A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
d83dd8a4ae
commit
c70a472522
|
@ -76,7 +76,7 @@ struct PortableVertexDeclaration
|
||||||
VarType color_gl_type; // always GL_UNSIGNED_BYTE
|
VarType color_gl_type; // always GL_UNSIGNED_BYTE
|
||||||
int color_offset[2];
|
int color_offset[2];
|
||||||
VarType texcoord_gl_type[8];
|
VarType texcoord_gl_type[8];
|
||||||
int texcoord_gl_size[8];
|
//int texcoord_gl_size[8];
|
||||||
int texcoord_offset[8];
|
int texcoord_offset[8];
|
||||||
int texcoord_size[8];
|
int texcoord_size[8];
|
||||||
int posmtx_offset;
|
int posmtx_offset;
|
||||||
|
|
|
@ -102,11 +102,12 @@ void LOADERDECL TexMtx_Write_Float2()
|
||||||
VertexManager::s_pCurBufferPointer += 8;
|
VertexManager::s_pCurBufferPointer += 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LOADERDECL TexMtx_Write_Short3()
|
void LOADERDECL TexMtx_Write_Short4()
|
||||||
{
|
{
|
||||||
((s16*)VertexManager::s_pCurBufferPointer)[0] = 0;
|
((s16*)VertexManager::s_pCurBufferPointer)[0] = 0;
|
||||||
((s16*)VertexManager::s_pCurBufferPointer)[1] = 0;
|
((s16*)VertexManager::s_pCurBufferPointer)[1] = 0;
|
||||||
((s16*)VertexManager::s_pCurBufferPointer)[2] = s_curtexmtx[s_texmtxwrite++];
|
((s16*)VertexManager::s_pCurBufferPointer)[2] = s_curtexmtx[s_texmtxwrite++];
|
||||||
|
((s16*)VertexManager::s_pCurBufferPointer)[3] = 0; // Just to fill out with 0.
|
||||||
VertexManager::s_pCurBufferPointer += 8;
|
VertexManager::s_pCurBufferPointer += 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -260,6 +261,9 @@ void VertexLoader::CompileVertexTranslator()
|
||||||
WriteCall(pFunc);
|
WriteCall(pFunc);
|
||||||
|
|
||||||
vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
|
vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
|
||||||
|
vtx_decl.normal_offset[0] = -1;
|
||||||
|
vtx_decl.normal_offset[1] = -1;
|
||||||
|
vtx_decl.normal_offset[2] = -1;
|
||||||
switch (vtx_attr.NormalFormat) {
|
switch (vtx_attr.NormalFormat) {
|
||||||
case FORMAT_UBYTE:
|
case FORMAT_UBYTE:
|
||||||
case FORMAT_BYTE:
|
case FORMAT_BYTE:
|
||||||
|
@ -310,6 +314,8 @@ void VertexLoader::CompileVertexTranslator()
|
||||||
}
|
}
|
||||||
|
|
||||||
vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
|
vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
|
||||||
|
vtx_decl.color_offset[0] = -1;
|
||||||
|
vtx_decl.color_offset[1] = -1;
|
||||||
for (int i = 0; i < 2; i++) {
|
for (int i = 0; i < 2; i++) {
|
||||||
m_NativeFmt->m_components |= VB_HAS_COL0 << i;
|
m_NativeFmt->m_components |= VB_HAS_COL0 << i;
|
||||||
switch (col[i])
|
switch (col[i])
|
||||||
|
@ -366,6 +372,7 @@ void VertexLoader::CompileVertexTranslator()
|
||||||
|
|
||||||
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
|
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
|
||||||
for (int i = 0; i < 8; i++) {
|
for (int i = 0; i < 8; i++) {
|
||||||
|
vtx_decl.texcoord_offset[i] = -1;
|
||||||
m_NativeFmt->m_components |= VB_HAS_UV0 << i;
|
m_NativeFmt->m_components |= VB_HAS_UV0 << i;
|
||||||
int elements = m_VtxAttr.texCoord[i].Elements;
|
int elements = m_VtxAttr.texCoord[i].Elements;
|
||||||
switch (tc[i])
|
switch (tc[i])
|
||||||
|
@ -425,7 +432,7 @@ void VertexLoader::CompileVertexTranslator()
|
||||||
vtx_decl.texcoord_gl_type[i] = VAR_SHORT;
|
vtx_decl.texcoord_gl_type[i] = VAR_SHORT;
|
||||||
vtx_decl.texcoord_size[i] = 4;
|
vtx_decl.texcoord_size[i] = 4;
|
||||||
nat_offset += 8; // still include the texture coordinate, but this time as 6 + 2 bytes
|
nat_offset += 8; // still include the texture coordinate, but this time as 6 + 2 bytes
|
||||||
WriteCall(TexMtx_Write_Short3);
|
WriteCall(TexMtx_Write_Short4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -434,8 +441,6 @@ void VertexLoader::CompileVertexTranslator()
|
||||||
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
|
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
|
||||||
vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
|
vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
|
||||||
nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
|
nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
|
||||||
} else {
|
|
||||||
vtx_decl.texcoord_offset[i] = -1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -128,6 +128,14 @@ struct TRectangle
|
||||||
dest->top = (int)(factor_y * top);
|
dest->top = (int)(factor_y * top);
|
||||||
dest->bottom = (int)(factor_y * bottom);
|
dest->bottom = (int)(factor_y * bottom);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Clamp(int x1, int y1, int x2, int y2)
|
||||||
|
{
|
||||||
|
if (left < x1) left = x1;
|
||||||
|
if (right > x2) right = x2;
|
||||||
|
if (top < y1) top = y1;
|
||||||
|
if (bottom > y2) bottom = y2;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Logging
|
// Logging
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0" encoding="Windows-1252"?>
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
<VisualStudioProject
|
<VisualStudioProject
|
||||||
ProjectType="Visual C++"
|
ProjectType="Visual C++"
|
||||||
Version="9.00"
|
Version="9,00"
|
||||||
Name="Plugin_VideoDX9"
|
Name="Plugin_VideoDX9"
|
||||||
ProjectGUID="{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}"
|
ProjectGUID="{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}"
|
||||||
RootNamespace="Plugin_VideoDX9"
|
RootNamespace="Plugin_VideoDX9"
|
||||||
|
@ -1193,14 +1193,14 @@
|
||||||
RelativePath=".\Src\BPStructs.h"
|
RelativePath=".\Src\BPStructs.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\Src\NativeVertexFormat.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter
|
<Filter
|
||||||
Name="Render"
|
Name="Render"
|
||||||
>
|
>
|
||||||
|
<File
|
||||||
|
RelativePath=".\Src\NativeVertexFormat.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath=".\Src\PixelShaderCache.cpp"
|
RelativePath=".\Src\PixelShaderCache.cpp"
|
||||||
>
|
>
|
||||||
|
|
|
@ -57,13 +57,31 @@ D3DVertexFormat::~D3DVertexFormat()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
D3DDECLTYPE VarToD3D(VarType t)
|
D3DDECLTYPE VarToD3D(VarType t, int size)
|
||||||
{
|
{
|
||||||
static const D3DDECLTYPE lookup[5] =
|
static const D3DDECLTYPE lookup1[5] = {
|
||||||
{
|
D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_FLOAT1,
|
||||||
D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4, D3DDECLTYPE_SHORT4N, D3DDECLTYPE_USHORT4N, D3DDECLTYPE_FLOAT3,
|
|
||||||
};
|
};
|
||||||
return lookup[t];
|
static const D3DDECLTYPE lookup2[5] = {
|
||||||
|
D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_SHORT2N, D3DDECLTYPE_USHORT2N, D3DDECLTYPE_FLOAT2,
|
||||||
|
};
|
||||||
|
static const D3DDECLTYPE lookup3[5] = {
|
||||||
|
D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_FLOAT3,
|
||||||
|
};
|
||||||
|
static const D3DDECLTYPE lookup4[5] = {
|
||||||
|
D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4, D3DDECLTYPE_SHORT4N, D3DDECLTYPE_USHORT4N, D3DDECLTYPE_FLOAT4,
|
||||||
|
};
|
||||||
|
D3DDECLTYPE retval = D3DDECLTYPE_UNUSED;
|
||||||
|
switch (size) {
|
||||||
|
case 1: retval = lookup1[t]; break;
|
||||||
|
case 2: retval = lookup2[t]; break;
|
||||||
|
case 3: retval = lookup3[t]; break;
|
||||||
|
case 4: retval = lookup4[t]; break;
|
||||||
|
}
|
||||||
|
if (retval == D3DDECLTYPE_UNUSED) {
|
||||||
|
PanicAlert("VarToD3D: Invalid type/size combo %i , %i", (int)t, size);
|
||||||
|
}
|
||||||
|
return retval;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Ban signed bytes as normals - not likely that ATI supports them natively.
|
// TODO: Ban signed bytes as normals - not likely that ATI supports them natively.
|
||||||
|
@ -91,7 +109,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||||
if (_vtx_decl.normal_offset[i] > 0)
|
if (_vtx_decl.normal_offset[i] > 0)
|
||||||
{
|
{
|
||||||
elems[elem_idx].Offset = _vtx_decl.normal_offset[i];
|
elems[elem_idx].Offset = _vtx_decl.normal_offset[i];
|
||||||
elems[elem_idx].Type = VarToD3D(_vtx_decl.normal_gl_type);
|
elems[elem_idx].Type = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size);
|
||||||
elems[elem_idx].Usage = D3DDECLUSAGE_NORMAL;
|
elems[elem_idx].Usage = D3DDECLUSAGE_NORMAL;
|
||||||
elems[elem_idx].UsageIndex = i;
|
elems[elem_idx].UsageIndex = i;
|
||||||
++elem_idx;
|
++elem_idx;
|
||||||
|
@ -103,7 +121,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||||
if (_vtx_decl.color_offset[i] > 0)
|
if (_vtx_decl.color_offset[i] > 0)
|
||||||
{
|
{
|
||||||
elems[elem_idx].Offset = _vtx_decl.color_offset[i];
|
elems[elem_idx].Offset = _vtx_decl.color_offset[i];
|
||||||
elems[elem_idx].Type = VarToD3D(_vtx_decl.color_gl_type);
|
elems[elem_idx].Type = VarToD3D(_vtx_decl.color_gl_type, 4);
|
||||||
elems[elem_idx].Usage = D3DDECLUSAGE_COLOR;
|
elems[elem_idx].Usage = D3DDECLUSAGE_COLOR;
|
||||||
elems[elem_idx].UsageIndex = i;
|
elems[elem_idx].UsageIndex = i;
|
||||||
++elem_idx;
|
++elem_idx;
|
||||||
|
@ -115,7 +133,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||||
if (_vtx_decl.texcoord_offset[i] > 0)
|
if (_vtx_decl.texcoord_offset[i] > 0)
|
||||||
{
|
{
|
||||||
elems[elem_idx].Offset = _vtx_decl.texcoord_offset[i];
|
elems[elem_idx].Offset = _vtx_decl.texcoord_offset[i];
|
||||||
elems[elem_idx].Type = VarToD3D(_vtx_decl.texcoord_gl_type[i]);
|
elems[elem_idx].Type = VarToD3D(_vtx_decl.texcoord_gl_type[i], _vtx_decl.texcoord_size[i]);
|
||||||
elems[elem_idx].Usage = D3DDECLUSAGE_TEXCOORD;
|
elems[elem_idx].Usage = D3DDECLUSAGE_TEXCOORD;
|
||||||
elems[elem_idx].UsageIndex = i;
|
elems[elem_idx].UsageIndex = i;
|
||||||
++elem_idx;
|
++elem_idx;
|
||||||
|
|
|
@ -84,7 +84,6 @@ void __Log(const char *fmt, ...)
|
||||||
fwrite(Msg, strlen(Msg), 1, pfLog);
|
fwrite(Msg, strlen(Msg), 1, pfLog);
|
||||||
|
|
||||||
Console::Print(Msg);
|
Console::Print(Msg);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void __Log(int type, const char *fmt, ...)
|
void __Log(int type, const char *fmt, ...)
|
||||||
|
|
|
@ -587,6 +587,7 @@ GLuint Renderer::ResolveAndGetRenderTarget(const TRectangle &source_rect)
|
||||||
TRectangle flipped_rect;
|
TRectangle flipped_rect;
|
||||||
source_rect.FlipYPosition(GetTargetHeight(), &flipped_rect);
|
source_rect.FlipYPosition(GetTargetHeight(), &flipped_rect);
|
||||||
|
|
||||||
|
flipped_rect.Clamp(0, 0, GetTargetWidth(), GetTargetHeight());
|
||||||
// Do the resolve.
|
// Do the resolve.
|
||||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, s_uFramebuffer);
|
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, s_uFramebuffer);
|
||||||
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, s_uResolvedFramebuffer);
|
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, s_uResolvedFramebuffer);
|
||||||
|
@ -612,6 +613,7 @@ GLuint Renderer::ResolveAndGetFakeZTarget(const TRectangle &source_rect)
|
||||||
TRectangle flipped_rect;
|
TRectangle flipped_rect;
|
||||||
source_rect.FlipYPosition(GetTargetHeight(), &flipped_rect);
|
source_rect.FlipYPosition(GetTargetHeight(), &flipped_rect);
|
||||||
|
|
||||||
|
flipped_rect.Clamp(0, 0, GetTargetWidth(), GetTargetHeight());
|
||||||
// Do the resolve. We resolve both color channels, not very necessary.
|
// Do the resolve. We resolve both color channels, not very necessary.
|
||||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, s_uFramebuffer);
|
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, s_uFramebuffer);
|
||||||
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, s_uResolvedFramebuffer);
|
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, s_uResolvedFramebuffer);
|
||||||
|
|
|
@ -284,6 +284,7 @@ void Video_Prepare(void)
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
VertexLoaderManager::Init();
|
VertexLoaderManager::Init();
|
||||||
TextureConverter::Init();
|
TextureConverter::Init();
|
||||||
|
INFO_LOG(VIDEO, "Video plugin initialized.");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Shutdown(void)
|
void Shutdown(void)
|
||||||
|
|
Loading…
Reference in New Issue