diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index bd6f99b2e8..33130da5c8 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -775,7 +775,8 @@ void TextureCache::DecodeTextureOnGPU(TCacheEntryBase* entry, u32 dst_level, con glBindTexture(GL_TEXTURE_BUFFER, s_palette_resolv_texture); } - auto dispatch_groups = TextureConversionShader::GetDispatchCount(info.base_info, width, height); + auto dispatch_groups = + TextureConversionShader::GetDispatchCount(info.base_info, aligned_width, aligned_height); glBindImageTexture(0, static_cast(entry)->texture, dst_level, GL_TRUE, 0, GL_WRITE_ONLY, GL_RGBA8); glDispatchCompute(dispatch_groups.first, dispatch_groups.second, 1); diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp index cbe4322b1d..7765647b1f 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp @@ -517,7 +517,8 @@ void TextureConverter::DecodeTexture(TextureCache::TCacheEntry* entry, u32 dst_l dispatcher.SetTexelBuffer(0, data_view); if (has_palette) dispatcher.SetTexelBuffer(1, m_texel_buffer_view_r16_uint); - auto groups = TextureConversionShader::GetDispatchCount(iter->second.base_info, width, height); + auto groups = TextureConversionShader::GetDispatchCount(iter->second.base_info, aligned_width, + aligned_height); dispatcher.Dispatch(groups.first, groups.second, 1); // Copy from temporary texture to final destination. diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 0db64e5996..c12c53be27 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -869,7 +869,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage) if (decode_on_gpu) { - u32 row_stride = bytes_per_block * (mip_width / bsw); + u32 row_stride = bytes_per_block * (expanded_mip_width / bsw); g_texture_cache->DecodeTextureOnGPU(entry, level, mip_src_data, mip_size, static_cast(texformat), mip_width, mip_height, expanded_mip_width, expanded_mip_height,