HW/DSP: Use member initializers with structs/unions where applicable
This commit is contained in:
parent
28f0d8e8a7
commit
c6ec5de659
|
@ -67,7 +67,7 @@ enum
|
||||||
// UARAMCount
|
// UARAMCount
|
||||||
union UARAMCount
|
union UARAMCount
|
||||||
{
|
{
|
||||||
u32 Hex;
|
u32 Hex = 0;
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
u32 count : 31;
|
u32 count : 31;
|
||||||
|
@ -78,61 +78,38 @@ union UARAMCount
|
||||||
// Blocks are 32 bytes.
|
// Blocks are 32 bytes.
|
||||||
union UAudioDMAControl
|
union UAudioDMAControl
|
||||||
{
|
{
|
||||||
u16 Hex;
|
u16 Hex = 0;
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
u16 NumBlocks : 15;
|
u16 NumBlocks : 15;
|
||||||
u16 Enable : 1;
|
u16 Enable : 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
UAudioDMAControl(u16 _Hex = 0) : Hex(_Hex) {}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// AudioDMA
|
// AudioDMA
|
||||||
struct AudioDMA
|
struct AudioDMA
|
||||||
{
|
{
|
||||||
u32 current_source_address;
|
u32 current_source_address = 0;
|
||||||
u16 remaining_blocks_count;
|
u16 remaining_blocks_count = 0;
|
||||||
u32 SourceAddress;
|
u32 SourceAddress = 0;
|
||||||
UAudioDMAControl AudioDMAControl;
|
UAudioDMAControl AudioDMAControl;
|
||||||
|
|
||||||
AudioDMA()
|
|
||||||
: current_source_address(0), remaining_blocks_count(0), SourceAddress(0), AudioDMAControl(0)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// ARAM_DMA
|
// ARAM_DMA
|
||||||
struct ARAM_DMA
|
struct ARAM_DMA
|
||||||
{
|
{
|
||||||
u32 MMAddr;
|
u32 MMAddr = 0;
|
||||||
u32 ARAddr;
|
u32 ARAddr = 0;
|
||||||
UARAMCount Cnt;
|
UARAMCount Cnt;
|
||||||
|
|
||||||
ARAM_DMA()
|
|
||||||
{
|
|
||||||
MMAddr = 0;
|
|
||||||
ARAddr = 0;
|
|
||||||
Cnt.Hex = 0;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// So we may abstract GC/Wii differences a little
|
// So we may abstract GC/Wii differences a little
|
||||||
struct ARAMInfo
|
struct ARAMInfo
|
||||||
{
|
{
|
||||||
bool wii_mode; // Wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
|
bool wii_mode = false; // Wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
|
||||||
u32 size;
|
u32 size = ARAM_SIZE;
|
||||||
u32 mask;
|
u32 mask = ARAM_MASK;
|
||||||
u8* ptr; // aka audio ram, auxiliary ram, MEM2, EXRAM, etc...
|
u8* ptr = nullptr; // aka audio ram, auxiliary ram, MEM2, EXRAM, etc...
|
||||||
|
|
||||||
// Default to GC mode
|
|
||||||
ARAMInfo()
|
|
||||||
{
|
|
||||||
wii_mode = false;
|
|
||||||
size = ARAM_SIZE;
|
|
||||||
mask = ARAM_MASK;
|
|
||||||
ptr = nullptr;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// STATE_TO_SAVE
|
// STATE_TO_SAVE
|
||||||
|
@ -143,7 +120,7 @@ UDSPControl g_dspState;
|
||||||
|
|
||||||
union ARAM_Info
|
union ARAM_Info
|
||||||
{
|
{
|
||||||
u16 Hex;
|
u16 Hex = 0;
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
u16 size : 6;
|
u16 size : 6;
|
||||||
|
|
Loading…
Reference in New Issue