diff --git a/Source/Core/DolphinQt/Config/ConfigControls/ConfigFloatSlider.cpp b/Source/Core/DolphinQt/Config/ConfigControls/ConfigFloatSlider.cpp index f881f6653f..5d12649be4 100644 --- a/Source/Core/DolphinQt/Config/ConfigControls/ConfigFloatSlider.cpp +++ b/Source/Core/DolphinQt/Config/ConfigControls/ConfigFloatSlider.cpp @@ -11,7 +11,7 @@ ConfigFloatSlider::ConfigFloatSlider(float minimum, float maximum, const Config::Info& setting, float step) - : ToolTipSlider(Qt::Horizontal), m_minimum(minimum), m_setting(setting), m_step(step) + : ToolTipSlider(Qt::Horizontal), m_minimum(minimum), m_step(step), m_setting(setting) { const float range = maximum - minimum; const int steps = std::round(range / step); diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp index 27112846c6..cd871b5833 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp @@ -95,8 +95,8 @@ void CustomShaderCache::AsyncCreatePipeline(const VideoCommon::GXPipelineUid& ui PipelineWorkItem(CustomShaderCache* shader_cache, const VideoCommon::GXPipelineUid& uid, const CustomShaderInstance& custom_shaders, PipelineIterator iterator, const AbstractPipelineConfig& pipeline_config) - : m_shader_cache(shader_cache), m_uid(uid), m_iterator(iterator), - m_custom_shaders(custom_shaders), m_config(pipeline_config) + : m_shader_cache(shader_cache), m_uid(uid), m_iterator(iterator), m_config(pipeline_config), + m_custom_shaders(custom_shaders) { SetStagesReady(); } @@ -179,8 +179,8 @@ void CustomShaderCache::AsyncCreatePipeline(const VideoCommon::GXUberPipelineUid PipelineWorkItem(CustomShaderCache* shader_cache, const VideoCommon::GXUberPipelineUid& uid, const CustomShaderInstance& custom_shaders, UberPipelineIterator iterator, const AbstractPipelineConfig& pipeline_config) - : m_shader_cache(shader_cache), m_uid(uid), m_iterator(iterator), - m_custom_shaders(custom_shaders), m_config(pipeline_config) + : m_shader_cache(shader_cache), m_uid(uid), m_iterator(iterator), m_config(pipeline_config), + m_custom_shaders(custom_shaders) { SetStagesReady(); }