Clean up of the flicker fix.

(People don't seem to realise im not the original author of the hack)

Removed the code i left before just in case someone wanted to fix it.
As at the moment the hack works so it's fine for now plus glReadPixels is a bugger to work with(For me).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3278 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid 2009-05-23 10:04:19 +00:00
parent d9e661123c
commit c85510130b
1 changed files with 6 additions and 14 deletions

View File

@ -1182,22 +1182,14 @@ bool Renderer::IsBlack()
char pixels [2]; char pixels [2];
short color[] = {GL_RED, GL_GREEN, GL_BLUE}; short color[] = {GL_RED, GL_GREEN, GL_BLUE};
for(int x = 0; x < (int) OpenGL_GetBackbufferHeight(); x++)
{
for(int y = 0; y < (int) OpenGL_GetBackbufferWidth(); y++)
{
for (int i = 0; i < 2;i++) for (int i = 0; i < 2;i++)
{ {
//glReadPixels(x, y, 1, 1, color[i], GL_BYTE, &pixels[i]); glReadPixels(500, 300, 1, 1, GL_RGB, GL_BYTE, &pixels[i]);
//Using the x and y causes OpenGL not to display anything so temporarly it uses the 500 and 300 inplace of them(Still works fine)
glReadPixels(500, 300, 1, 1, color[i], GL_BYTE, &pixels[i]);
if(pixels[i] != 0) if(pixels[i] != 0)
return false; return false;
else else
return true; return true;
} }
}
}
} }