IOS/USB_KBD: Normalize variable names
Now, with all of the tidying done, we can cap it off by normalizing variable names to abide by our code formatting guidelines.
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@ -177,8 +177,8 @@ constexpr std::array<u8, 256> s_key_codes_azerty{};
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} // Anonymous namespace
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USB_KBD::MessageData::MessageData(MessageType type, u8 modifiers, PressedKeyData pressed_keys)
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: MsgType{Common::swap32(static_cast<u32>(type))}, Modifiers{modifiers}, PressedKeys{
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pressed_keys}
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: msg_type{Common::swap32(static_cast<u32>(type))}, modifiers{modifiers}, pressed_keys{
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pressed_keys}
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{
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}
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@ -193,13 +193,13 @@ IPCCommandResult USB_KBD::Open(const OpenRequest& request)
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INFO_LOG(IOS, "USB_KBD: Open");
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IniFile ini;
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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ini.GetOrCreateSection("USB Keyboard")->Get("Layout", &m_KeyboardLayout, KBD_LAYOUT_QWERTY);
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ini.GetOrCreateSection("USB Keyboard")->Get("Layout", &m_keyboard_layout, KBD_LAYOUT_QWERTY);
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m_MessageQueue = {};
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m_OldKeyBuffer.fill(false);
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m_OldModifiers = 0x00;
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m_message_queue = {};
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m_old_key_buffer.fill(false);
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m_old_modifiers = 0x00;
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// m_MessageQueue.emplace(MessageType::KeyboardConnect, 0, PressedKeyData{});
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// m_message_queue.emplace(MessageType::KeyboardConnect, 0, PressedKeyData{});
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return Device::Open(request);
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}
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@ -212,10 +212,10 @@ IPCCommandResult USB_KBD::Write(const ReadWriteRequest& request)
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IPCCommandResult USB_KBD::IOCtl(const IOCtlRequest& request)
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{
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if (SConfig::GetInstance().m_WiiKeyboard && !Core::WantsDeterminism() &&
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ControlReference::InputGateOn() && !m_MessageQueue.empty())
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ControlReference::InputGateOn() && !m_message_queue.empty())
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{
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Memory::CopyToEmu(request.buffer_out, &m_MessageQueue.front(), sizeof(MessageData));
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m_MessageQueue.pop();
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Memory::CopyToEmu(request.buffer_out, &m_message_queue.front(), sizeof(MessageData));
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m_message_queue.pop();
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}
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return GetDefaultReply(IPC_SUCCESS);
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}
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@ -235,76 +235,76 @@ void USB_KBD::Update()
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if (!SConfig::GetInstance().m_WiiKeyboard || Core::WantsDeterminism() || !m_is_active)
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return;
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u8 Modifiers = 0x00;
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PressedKeyData PressedKeys{0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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bool GotEvent = false;
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u8 modifiers = 0x00;
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PressedKeyData pressed_keys{0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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bool got_event = false;
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size_t num_pressed_keys = 0;
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for (size_t i = 0; i < m_OldKeyBuffer.size(); i++)
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for (size_t i = 0; i < m_old_key_buffer.size(); i++)
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{
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bool KeyPressedNow = IsKeyPressed(static_cast<int>(i));
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bool KeyPressedBefore = m_OldKeyBuffer[i];
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u8 KeyCode = 0;
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const bool key_pressed_now = IsKeyPressed(static_cast<int>(i));
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const bool key_pressed_before = m_old_key_buffer[i];
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u8 key_code = 0;
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if (KeyPressedNow ^ KeyPressedBefore)
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if (key_pressed_now ^ key_pressed_before)
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{
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if (KeyPressedNow)
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if (key_pressed_now)
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{
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switch (m_KeyboardLayout)
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switch (m_keyboard_layout)
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{
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case KBD_LAYOUT_QWERTY:
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KeyCode = s_key_codes_qwerty[i];
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key_code = s_key_codes_qwerty[i];
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break;
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case KBD_LAYOUT_AZERTY:
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KeyCode = s_key_codes_azerty[i];
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key_code = s_key_codes_azerty[i];
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break;
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}
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if (KeyCode == 0x00)
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if (key_code == 0x00)
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continue;
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PressedKeys[num_pressed_keys] = KeyCode;
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pressed_keys[num_pressed_keys] = key_code;
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num_pressed_keys++;
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if (num_pressed_keys == PressedKeys.size())
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if (num_pressed_keys == pressed_keys.size())
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break;
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}
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GotEvent = true;
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got_event = true;
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}
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m_OldKeyBuffer[i] = KeyPressedNow;
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m_old_key_buffer[i] = key_pressed_now;
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}
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#ifdef _WIN32
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if (GetAsyncKeyState(VK_LCONTROL) & 0x8000)
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Modifiers |= 0x01;
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modifiers |= 0x01;
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if (GetAsyncKeyState(VK_LSHIFT) & 0x8000)
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Modifiers |= 0x02;
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modifiers |= 0x02;
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if (GetAsyncKeyState(VK_MENU) & 0x8000)
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Modifiers |= 0x04;
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modifiers |= 0x04;
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if (GetAsyncKeyState(VK_LWIN) & 0x8000)
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Modifiers |= 0x08;
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modifiers |= 0x08;
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if (GetAsyncKeyState(VK_RCONTROL) & 0x8000)
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Modifiers |= 0x10;
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modifiers |= 0x10;
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if (GetAsyncKeyState(VK_RSHIFT) & 0x8000)
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Modifiers |= 0x20;
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modifiers |= 0x20;
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// TODO: VK_MENU is for ALT, not for ALT GR (ALT GR seems to work though...)
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if (GetAsyncKeyState(VK_MENU) & 0x8000)
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Modifiers |= 0x40;
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modifiers |= 0x40;
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if (GetAsyncKeyState(VK_RWIN) & 0x8000)
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Modifiers |= 0x80;
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modifiers |= 0x80;
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#else
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// TODO: modifiers for non-Windows platforms
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#endif
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if (Modifiers ^ m_OldModifiers)
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if (modifiers ^ m_old_modifiers)
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{
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GotEvent = true;
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m_OldModifiers = Modifiers;
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got_event = true;
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m_old_modifiers = modifiers;
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}
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if (GotEvent)
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m_MessageQueue.emplace(MessageType::Event, Modifiers, PressedKeys);
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if (got_event)
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m_message_queue.emplace(MessageType::Event, modifiers, pressed_keys);
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}
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} // namespace IOS::HLE::Device
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@ -38,21 +38,21 @@ private:
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#pragma pack(push, 1)
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struct MessageData
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{
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MessageType MsgType{};
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u32 Unk1 = 0;
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u8 Modifiers = 0;
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u8 Unk2 = 0;
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PressedKeyData PressedKeys{};
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MessageType msg_type{};
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u32 unk1 = 0;
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u8 modifiers = 0;
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u8 unk2 = 0;
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PressedKeyData pressed_keys{};
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MessageData(MessageType msg_type, u8 modifiers, PressedKeyData pressed_keys);
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};
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static_assert(std::is_trivially_copyable_v<MessageData>,
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"MessageData must be trivially copyable, as it's copied into emulated memory.");
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#pragma pack(pop)
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std::queue<MessageData> m_MessageQueue;
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std::queue<MessageData> m_message_queue;
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std::array<bool, 256> m_OldKeyBuffer{};
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u8 m_OldModifiers = 0;
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std::array<bool, 256> m_old_key_buffer{};
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u8 m_old_modifiers = 0;
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bool IsKeyPressed(int key) const;
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@ -62,6 +62,6 @@ private:
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KBD_LAYOUT_QWERTY = 0,
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KBD_LAYOUT_AZERTY = 1
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};
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int m_KeyboardLayout = KBD_LAYOUT_QWERTY;
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int m_keyboard_layout = KBD_LAYOUT_QWERTY;
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};
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} // namespace IOS::HLE::Device
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