Merge pull request #7113 from lioncash/mask
Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR
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c7280707ec
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@ -474,8 +474,37 @@ union UReg_FPSCR
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};
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u32 Hex = 0;
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// The FPSCR's 20th bit (11th from a little endian perspective)
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// is defined as reserved and set to zero. Attempts to modify it
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// are ignored by hardware, so we do the same.
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static constexpr u32 mask = 0xFFFFF7FF;
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UReg_FPSCR() = default;
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explicit UReg_FPSCR(u32 hex_) : Hex{hex_} {}
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explicit UReg_FPSCR(u32 hex_) : Hex{hex_ & mask} {}
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UReg_FPSCR& operator=(u32 value)
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{
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Hex = value & mask;
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return *this;
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}
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UReg_FPSCR& operator|=(u32 value)
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{
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Hex |= value & mask;
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return *this;
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}
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UReg_FPSCR& operator&=(u32 value)
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{
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Hex &= value;
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return *this;
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}
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UReg_FPSCR& operator^=(u32 value)
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{
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Hex ^= value & mask;
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return *this;
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}
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void ClearFIFR()
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{
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@ -62,20 +62,14 @@ void Interpreter::mtfsb0x(UGeckoInstruction inst)
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void Interpreter::mtfsb1x(UGeckoInstruction inst)
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{
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const u32 bit = inst.CRBD;
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const u32 b = 0x80000000 >> bit;
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// Bit 20 in the FPSCR is reserved and defined as zero,
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// so we ensure that we don't set it.
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if (bit != 20)
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{
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const u32 b = 0x80000000 >> bit;
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if (b & FPSCR_ANY_X)
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SetFPException(b);
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else
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FPSCR |= b;
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if (b & FPSCR_ANY_X)
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SetFPException(b);
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else
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FPSCR.Hex |= b;
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FPSCRtoFPUSettings(FPSCR);
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}
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FPSCRtoFPUSettings(FPSCR);
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if (inst.Rc)
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Helper_UpdateCR1();
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@ -83,14 +77,12 @@ void Interpreter::mtfsb1x(UGeckoInstruction inst)
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void Interpreter::mtfsfix(UGeckoInstruction inst)
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{
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// Bit 20 of the FPSCR is reserved and defined as zero on hardware,
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// so ensure that we don't set it.
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const u32 field = inst.CRFD;
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const u32 pre_shifted_mask = field == 4 ? 0x70000000 : 0xF0000000;
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const u32 pre_shifted_mask = 0xF0000000;
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const u32 mask = (pre_shifted_mask >> (4 * field));
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const u32 imm = (inst.hex << 16) & pre_shifted_mask;
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FPSCR.Hex = (FPSCR.Hex & ~mask) | (imm >> (4 * field));
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FPSCR = (FPSCR.Hex & ~mask) | (imm >> (4 * field));
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FPSCRtoFPUSettings(FPSCR);
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@ -108,13 +100,7 @@ void Interpreter::mtfsfx(UGeckoInstruction inst)
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m |= (0xFU << (i * 4));
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}
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// Bit 20 of the FPSCR is defined as always being zero
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// (bit 11 in a little endian context), so ensure that
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// we don't actually set that bit.
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if ((fm & 0b100) != 0)
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m &= 0xFFFFF7FF;
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FPSCR.Hex = (FPSCR.Hex & ~m) | (static_cast<u32>(riPS0(inst.FB)) & m);
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FPSCR = (FPSCR.Hex & ~m) | (static_cast<u32>(riPS0(inst.FB)) & m);
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FPSCRtoFPUSettings(FPSCR);
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if (inst.Rc)
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@ -290,7 +290,7 @@ void RegisterWidget::PopulateTable()
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// FPSCR
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AddRegister(22, 5, RegisterType::fpscr, "FPSCR", [] { return PowerPC::ppcState.fpscr.Hex; },
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[](u64 value) { PowerPC::ppcState.fpscr.Hex = value; });
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[](u64 value) { PowerPC::ppcState.fpscr = static_cast<u32>(value); });
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// MSR
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AddRegister(23, 5, RegisterType::msr, "MSR", [] { return PowerPC::ppcState.msr.Hex; },
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@ -124,7 +124,7 @@ void SetSpecialRegValue(int reg, u32 value)
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PowerPC::SetXER(UReg_XER(value));
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break;
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case 5:
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PowerPC::ppcState.fpscr.Hex = value;
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PowerPC::ppcState.fpscr = value;
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break;
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case 6:
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PowerPC::ppcState.msr.Hex = value;
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