fixes for my last commit

This commit is contained in:
Rodolfo Bogado 2013-03-29 00:41:36 -03:00
parent 40d919b352
commit c743e75d92
3 changed files with 15 additions and 13 deletions

View File

@ -844,14 +844,14 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "\tocol0 = prev;\n");
}
// On D3D11, use dual-source color blending to perform dst alpha in a
// Use dual-source color blending to perform dst alpha in a
// single pass
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
{
if(ApiType & API_D3D9)
{
//Colors will be blended against the color from ocol1 in D3D 9...
//ALPHA must be 0 or the shader will not compile( direct3d9 ex resriction)
// alpha component must be 0 or the shader will not compile (Direct3D 9Ex restriction)
// Colors will be blended against the color from ocol1 in D3D 9...
WRITE(p, "\tocol1 = float4(prev.a, prev.a, prev.a, 0.0f);\n");
}
else

View File

@ -661,6 +661,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
// Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel
// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1.
bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
//bDstAlphaPass is taked in account because the ability of disabling alpha composition is
//really usefull for debuging shader and blending errors
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
const D3DBLEND d3dSrcFactors[8] =
@ -692,10 +694,10 @@ void Renderer::SetBlendMode(bool forceUpdate)
return;
}
bool BlendEnable = bpmem.blendmode.subtract || bpmem.blendmode.blendenable;
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, BlendEnable);
D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE , BlendEnable);
if (BlendEnable)
bool blend_enable = bpmem.blendmode.subtract || bpmem.blendmode.blendenable;
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, blend_enable);
D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable);
if (blend_enable)
{
D3DBLENDOP op = D3DBLENDOP_ADD;
u32 srcidx = bpmem.blendmode.srcfactor;

View File

@ -107,14 +107,14 @@ void InitBackendInfo()
if (GetVersionEx(&info))
{
// dual source blending is only supported in windows 7 o newer. sorry xp users
// we cannot test for device caps because most drivers just declare the minimun caps
// and don't expose their support for some functionalities
g_Config.backend_info.bSupportsDualSourceBlend = info.dwPlatformId == VER_PLATFORM_WIN32_NT && info.dwMajorVersion > 5;
}
else
{
g_Config.backend_info.bSupportsDualSourceBlend = false;
}
g_Config.backend_info.bSupportsFormatReinterpretation = true;
g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;