Implemented correct audio timing.

Fixes issue 5493.
This commit is contained in:
skidau 2013-01-07 15:37:08 +11:00
parent 6df1dacca8
commit c8c78e0aa9
2 changed files with 13 additions and 9 deletions

View File

@ -19,6 +19,8 @@
#include "aldlist.h" #include "aldlist.h"
#include "OpenALStream.h" #include "OpenALStream.h"
#include "../../Core/Src/HW/SystemTimers.h"
#include "../../Core/Src/HW/AudioInterface.h"
#if defined HAVE_OPENAL && HAVE_OPENAL #if defined HAVE_OPENAL && HAVE_OPENAL
@ -158,9 +160,16 @@ void OpenALStream::SoundLoop()
iBuffersFilled = 0; iBuffersFilled = 0;
} }
unsigned int numSamples = m_mixer->GetNumSamples(); // num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
const u32 stereo_16_bit_size = 4;
const u32 dma_length = 32;
const u64 audio_dma_period = SystemTimers::GetTicksPerSecond() / (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length);
const u64 ais_samples_per_second = 48000 * stereo_16_bit_size;
const u64 num_samples_to_render = (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond();
if (iBuffersProcessed && (numSamples >= OAL_THRESHOLD)) unsigned int numSamples = (unsigned int)num_samples_to_render;
if (iBuffersProcessed)
{ {
numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples; numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples;
// Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer) // Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
@ -175,16 +184,12 @@ void OpenALStream::SoundLoop()
if (iBuffersFilled == OAL_NUM_BUFFERS) if (iBuffersFilled == OAL_NUM_BUFFERS)
alSourcePlay(uiSource); alSourcePlay(uiSource);
} }
else if (numSamples >= OAL_THRESHOLD) else
{ {
ALint state = 0;
alGetSourcei(uiSource, AL_SOURCE_STATE, &state);
if (state == AL_STOPPED)
alSourcePlay(uiSource);
}
soundSyncEvent.Wait(); soundSyncEvent.Wait();
} }
} }
}
#endif //HAVE_OPENAL #endif //HAVE_OPENAL

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@ -38,7 +38,6 @@
#define SFX_MAX_SOURCE 1 #define SFX_MAX_SOURCE 1
#define OAL_NUM_BUFFERS 16 #define OAL_NUM_BUFFERS 16
#define OAL_MAX_SAMPLES 512 // AyuanX: Don't make it too large, as larger buffer means longer delay #define OAL_MAX_SAMPLES 512 // AyuanX: Don't make it too large, as larger buffer means longer delay
#define OAL_THRESHOLD 128 // Some games are quite sensitive to delay
#endif #endif
class OpenALStream: public SoundStream class OpenALStream: public SoundStream