Merge pull request #7903 from spycrab/imgui_np_chat

Add imgui-based Netplay Chat
This commit is contained in:
spycrab 2019-03-23 21:11:33 +01:00 committed by GitHub
commit c89139d75d
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17 changed files with 209 additions and 27 deletions

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@ -94,6 +94,10 @@ void Host_NotifyMapLoaded()
void Host_RefreshDSPDebuggerWindow()
{
}
bool Host_UIBlocksControllerState()
{
return false;
}
void Host_Message(HostMessageID id)
{

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@ -33,6 +33,7 @@ enum class HostMessageID
};
bool Host_UINeedsControllerState();
bool Host_UIBlocksControllerState();
bool Host_RendererHasFocus();
bool Host_RendererIsFullscreen();
void Host_Message(HostMessageID id);

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@ -52,6 +52,11 @@ void Host_RefreshDSPDebuggerWindow()
{
}
bool Host_UIBlocksControllerState()
{
return false;
}
static Common::Event s_update_main_frame_event;
void Host_Message(HostMessageID id)
{

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@ -8,6 +8,8 @@
#include <QApplication>
#include <QProgressDialog>
#include <imgui.h>
#include "Common/Common.h"
#include "Core/ConfigManager.h"
@ -149,8 +151,15 @@ void Host_RequestRenderWindowSize(int w, int h)
bool Host_UINeedsControllerState()
{
return Settings::Instance().IsControllerStateNeeded();
return Settings::Instance().IsControllerStateNeeded() ||
(ImGui::GetCurrentContext() && ImGui::GetIO().WantCaptureKeyboard);
}
bool Host_UIBlocksControllerState()
{
return ImGui::GetCurrentContext() && ImGui::GetIO().WantCaptureKeyboard;
}
void Host_RefreshDSPDebuggerWindow()
{
}

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@ -54,6 +54,8 @@
#include "UICommon/GameFile.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/NetPlayChatUI.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"
NetPlayDialog::NetPlayDialog(QWidget* parent)
@ -355,6 +357,15 @@ void NetPlayDialog::ConnectWidgets()
connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
}
void NetPlayDialog::SendMessage(const std::string& msg)
{
Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
DisplayMessage(QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname).toHtmlEscaped(),
QString::fromStdString(msg).toHtmlEscaped()),
"");
}
void NetPlayDialog::OnChat()
{
QueueOnObject(this, [this] {
@ -363,12 +374,9 @@ void NetPlayDialog::OnChat()
if (msg.empty())
return;
Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
m_chat_type_edit->clear();
DisplayMessage(QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname).toHtmlEscaped(),
QString::fromStdString(msg).toHtmlEscaped()),
"#1d6ed8");
SendMessage(msg);
});
}
@ -762,23 +770,12 @@ void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color,
QStringLiteral("<font color='%1'>%2</font>").arg(QString::fromStdString(color), msg));
});
QColor c(color.empty() ? QStringLiteral("white") : QString::fromStdString(color));
if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning())
{
u32 osd_color;
// Convert the color string to a OSD color
if (color == "red")
osd_color = OSD::Color::RED;
else if (color == "cyan")
osd_color = OSD::Color::CYAN;
else if (color == "green")
osd_color = OSD::Color::GREEN;
else
osd_color = OSD::Color::YELLOW;
OSD::AddTypedMessage(OSD::MessageType::NetPlayBuffer, msg.toStdString(), OSD::Duration::NORMAL,
osd_color);
}
g_netplay_chat_ui->AppendChat(msg.toStdString(),
{static_cast<float>(c.redF()), static_cast<float>(c.greenF()),
static_cast<float>(c.blueF())});
}
void NetPlayDialog::AppendChat(const std::string& msg)
@ -827,8 +824,12 @@ void NetPlayDialog::OnMsgStartGame()
{
DisplayMessage(tr("Started game"), "green");
g_netplay_chat_ui =
std::make_unique<NetPlayChatUI>([this](const std::string& message) { SendMessage(message); });
QueueOnObject(this, [this] {
auto client = Settings::Instance().GetNetPlayClient();
if (client)
client->StartGame(FindGame(m_current_game));
UpdateDiscordPresence();
@ -837,6 +838,7 @@ void NetPlayDialog::OnMsgStartGame()
void NetPlayDialog::OnMsgStopGame()
{
g_netplay_chat_ui.reset();
QueueOnObject(this, [this] { UpdateDiscordPresence(); });
}
@ -856,7 +858,7 @@ void NetPlayDialog::OnPadBufferChanged(u32 buffer)
DisplayMessage(m_host_input_authority && !IsHosting() ?
tr("Max buffer size changed to %1").arg(buffer) :
tr("Buffer size changed to %1").arg(buffer),
"");
"yellow");
m_buffer_size = static_cast<int>(buffer);
}

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@ -95,6 +95,8 @@ private:
void SetGame(const QString& game_path);
void SendMessage(const std::string& message);
// Chat
QGroupBox* m_chat_box;
QTextEdit* m_chat_edit;

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@ -324,7 +324,7 @@ void RenderWidget::SetImGuiKeyMap()
{ImGuiKey_Delete, Qt::Key_Delete},
{ImGuiKey_Backspace, Qt::Key_Backspace},
{ImGuiKey_Space, Qt::Key_Space},
{ImGuiKey_Enter, Qt::Key_Enter},
{ImGuiKey_Enter, Qt::Key_Return},
{ImGuiKey_Escape, Qt::Key_Escape},
{ImGuiKey_A, Qt::Key_A},
{ImGuiKey_C, Qt::Key_C},

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@ -27,6 +27,9 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/InputConfig.h"
#include "VideoCommon/NetPlayChatUI.h"
#include "VideoCommon/RenderBase.h"
Settings::Settings()
{
qRegisterMetaType<Core::State>();
@ -293,6 +296,8 @@ std::shared_ptr<NetPlay::NetPlayClient> Settings::GetNetPlayClient()
void Settings::ResetNetPlayClient(NetPlay::NetPlayClient* client)
{
m_client.reset(client);
g_netplay_chat_ui.reset();
}
std::shared_ptr<NetPlay::NetPlayServer> Settings::GetNetPlayServer()

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@ -14,8 +14,9 @@ using namespace ciface::ExpressionParser;
bool ControlReference::InputGateOn()
{
return SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus() ||
Host_UINeedsControllerState();
return (SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus() ||
Host_UINeedsControllerState()) &&
!Host_UIBlocksControllerState();
}
//

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@ -22,6 +22,7 @@ add_library(videocommon
ImageWrite.cpp
IndexGenerator.cpp
LightingShaderGen.cpp
NetPlayChatUI.cpp
OnScreenDisplay.cpp
OpcodeDecoding.cpp
PerfQueryBase.cpp

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@ -0,0 +1,99 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/NetPlayChatUI.h"
#include <imgui.h>
constexpr float DEFAULT_WINDOW_WIDTH = 220.0f;
constexpr float DEFAULT_WINDOW_HEIGHT = 400.0f;
constexpr size_t MAX_BACKLOG_SIZE = 100;
std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui;
NetPlayChatUI::NetPlayChatUI(std::function<void(const std::string&)> callback)
{
m_message_callback = std::move(callback);
}
void NetPlayChatUI::Display()
{
const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSizeConstraints(
ImVec2(DEFAULT_WINDOW_WIDTH * scale, DEFAULT_WINDOW_HEIGHT * scale),
ImGui::GetIO().DisplaySize);
if (!ImGui::Begin("Chat", nullptr, ImGuiWindowFlags_None))
{
ImGui::End();
return;
}
ImGui::BeginChild("Scrolling", ImVec2(0, -30 * scale), true, ImGuiWindowFlags_None);
for (const auto& msg : m_messages)
{
auto c = msg.second;
ImGui::PushTextWrapPos(0.0f);
ImGui::TextColored(ImVec4(c[0], c[1], c[2], 1.0f), "%s", msg.first.c_str());
ImGui::PopTextWrapPos();
}
if (m_scroll_to_bottom)
{
ImGui::SetScrollHere(1.0f);
m_scroll_to_bottom = false;
}
m_is_scrolled_to_bottom = ImGui::GetScrollY() == ImGui::GetScrollMaxY();
ImGui::EndChild();
ImGui::Spacing();
ImGui::PushItemWidth(-50.0f * scale);
if (ImGui::InputText("", m_message_buf, IM_ARRAYSIZE(m_message_buf),
ImGuiInputTextFlags_EnterReturnsTrue))
{
SendMessage();
ImGui::SetKeyboardFocusHere(-1);
}
ImGui::PopItemWidth();
ImGui::SameLine();
if (ImGui::Button("Send"))
SendMessage();
ImGui::End();
}
void NetPlayChatUI::AppendChat(const std::string& message, NetPlayChatUI::Color color)
{
if (m_messages.size() > MAX_BACKLOG_SIZE)
m_messages.pop_front();
m_messages.push_back({message, color});
// Only scroll to bottom, if we were at the bottom previously
if (m_is_scrolled_to_bottom)
m_scroll_to_bottom = true;
}
void NetPlayChatUI::SendMessage()
{
// Check whether the input field is empty
if (m_message_buf[0] != '\0')
{
if (m_message_callback)
m_message_callback(m_message_buf);
// 'Empty' the buffer
m_message_buf[0] = '\0';
}
}

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@ -0,0 +1,35 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <deque>
#include <functional>
#include <memory>
#include <string>
#include <utility>
class NetPlayChatUI
{
public:
explicit NetPlayChatUI(std::function<void(const std::string&)> callback);
~NetPlayChatUI() = default;
using Color = std::array<float, 3>;
void Display();
void AppendChat(const std::string& message, Color color);
void SendMessage();
private:
char m_message_buf[256] = {};
bool m_scroll_to_bottom = false;
bool m_is_scrolled_to_bottom = true;
std::deque<std::pair<std::string, Color>> m_messages;
std::function<void(const std::string&)> m_message_callback;
};
extern std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui;

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@ -57,6 +57,7 @@
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/NetPlayChatUI.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
@ -523,6 +524,9 @@ void Renderer::DrawDebugText()
if (g_ActiveConfig.bOverlayStats)
Statistics::Display();
if (g_ActiveConfig.bShowNetPlayMessages && g_netplay_chat_ui)
g_netplay_chat_ui->Display();
if (g_ActiveConfig.bOverlayProjStats)
Statistics::DisplayProj();
}
@ -979,8 +983,7 @@ bool Renderer::InitializeImGui()
pconfig.vertex_format = m_imgui_vertex_format.get();
pconfig.vertex_shader = vertex_shader.get();
pconfig.pixel_shader = pixel_shader.get();
pconfig.rasterization_state =
RenderState::GetCullBackFaceRasterizationState(PrimitiveType::Triangles);
pconfig.rasterization_state = RenderState::GetNoCullRasterizationState(PrimitiveType::Triangles);
pconfig.depth_state = RenderState::GetNoDepthTestingDepthState();
pconfig.blending_state = RenderState::GetNoBlendingBlendState();
pconfig.blending_state.blendenable = true;

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@ -41,6 +41,7 @@ class AbstractShader;
class AbstractTexture;
class AbstractStagingTexture;
class NativeVertexFormat;
class NetPlayChatUI;
struct TextureConfig;
struct ComputePipelineConfig;
struct AbstractPipelineConfig;
@ -384,6 +385,8 @@ private:
// Ensures all encoded frames have been written to the output file.
void FinishFrameData();
std::unique_ptr<NetPlayChatUI> m_netplay_chat_ui;
};
extern std::unique_ptr<Renderer> g_renderer;

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@ -57,6 +57,7 @@
<ClCompile Include="HiresTextures_DDSLoader.cpp" />
<ClCompile Include="ImageWrite.cpp" />
<ClCompile Include="IndexGenerator.cpp" />
<ClCompile Include="NetPlayChatUI.cpp" />
<ClCompile Include="OnScreenDisplay.cpp" />
<ClCompile Include="OpcodeDecoding.cpp" />
<ClCompile Include="PerfQueryBase.cpp" />
@ -120,6 +121,7 @@
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="FramebufferShaderGen.h" />
<ClInclude Include="GXPipelineTypes.h" />
<ClInclude Include="NetPlayChatUI.h" />
<ClInclude Include="ShaderCache.h" />
<ClInclude Include="UberShaderCommon.h" />
<ClInclude Include="UberShaderPixel.h" />

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@ -197,6 +197,9 @@
<ClCompile Include="FramebufferManager.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="NetPlayChatUI.cpp">
<Filter>Util</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CommandProcessor.h" />
@ -386,6 +389,9 @@
<ClInclude Include="TextureConverterShaderGen.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="NetPlayChatUI.h">
<Filter>Util</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

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@ -35,6 +35,10 @@ bool Host_UINeedsControllerState()
{
return false;
}
bool Host_UIBlocksControllerState()
{
return false;
}
bool Host_RendererHasFocus()
{
return false;