diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/AppLinkActivity.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/AppLinkActivity.java index 09c8441a7a..976658c9cc 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/AppLinkActivity.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/AppLinkActivity.java @@ -130,8 +130,8 @@ public class AppLinkActivity extends FragmentActivity private void tryPlay(AppLinkHelper.PlayAction action) { - // TODO: This approach of getting the game from the game file cache without rescanning - // the library means that we can fail to launch games if the cache file has been deleted. + // TODO: This approach of getting the game from the game file cache without rescanning the + // library means that we can fail to launch games if the cache file has been deleted. GameFile game = GameFileCacheService.getGameFileByGameId(action.getGameId()); diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/EmulationActivity.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/EmulationActivity.java index ad7925d009..79afa4f81f 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/EmulationActivity.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/EmulationActivity.java @@ -273,8 +273,8 @@ public final class EmulationActivity extends AppCompatActivity updateOrientation(); - // TODO: The accurate way to find out which console we're emulating is to - // first launch emulation and then ask the core which console we're emulating + // TODO: The accurate way to find out which console we're emulating is to first + // launch emulation and then ask the core which console we're emulating sIsGameCubeGame = Platform.fromNativeInt(mPlatform) == Platform.GAMECUBE; mDeviceHasTouchScreen = getPackageManager().hasSystemFeature("android.hardware.touchscreen"); mMotionListener = new MotionListener(this); diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/adapters/PlatformPagerAdapter.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/adapters/PlatformPagerAdapter.java index dd13742d61..e1141bf8be 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/adapters/PlatformPagerAdapter.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/adapters/PlatformPagerAdapter.java @@ -23,7 +23,7 @@ public class PlatformPagerAdapter extends FragmentPagerAdapter { R.drawable.ic_gamecube, R.drawable.ic_wii, - R.drawable.ic_folder // WiiWare TODO Have an icon here. + R.drawable.ic_folder }; public PlatformPagerAdapter(FragmentManager fm, Context context) @@ -49,8 +49,8 @@ public class PlatformPagerAdapter extends FragmentPagerAdapter { // Hax from https://guides.codepath.com/android/Google-Play-Style-Tabs-using-TabLayout#design-support-library // Apparently a workaround for TabLayout not supporting icons. - // TODO This workaround will eventually not be necessary; switch to more legit methods when that is the case - // TODO Also remove additional hax from styles.xml + // TODO: This workaround will eventually not be necessary; switch to more legit methods when that is the case + // TODO: Also remove additional hax from styles.xml Drawable drawable = mContext.getResources().getDrawable(TAB_ICONS[position]); drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight()); diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsActivity.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsActivity.java index efd00d4abe..e34460f532 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsActivity.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsActivity.java @@ -178,7 +178,7 @@ public final class SettingsActivity extends AppCompatActivity implements Setting } // TODO: After result of FilePicker, duplicate SettingsActivity appears. - // Finish to avoid this. Is there a better method? + // Finish to avoid this. Is there a better method? finish(); } diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java index e4862ccc10..d65a3f28f8 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java @@ -410,8 +410,8 @@ public final class SettingsFragmentPresenter overclock = coreSection.getSetting(SettingsFile.KEY_OVERCLOCK_PERCENT); // TODO: Having different emuCoresEntries/emuCoresValues for each architecture is annoying. - // The proper solution would be to have one emuCoresEntries and one emuCoresValues - // and exclude the values that aren't present in PowerPC::AvailableCPUCores(). + // The proper solution would be to have one emuCoresEntries and one emuCoresValues + // and exclude the values that aren't present in PowerPC::AvailableCPUCores(). int defaultCpuCore = NativeLibrary.DefaultCPUCore(); int emuCoresEntries; int emuCoresValues; @@ -446,7 +446,7 @@ public final class SettingsFragmentPresenter { if (mGameID.equals("")) { - // TODO This controller_0 + i business is quite the hack. It should work, but only if the definitions are kept together and in order. + // TODO: This controller_0 + i business is quite the hack. It should work, but only if the definitions are kept together and in order. Setting gcPadSetting = mSettings.getSection(Settings.SECTION_INI_CORE) .getSetting(SettingsFile.KEY_GCPAD_TYPE + i); sl.add(new SingleChoiceSetting(SettingsFile.KEY_GCPAD_TYPE + i, Settings.SECTION_INI_CORE, @@ -468,7 +468,7 @@ public final class SettingsFragmentPresenter { for (int i = 0; i < 4; i++) { - // TODO This wiimote_0 + i business is quite the hack. It should work, but only if the definitions are kept together and in order. + // TODO: This wiimote_0 + i business is quite the hack. It should work, but only if the definitions are kept together and in order. if (mGameID.equals("")) { Setting wiimoteSetting = mSettings.getSection(Settings.SECTION_WIIMOTE + (i + 1))