Merge pull request #4041 from lioncash/mismatch
Movie: use std::mismatch for byte mismatch checking
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commit
c7ead90a09
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <array>
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#include <array>
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#include <cctype>
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#include <cctype>
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#include <iterator>
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#include <mbedtls/config.h>
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#include <mbedtls/config.h>
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#include <mbedtls/md.h>
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#include <mbedtls/md.h>
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#include <mutex>
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#include <mutex>
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@ -1047,63 +1048,65 @@ void LoadInput(const std::string& filename)
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else if (s_currentByte > 0 && s_totalBytes > 0)
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else if (s_currentByte > 0 && s_totalBytes > 0)
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{
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{
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// verify identical from movie start to the save's current frame
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// verify identical from movie start to the save's current frame
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u32 len = (u32)s_currentByte;
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std::vector<u8> movInput(s_currentByte);
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u8* movInput = new u8[len];
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t_record.ReadArray(movInput.data(), movInput.size());
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t_record.ReadArray(movInput, (size_t)len);
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for (u32 i = 0; i < len; ++i)
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const auto result = std::mismatch(movInput.begin(), movInput.end(), tmpInput);
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if (result.first != movInput.end())
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{
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{
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if (movInput[i] != tmpInput[i])
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const ptrdiff_t mismatch_index = std::distance(movInput.begin(), result.first);
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// this is a "you did something wrong" alert for the user's benefit.
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// we'll try to say what's going on in excruciating detail, otherwise the user might not
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// believe us.
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if (IsUsingWiimote(0))
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{
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{
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// this is a "you did something wrong" alert for the user's benefit.
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const size_t byte_offset = static_cast<size_t>(mismatch_index) + sizeof(DTMHeader);
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// we'll try to say what's going on in excruciating detail, otherwise the user might not
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// believe us.
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// TODO: more detail
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if (IsUsingWiimote(0))
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PanicAlertT("Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). "
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{
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"You should load another save before continuing, or load this state with "
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// TODO: more detail
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"read-only mode off. Otherwise you'll probably get a desync.",
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PanicAlertT("Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
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byte_offset, byte_offset);
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"should load another save before continuing, or load this state with "
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"read-only mode off. Otherwise you'll probably get a desync.",
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std::copy(movInput.begin(), movInput.end(), tmpInput);
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i + 256, i + 256);
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}
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memcpy(tmpInput, movInput, s_currentByte);
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else
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}
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{
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else
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const ptrdiff_t frame = mismatch_index / 8;
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{
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ControllerState curPadState;
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int frame = i / 8;
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memcpy(&curPadState, &tmpInput[frame * 8], 8);
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ControllerState curPadState;
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ControllerState movPadState;
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memcpy(&curPadState, &(tmpInput[frame * 8]), 8);
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memcpy(&movPadState, &movInput[frame * 8], 8);
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ControllerState movPadState;
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PanicAlertT(
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memcpy(&movPadState, &(movInput[frame * 8]), 8);
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"Warning: You loaded a save whose movie mismatches on frame %td. You should load "
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PanicAlertT(
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"another save before continuing, or load this state with read-only mode off. "
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"Warning: You loaded a save whose movie mismatches on frame %d. You should load "
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"Otherwise you'll probably get a desync.\n\n"
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"another save before continuing, or load this state with read-only mode off. "
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"More information: The current movie is %d frames long and the savestate's movie "
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"Otherwise you'll probably get a desync.\n\n"
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"is %d frames long.\n\n"
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"More information: The current movie is %d frames long and the savestate's movie "
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"On frame %td, the current movie presses:\n"
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"is %d frames long.\n\n"
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"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, "
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"On frame %d, the current movie presses:\n"
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"L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
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"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, "
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"\n\n"
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"L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
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"On frame %td, the savestate's movie presses:\n"
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"\n\n"
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"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, "
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"On frame %d, the savestate's movie presses:\n"
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"L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d",
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"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, "
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frame, (int)g_totalFrames, (int)tmpHeader.frameCount, frame, (int)curPadState.Start,
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"L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d",
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(int)curPadState.A, (int)curPadState.B, (int)curPadState.X, (int)curPadState.Y,
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(int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, (int)frame,
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(int)curPadState.Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown,
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(int)curPadState.Start, (int)curPadState.A, (int)curPadState.B, (int)curPadState.X,
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(int)curPadState.DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L,
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(int)curPadState.Y, (int)curPadState.Z, (int)curPadState.DPadUp,
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(int)curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR,
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(int)curPadState.DPadDown, (int)curPadState.DPadLeft, (int)curPadState.DPadRight,
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(int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY,
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(int)curPadState.L, (int)curPadState.R, (int)curPadState.TriggerL,
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(int)curPadState.CStickX, (int)curPadState.CStickY, frame, (int)movPadState.Start,
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(int)curPadState.TriggerR, (int)curPadState.AnalogStickX,
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(int)movPadState.A, (int)movPadState.B, (int)movPadState.X, (int)movPadState.Y,
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(int)curPadState.AnalogStickY, (int)curPadState.CStickX, (int)curPadState.CStickY,
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(int)movPadState.Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown,
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(int)frame, (int)movPadState.Start, (int)movPadState.A, (int)movPadState.B,
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(int)movPadState.DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L,
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(int)movPadState.X, (int)movPadState.Y, (int)movPadState.Z, (int)movPadState.DPadUp,
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(int)movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR,
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(int)movPadState.DPadDown, (int)movPadState.DPadLeft, (int)movPadState.DPadRight,
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(int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY,
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(int)movPadState.L, (int)movPadState.R, (int)movPadState.TriggerL,
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(int)movPadState.CStickX, (int)movPadState.CStickY);
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(int)movPadState.TriggerR, (int)movPadState.AnalogStickX,
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(int)movPadState.AnalogStickY, (int)movPadState.CStickX, (int)movPadState.CStickY);
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}
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break;
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}
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}
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}
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}
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delete[] movInput;
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}
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}
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}
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}
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t_record.Close();
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t_record.Close();
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