ShaderCache: Fix crash if pipeline from uid cache fails creation
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@ -641,17 +641,19 @@ const AbstractPipeline* ShaderCache::InsertGXPipeline(const GXPipelineUid& confi
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auto& entry = m_gx_pipeline_cache[config];
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auto& entry = m_gx_pipeline_cache[config];
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entry.second = false;
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entry.second = false;
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if (!entry.first && pipeline)
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if (!entry.first && pipeline)
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{
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entry.first = std::move(pipeline);
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entry.first = std::move(pipeline);
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if (g_ActiveConfig.bShaderCache)
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if (g_ActiveConfig.bShaderCache)
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{
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auto cache_data = entry.first->GetCacheData();
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if (!cache_data.empty())
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{
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{
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SerializedGXPipelineUid disk_uid;
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auto cache_data = entry.first->GetCacheData();
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SerializePipelineUid(config, disk_uid);
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if (!cache_data.empty())
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m_gx_pipeline_disk_cache.Append(disk_uid, cache_data.data(),
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{
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static_cast<u32>(cache_data.size()));
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SerializedGXPipelineUid disk_uid;
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SerializePipelineUid(config, disk_uid);
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m_gx_pipeline_disk_cache.Append(disk_uid, cache_data.data(),
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static_cast<u32>(cache_data.size()));
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}
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}
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}
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}
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}
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@ -665,17 +667,19 @@ ShaderCache::InsertGXUberPipeline(const GXUberPipelineUid& config,
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auto& entry = m_gx_uber_pipeline_cache[config];
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auto& entry = m_gx_uber_pipeline_cache[config];
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entry.second = false;
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entry.second = false;
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if (!entry.first && pipeline)
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if (!entry.first && pipeline)
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{
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entry.first = std::move(pipeline);
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entry.first = std::move(pipeline);
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if (g_ActiveConfig.bShaderCache)
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if (g_ActiveConfig.bShaderCache)
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{
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auto cache_data = entry.first->GetCacheData();
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if (!cache_data.empty())
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{
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{
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SerializedGXUberPipelineUid disk_uid;
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auto cache_data = entry.first->GetCacheData();
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SerializePipelineUid(config, disk_uid);
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if (!cache_data.empty())
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m_gx_uber_pipeline_disk_cache.Append(disk_uid, cache_data.data(),
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{
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static_cast<u32>(cache_data.size()));
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SerializedGXUberPipelineUid disk_uid;
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SerializePipelineUid(config, disk_uid);
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m_gx_uber_pipeline_disk_cache.Append(disk_uid, cache_data.data(),
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static_cast<u32>(cache_data.size()));
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}
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}
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}
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}
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}
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