahchingEnable);
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iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
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iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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@ -112,6 +112,7 @@ struct VideoConfig
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// Hacks
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bool bEFBAccessEnable;
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bool bDlistCahchingEnable;
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bool bEFBCopyDisable; // should reverse polarity of this one :) true=disabled can be confusing
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bool bOSDHotKey;
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bool bHack;
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