Stub out glGetError() calls from the release build of the OpenGL plug-in (found by ector, code by LordMark). Gives a speed-up in the OpenGL plug-in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6039 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -975,11 +975,11 @@ unsigned int
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void check_for_GL_errors( const char *calling_location )
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void check_for_GL_errors( const char *calling_location )
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{
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{
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/* check for errors */
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/* check for errors */
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GLenum err_code = glGetError();
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GLenum err_code = GL_REPORT_ERROR();
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while( GL_NO_ERROR != err_code )
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while( GL_NO_ERROR != err_code )
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{
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{
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printf( "OpenGL Error @ %s: %i", calling_location, err_code );
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printf( "OpenGL Error @ %s: %i", calling_location, err_code );
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err_code = glGetError();
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err_code = GL_REPORT_ERROR();
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}
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}
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}
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}
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#else
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#else
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@ -116,19 +116,15 @@ void OpenGL_ReportARBProgramError();
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GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
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GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
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bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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#if 1
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define GL_REPORT_ERROR() OpenGL_ReportGLError (__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_ERROR() OpenGL_ReportGLError (__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
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#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
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#define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError (__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError (__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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#else
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#else
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#define GL_REPORT_ERROR() GL_NO_ERROR
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#define GL_REPORT_ERROR() GL_NO_ERROR
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#define GL_REPORT_PROGRAM_ERROR()
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#define GL_REPORT_PROGRAM_ERROR()
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#define GL_REPORT_FBO_ERROR()
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#define GL_REPORT_FBO_ERROR()
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#endif
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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#else
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#define GL_REPORT_ERRORD()
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#define GL_REPORT_ERRORD()
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#endif
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#endif
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@ -198,7 +198,7 @@ void SetDefaultRectTexParams()
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// Set some standard texture filter modes.
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// Set some standard texture filter modes.
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (glGetError() != GL_NO_ERROR) {
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if (GL_REPORT_ERROR() != GL_NO_ERROR) {
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
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GL_REPORT_ERRORD();
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GL_REPORT_ERRORD();
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@ -479,7 +479,7 @@ bool Renderer::Init()
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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UpdateActiveConfig();
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UpdateActiveConfig();
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return glGetError() == GL_NO_ERROR && bSuccess;
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return GL_REPORT_ERROR() == GL_NO_ERROR && bSuccess;
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}
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}
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void Renderer::Shutdown(void)
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void Renderer::Shutdown(void)
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@ -1058,7 +1058,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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u8 *data = (u8 *) malloc(3 * w * h);
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u8 *data = (u8 *) malloc(3 * w * h);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(back_rc.left, back_rc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
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glReadPixels(back_rc.left, back_rc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
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if (glGetError() == GL_NO_ERROR && w > 0 && h > 0)
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if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
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{
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{
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if (!s_bLastFrameDumped)
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if (!s_bLastFrameDumped)
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{
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{
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@ -1102,7 +1102,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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u8 *data = (u8 *) malloc(3 * w * h);
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u8 *data = (u8 *) malloc(3 * w * h);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(back_rc.left, back_rc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
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glReadPixels(back_rc.left, back_rc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
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if (glGetError() == GL_NO_ERROR) {
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if (GL_REPORT_ERROR() == GL_NO_ERROR) {
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if (!s_bLastFrameDumped) {
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if (!s_bLastFrameDumped) {
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sprintf(movie_file_name, "%sframedump.raw", File::GetUserPath(D_DUMPFRAMES_IDX));
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sprintf(movie_file_name, "%sframedump.raw", File::GetUserPath(D_DUMPFRAMES_IDX));
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f_pFrameDump = fopen(movie_file_name, "wb");
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f_pFrameDump = fopen(movie_file_name, "wb");
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@ -1522,7 +1522,7 @@ bool Renderer::SaveRenderTarget(const char *filename, TargetRectangle back_rc)
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glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGB, GL_UNSIGNED_BYTE, data);
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glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGB, GL_UNSIGNED_BYTE, data);
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// Show failure message
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// Show failure message
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if (glGetError() != GL_NO_ERROR)
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if (GL_REPORT_ERROR() != GL_NO_ERROR)
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{
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{
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OSD::AddMessage("Error capturing or saving screenshot.", 2000);
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OSD::AddMessage("Error capturing or saving screenshot.", 2000);
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return false;
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return false;
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@ -792,7 +792,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (glGetError() != GL_NO_ERROR) {
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if (GL_REPORT_ERROR() != GL_NO_ERROR) {
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
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GL_REPORT_ERRORD();
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GL_REPORT_ERRORD();
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@ -110,19 +110,15 @@ void OpenGL_ReportARBProgramError();
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GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
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GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
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bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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#if 1
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define GL_REPORT_ERROR() OpenGL_ReportGLError (__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_ERROR() OpenGL_ReportGLError (__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
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#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
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#define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError (__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError (__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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#else
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#else
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#define GL_REPORT_ERROR() GL_NO_ERROR
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#define GL_REPORT_ERROR() GL_NO_ERROR
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#define GL_REPORT_PROGRAM_ERROR()
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#define GL_REPORT_PROGRAM_ERROR()
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#define GL_REPORT_FBO_ERROR()
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#define GL_REPORT_FBO_ERROR()
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#endif
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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#else
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#define GL_REPORT_ERRORD()
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#define GL_REPORT_ERRORD()
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#endif
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#endif
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