VideoBackend: Remove PeekMessages method
The video thread and backend no longer create any windows, therefore there will never be any messages dispatched to their thread.
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d96e8c9d76
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@ -18,7 +18,5 @@ class VideoBackend : public VideoBackendBase
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std::string GetDisplayName() const override;
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void InitBackendInfo() override;
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unsigned int PeekMessages() override;
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};
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}
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@ -26,19 +26,6 @@
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namespace DX11
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{
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unsigned int VideoBackend::PeekMessages()
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{
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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}
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std::string VideoBackend::GetName() const
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{
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return "D3D";
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@ -16,7 +16,5 @@ class VideoBackend : public VideoBackendBase
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std::string GetName() const override { return "Null"; }
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std::string GetDisplayName() const override { return "Null"; }
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void InitBackendInfo() override;
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unsigned int PeekMessages() override { return 0; }
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};
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}
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@ -19,8 +19,6 @@ class VideoBackend : public VideoBackendBase
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void InitBackendInfo() override;
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unsigned int PeekMessages() override;
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private:
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bool InitializeGLExtensions();
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bool FillBackendInfo();
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@ -58,12 +58,6 @@ Make AA apply instantly during gameplay if possible
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namespace OGL
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{
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// Draw messages on top of the screen
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unsigned int VideoBackend::PeekMessages()
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{
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return GLInterface->PeekMessages();
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}
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std::string VideoBackend::GetName() const
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{
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return "OGL";
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@ -114,9 +114,4 @@ void VideoSoftware::Shutdown()
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g_renderer.reset();
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ShutdownShared();
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}
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unsigned int VideoSoftware::PeekMessages()
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{
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return SWOGLWindow::s_instance->PeekMessages();
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}
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}
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@ -18,7 +18,5 @@ class VideoSoftware : public VideoBackendBase
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std::string GetDisplayName() const override;
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void InitBackendInfo() override;
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unsigned int PeekMessages() override;
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};
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}
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@ -17,7 +17,5 @@ public:
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std::string GetName() const override { return "Vulkan"; }
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std::string GetDisplayName() const override { return "Vulkan (experimental)"; }
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void InitBackendInfo() override;
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unsigned int PeekMessages() override { return 0; }
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};
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}
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@ -299,8 +299,6 @@ void RunGpuLoop()
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[] {
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const SConfig& param = SConfig::GetInstance();
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g_video_backend->PeekMessages();
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// Do nothing while paused
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if (!s_emu_running_state.IsSet())
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return;
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@ -35,8 +35,6 @@ class VideoBackendBase
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{
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public:
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virtual ~VideoBackendBase() {}
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virtual unsigned int PeekMessages() = 0;
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virtual bool Initialize(void* window_handle) = 0;
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virtual void Shutdown() = 0;
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