Merge pull request #3760 from lioncash/vs
pch: Update Visual Studio version check
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commit
c63ef18fcc
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@ -12,6 +12,32 @@
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namespace MathUtil
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{
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template <typename T>
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constexpr T SNANConstant()
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{
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return std::numeric_limits<T>::signaling_NaN();
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}
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#ifdef _MSC_VER
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// MSVC needs a workaround, because its std::numeric_limits<double>::signaling_NaN()
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// will use __builtin_nans, which is improperly handled by the compiler and generates
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// a bad constant. Here we go back to the version MSVC used before the builtin.
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// TODO: Remove this and use numeric_limits directly whenever this bug is fixed.
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template <>
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constexpr double SNANConstant()
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{
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return (_CSTD _Snan._Double);
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}
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template <>
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constexpr float SNANConstant()
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{
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return (_CSTD _Snan._Float);
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}
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#endif
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template<class T>
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constexpr T Clamp(const T val, const T& min, const T& max)
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{
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@ -1030,7 +1030,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
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for (unsigned int stage = 0; stage < 8; stage++)
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{
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// TODO: cache SamplerState directly, not d3d object
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gx_state.sampler[stage].max_anisotropy = 1 << g_ActiveConfig.iMaxAnisotropy;
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gx_state.sampler[stage].max_anisotropy = UINT64_C(1) << g_ActiveConfig.iMaxAnisotropy;
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D3D::stateman->SetSampler(stage, gx_state_cache.Get(gx_state.sampler[stage]));
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}
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@ -67,8 +67,8 @@
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#ifdef _WIN32
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#if _MSC_FULL_VER < 190023026
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#error Please update your build environment to Visual Studio 2015 or later!
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#if _MSC_FULL_VER < 190023918
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#error Please update your build environment to Visual Studio 2015 Update 2 or later!
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#endif
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#include <Windows.h>
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@ -23,13 +23,13 @@ TEST(MathUtil, Clamp)
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TEST(MathUtil, IsQNAN)
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{
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EXPECT_TRUE(MathUtil::IsQNAN(std::numeric_limits<double>::quiet_NaN()));
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EXPECT_FALSE(MathUtil::IsQNAN(std::numeric_limits<double>::signaling_NaN()));
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EXPECT_FALSE(MathUtil::IsQNAN(MathUtil::SNANConstant<double>()));
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}
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TEST(MathUtil, IsSNAN)
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{
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EXPECT_FALSE(MathUtil::IsSNAN(std::numeric_limits<double>::quiet_NaN()));
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EXPECT_TRUE(MathUtil::IsSNAN(std::numeric_limits<double>::signaling_NaN()));
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EXPECT_TRUE(MathUtil::IsSNAN(MathUtil::SNANConstant<double>()));
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}
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TEST(MathUtil, IntLog2)
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@ -221,7 +221,7 @@ TEST_P(VertexLoaderSpeedTest, PositionDirectAll)
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m_vtx_attr.g0.PosFormat = format;
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m_vtx_attr.g0.PosElements = elements;
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elements += 2;
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size_t elem_size = 1 << (format / 2);
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size_t elem_size = static_cast<size_t>(1) << (format / 2);
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CreateAndCheckSizes(elements * elem_size, elements * sizeof(float));
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for (int i = 0; i < 1000; ++i)
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RunVertices(100000);
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@ -239,7 +239,7 @@ TEST_P(VertexLoaderSpeedTest, TexCoordSingleElement)
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m_vtx_attr.g0.Tex0CoordFormat = format;
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m_vtx_attr.g0.Tex0CoordElements = elements;
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elements += 1;
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size_t elem_size = 1 << (format / 2);
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size_t elem_size = static_cast<size_t>(1) << (format / 2);
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CreateAndCheckSizes(2 * sizeof(s8) + elements * elem_size,
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2 * sizeof(float) + elements * sizeof(float));
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for (int i = 0; i < 1000; ++i)
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