HW/DSP: Use member initializers with structs/unions where applicable
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@ -67,7 +67,7 @@ enum
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// UARAMCount
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union UARAMCount
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{
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u32 Hex;
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u32 Hex = 0;
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struct
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{
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u32 count : 31;
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@ -78,61 +78,38 @@ union UARAMCount
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// Blocks are 32 bytes.
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union UAudioDMAControl
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{
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u16 Hex;
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u16 Hex = 0;
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struct
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{
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u16 NumBlocks : 15;
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u16 Enable : 1;
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};
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UAudioDMAControl(u16 _Hex = 0) : Hex(_Hex) {}
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};
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// AudioDMA
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struct AudioDMA
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{
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u32 current_source_address;
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u16 remaining_blocks_count;
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u32 SourceAddress;
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u32 current_source_address = 0;
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u16 remaining_blocks_count = 0;
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u32 SourceAddress = 0;
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UAudioDMAControl AudioDMAControl;
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AudioDMA()
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: current_source_address(0), remaining_blocks_count(0), SourceAddress(0), AudioDMAControl(0)
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{
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}
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};
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// ARAM_DMA
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struct ARAM_DMA
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{
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u32 MMAddr;
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u32 ARAddr;
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u32 MMAddr = 0;
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u32 ARAddr = 0;
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UARAMCount Cnt;
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ARAM_DMA()
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{
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MMAddr = 0;
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ARAddr = 0;
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Cnt.Hex = 0;
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}
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};
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// So we may abstract GC/Wii differences a little
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struct ARAMInfo
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{
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bool wii_mode; // Wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
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u32 size;
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u32 mask;
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u8* ptr; // aka audio ram, auxiliary ram, MEM2, EXRAM, etc...
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// Default to GC mode
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ARAMInfo()
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{
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wii_mode = false;
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size = ARAM_SIZE;
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mask = ARAM_MASK;
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ptr = nullptr;
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}
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bool wii_mode = false; // Wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
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u32 size = ARAM_SIZE;
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u32 mask = ARAM_MASK;
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u8* ptr = nullptr; // aka audio ram, auxiliary ram, MEM2, EXRAM, etc...
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};
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// STATE_TO_SAVE
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@ -143,7 +120,7 @@ UDSPControl g_dspState;
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union ARAM_Info
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{
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u16 Hex;
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u16 Hex = 0;
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struct
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{
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u16 size : 6;
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