Merge branch 'expression-parser-barewords'

This commit is contained in:
Jasper St. Pierre 2013-06-26 20:30:09 -04:00
commit c78a1ecdcb
4 changed files with 82 additions and 48 deletions

View File

@ -181,14 +181,14 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
set_control(m_main_stick, 4, "LSHIFT"); // Modifier
#elif __APPLE__
set_control(m_c_stick, 4, "`Left Control`"); // Modifier
set_control(m_c_stick, 4, "Left Control"); // Modifier
// Main Stick
set_control(m_main_stick, 0, "`Up Arrow"); // Up
set_control(m_main_stick, 1, "`Down Arrow`"); // Down
set_control(m_main_stick, 2, "`Left Arrow`"); // Left
set_control(m_main_stick, 3, "`Right Arrow`"); // Right
set_control(m_main_stick, 4, "`Left Shift`"); // Modifier
set_control(m_main_stick, 0, "Up Arrow"); // Up
set_control(m_main_stick, 1, "Down Arrow"); // Down
set_control(m_main_stick, 2, "Left Arrow"); // Left
set_control(m_main_stick, 3, "Right Arrow"); // Right
set_control(m_main_stick, 4, "Left Shift"); // Modifier
#else
// not sure if these are right

View File

@ -897,11 +897,11 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
// Buttons
#if defined HAVE_X11 && HAVE_X11
set_control(m_buttons, 0, "`Click 1`"); // A
set_control(m_buttons, 1, "`Click 3`"); // B
set_control(m_buttons, 0, "Click 1"); // A
set_control(m_buttons, 1, "Click 3"); // B
#else
set_control(m_buttons, 0, "`Click 0`"); // A
set_control(m_buttons, 1, "`Click 1`"); // B
set_control(m_buttons, 0, "Click 0"); // A
set_control(m_buttons, 1, "Click 1"); // B
#endif
set_control(m_buttons, 2, "1"); // 1
set_control(m_buttons, 3, "2"); // 2
@ -916,13 +916,13 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
// Shake
for (size_t i = 0; i != 3; ++i)
set_control(m_shake, i, "`Click 2`");
set_control(m_shake, i, "Click 2");
// IR
set_control(m_ir, 0, "`Cursor Y-`");
set_control(m_ir, 1, "`Cursor Y+`");
set_control(m_ir, 2, "`Cursor X-`");
set_control(m_ir, 3, "`Cursor X+`");
set_control(m_ir, 0, "Cursor Y-");
set_control(m_ir, 1, "Cursor Y+");
set_control(m_ir, 2, "Cursor X-");
set_control(m_ir, 3, "Cursor X+");
// DPad
#ifdef _WIN32
@ -931,10 +931,10 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
set_control(m_dpad, 2, "LEFT"); // Left
set_control(m_dpad, 3, "RIGHT"); // Right
#elif __APPLE__
set_control(m_dpad, 0, "`Up Arrow`"); // Up
set_control(m_dpad, 1, "`Down Arrow`"); // Down
set_control(m_dpad, 2, "`Left Arrow`"); // Left
set_control(m_dpad, 3, "`Right Arrow`"); // Right
set_control(m_dpad, 0, "Up Arrow"); // Up
set_control(m_dpad, 1, "Down Arrow"); // Down
set_control(m_dpad, 2, "Left Arrow"); // Left
set_control(m_dpad, 3, "Right Arrow"); // Right
#else
set_control(m_dpad, 0, "Up"); // Up
set_control(m_dpad, 1, "Down"); // Down

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@ -209,6 +209,7 @@ public:
virtual ~ExpressionNode() {}
virtual ControlState GetValue() { return 0; }
virtual void SetValue(ControlState state) {}
virtual int CountNumControls() { return 0; }
virtual bool IsComplicated() { return false; }
virtual operator std::string() { return ""; }
};
@ -231,6 +232,11 @@ public:
control->ToOutput()->SetState(value);
}
virtual int CountNumControls()
{
return 1;
}
virtual bool IsComplicated()
{
return false;
@ -282,6 +288,11 @@ public:
rhs->SetValue(value);
}
virtual int CountNumControls()
{
return lhs->CountNumControls() + rhs->CountNumControls();
}
virtual bool IsComplicated()
{
return true;
@ -329,6 +340,11 @@ public:
}
}
virtual int CountNumControls()
{
return inner->CountNumControls();
}
virtual bool IsComplicated()
{
return true;
@ -351,6 +367,9 @@ Device *ControlFinder::FindDevice(ControlQualifier qualifier)
Device::Control *ControlFinder::FindControl(ControlQualifier qualifier)
{
Device *device = FindDevice(qualifier);
if (!device)
return NULL;
if (is_input)
return device->FindInput(qualifier.control_name);
else
@ -368,18 +387,12 @@ public:
ExpressionParseStatus Parse(Expression **expr_out)
{
Expression *expr;
ExpressionNode *expr_node;
ExpressionParseStatus status = Toplevel(&expr_node);
ExpressionNode *node;
ExpressionParseStatus status = Toplevel(&node);
if (status != EXPRESSION_PARSE_SUCCESS)
return status;
expr = new Expression();
expr->expr = expr_node;
expr->num_controls = CountNumControls();
expr->is_complicated = expr_node->IsComplicated();
*expr_out = expr;
*expr_out = new Expression(node);
return EXPRESSION_PARSE_SUCCESS;
}
@ -510,33 +523,31 @@ private:
{
return Binary(expr_out);
}
int CountNumControls()
{
int count = 0;
for (std::vector<Token>::iterator it = tokens.begin(); it != tokens.end(); ++it)
if (it->type == TOK_CONTROL)
count++;
return count;
}
};
ControlState Expression::GetValue()
{
return expr->GetValue();
return node->GetValue();
}
void Expression::SetValue(ControlState value)
{
expr->SetValue(value);
node->SetValue(value);
}
Expression::Expression(ExpressionNode *node_)
{
node = node_;
num_controls = node->CountNumControls();
is_complicated = node->IsComplicated();
}
Expression::~Expression()
{
delete expr;
delete node;
}
ExpressionParseStatus ParseExpression(std::string str, ControlFinder &finder, Expression **expr_out)
ExpressionParseStatus ParseExpressionInner(std::string str, ControlFinder &finder, Expression **expr_out)
{
ExpressionParseStatus status;
Expression *expr;
@ -560,5 +571,32 @@ ExpressionParseStatus ParseExpression(std::string str, ControlFinder &finder, Ex
return EXPRESSION_PARSE_SUCCESS;
}
ExpressionParseStatus ParseExpression(std::string str, ControlFinder &finder, Expression **expr_out)
{
ExpressionParseStatus status;
status = ParseExpressionInner(str, finder, expr_out);
if (status == EXPRESSION_PARSE_SUCCESS)
return status;
if (status != EXPRESSION_PARSE_SYNTAX_ERROR)
return status;
// Add compatibility with old simple expressions, which are simple
// barewords control names.
ControlQualifier qualifier;
qualifier.control_name = str;
qualifier.has_device = false;
Device::Control *control = finder.FindControl(qualifier);
if (control) {
*expr_out = new Expression(new ControlExpression(qualifier, control));
return EXPRESSION_PARSE_SUCCESS;
}
return EXPRESSION_PARSE_SYNTAX_ERROR;
}
}
}

View File

@ -41,22 +41,18 @@ private:
bool is_input;
};
class Parser;
class ExpressionNode;
class Expression
{
friend class Parser;
public:
Expression() : expr(NULL) {}
Expression() : node(NULL) {}
Expression(ExpressionNode *node);
~Expression();
ControlState GetValue();
void SetValue (ControlState state);
int num_controls;
bool is_complicated;
private:
ExpressionNode *expr;
ExpressionNode *node;
};
enum ExpressionParseStatus