GCI Folder: correctly identify region of sysmenu

This commit is contained in:
LPFaint99 2014-06-23 18:17:15 -07:00
parent 4138702336
commit c65a6f5fb0
2 changed files with 13 additions and 1 deletions

View File

@ -11,6 +11,7 @@
#include "Common/CommonTypes.h"
#define TITLEID_SYSMENU 0x0000000100000002ull
const static std::string TITLEID_SYSMENU_STRING = "0000000100000002";
namespace Common
{

View File

@ -4,6 +4,7 @@
#include "Common/Common.h"
#include "Common/FileUtil.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
@ -17,6 +18,7 @@
#include "Core/HW/GCMemcardRaw.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/Sram.h"
#include "DiscIO/NANDContentLoader.h"
#define MC_STATUS_BUSY 0x80
#define MC_STATUS_UNLOCKED 0x40
@ -100,8 +102,17 @@ void CEXIMemoryCard::setupGciFolder(u16 sizeMb)
DiscIO::IVolume::ECountry CountryCode = DiscIO::IVolume::COUNTRY_UNKNOWN;
auto strUniqueID = Core::g_CoreStartupParameter.m_strUniqueID;
u32 CurrentGameId = 0;
if (strUniqueID.length() >= 4)
if (strUniqueID == TITLEID_SYSMENU_STRING)
{
const DiscIO::INANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, true);
if (SysMenu_Loader.IsValid())
{
CountryCode = DiscIO::CountrySwitch(SysMenu_Loader.GetCountryChar());
}
}
else if (strUniqueID.length() >= 4)
{
CountryCode = DiscIO::CountrySwitch(strUniqueID.at(3));
memcpy((u8 *)&CurrentGameId, strUniqueID.c_str(), 4);