Added a speed hack for the MMU games. The speed hack is enabled by default. "Enable BAT" in the game properties enables the old accurate emulation behaviour.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6187 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -294,6 +294,7 @@ void SConfig::LoadSettings()
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ini.Get("Core", "MMU", &m_LocalCoreStartupParameter.bMMU, false);
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ini.Get("Core", "TLBHack", &m_LocalCoreStartupParameter.iTLBHack, 0);
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ini.Get("Core", "AlternateRFI", &m_LocalCoreStartupParameter.bAlternateRFI, false);
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ini.Get("Core", "BAT", &m_LocalCoreStartupParameter.bMMUBAT, false);
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ini.Get("Core", "FrameLimit", &m_Framelimit, 1); // auto frame limit by default
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ini.Get("Core", "UseFPS", &b_UseFPS, false); // use vps as default
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@ -47,7 +47,7 @@ SCoreStartupParameter::SCoreStartupParameter()
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bLockThreads(false),
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bEnableCheats(false),
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bRunCompareServer(false), bRunCompareClient(false),
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bMMU(false), iTLBHack(0), bAlternateRFI(false),
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bMMU(false), bMMUBAT(false), iTLBHack(0), bAlternateRFI(false),
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SelectedLanguage(0), bWii(false),
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bConfirmStop(false), bHideCursor(false),
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bAutoHideCursor(false), bUsePanicHandlers(true),
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@ -71,6 +71,7 @@ void SCoreStartupParameter::LoadDefaults()
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bLockThreads = true;
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bEnableFPRF = false;
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bMMU = false;
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bMMUBAT = false;
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iTLBHack = 0;
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bAlternateRFI = false;
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SelectedLanguage = 0;
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@ -79,6 +79,7 @@ struct SCoreStartupParameter
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bool bRunCompareClient;
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bool bMMU;
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bool bMMUBAT;
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int iTLBHack;
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bool bAlternateRFI;
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@ -947,7 +947,7 @@ u32 TranslateBlockAddress(const u32 addr, const XCheckTLBFlag _Flag)
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u32 TranslateAddress(const u32 _Address, const XCheckTLBFlag _Flag)
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{
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// TODO: Check for MSR data/instruction address translation flag before translating
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u32 tlb_addr = TranslateBlockAddress(_Address, _Flag);
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u32 tlb_addr = Core::g_CoreStartupParameter.bMMUBAT?TranslateBlockAddress(_Address, _Flag):0;
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if (tlb_addr == 0)
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{
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tlb_addr = TranslatePageAddress(_Address, _Flag);
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@ -2798,6 +2798,7 @@ DEFINE_LUA_FUNCTION(emulua_loadrom, "filename")
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game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
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game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU);
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game_ini.Get("Core", "BAT", &StartUp.bMMUBAT, StartUp.bMMUBAT);
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game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
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game_ini.Get("Core", "AlternateRFI", &StartUp.bAlternateRFI, StartUp.bAlternateRFI);
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// Wii settings
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@ -107,6 +107,7 @@ bool BootCore(const std::string& _rFilename)
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game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
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game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU);
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game_ini.Get("Core", "BAT", &StartUp.bMMUBAT, StartUp.bMMUBAT);
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game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
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game_ini.Get("Core", "AlternateRFI", &StartUp.bAlternateRFI, StartUp.bAlternateRFI);
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// Wii settings
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@ -291,7 +291,9 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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MMU->SetToolTip(wxT("Enables the Memory Management Unit, needed for some games (slow)."));
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MMU->SetToolTip(wxT("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
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MMUBAT = new wxCheckBox(m_GameConfig, ID_MMUBAT, _("Enable BAT"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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MMUBAT->SetToolTip(wxT("Enables Block Address Translation (BAT); a function of the Memory Management Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = Fast)"));
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TLBHack = new wxCheckBox(m_GameConfig, ID_TLBHACK, _("MMU Speed Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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TLBHack->SetToolTip(wxT("Fast version of the MMU. Does not work for every game."));
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AlternateRFI = new wxCheckBox(m_GameConfig, ID_RFI, _("Alternate RFI"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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@ -354,6 +356,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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sbCoreOverrides->Add(CPUThread, 0, wxEXPAND|wxLEFT, 5);
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sbCoreOverrides->Add(SkipIdle, 0, wxEXPAND|wxLEFT, 5);
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sbCoreOverrides->Add(MMU, 0, wxEXPAND|wxLEFT, 5);
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sbCoreOverrides->Add(MMUBAT, 0, wxEXPAND|wxLEFT, 5);
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sbCoreOverrides->Add(TLBHack, 0, wxEXPAND|wxLEFT, 5);
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sbCoreOverrides->Add(AlternateRFI, 0, wxEXPAND|wxLEFT, 5);
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sbWiiOverrides->Add(EnableProgressiveScan, 0, wxEXPAND|wxLEFT, 5);
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@ -824,6 +827,11 @@ void CISOProperties::LoadGameConfig()
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else
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MMU->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Core", "BAT", &bTemp))
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MMUBAT->Set3StateValue((wxCheckBoxState)bTemp);
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else
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MMUBAT->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Core", "TLBHack", &bTemp))
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TLBHack->Set3StateValue((wxCheckBoxState)bTemp);
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else
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@ -920,6 +928,11 @@ bool CISOProperties::SaveGameConfig()
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else
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GameIni.Set("Core", "MMU", MMU->Get3StateValue());
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if (MMUBAT->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("Core", "BAT");
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else
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GameIni.Set("Core", "BAT", MMUBAT->Get3StateValue());
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if (TLBHack->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("Core", "TLBHack");
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else
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@ -84,7 +84,8 @@ class CISOProperties : public wxDialog
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wxStaticText *OverrideText;
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// Core
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wxCheckBox *CPUThread, *SkipIdle, *MMU, *AlternateRFI, *TLBHack;
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wxCheckBox *CPUThread, *SkipIdle, *MMU, *MMUBAT, *TLBHack;
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wxCheckBox *AlternateRFI;
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// Wii
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wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
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// Video
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@ -165,6 +166,7 @@ class CISOProperties : public wxDialog
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ID_USEDUALCORE,
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ID_IDLESKIP,
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ID_MMU,
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ID_MMUBAT,
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ID_TLBHACK,
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ID_RFI,
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ID_FORCEFILTERING,
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