Merge pull request #12570 from AdmiralCurtiss/system-ios
Core: Move Emulation IOS instance to System.
This commit is contained in:
commit
c61f9d92c7
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@ -573,7 +573,7 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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// Because there is no TMD to get the requested system (IOS) version from,
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// we default to IOS58, which is the version used by the Homebrew Channel.
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SetupWiiMemory(system, IOS::HLE::IOSC::ConsoleType::Retail);
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IOS::HLE::GetIOS()->BootIOS(Titles::IOS(58));
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system.GetIOS()->BootIOS(Titles::IOS(58));
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}
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else
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{
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@ -701,7 +701,7 @@ void UpdateStateFlags(std::function<void(StateFlags*)> update_function)
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{
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CreateSystemMenuTitleDirs();
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const std::string file_path = Common::GetTitleDataPath(Titles::SYSTEM_MENU) + "/" WII_STATE;
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const auto fs = IOS::HLE::GetIOS()->GetFS();
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const auto fs = Core::System::GetInstance().GetIOS()->GetFS();
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constexpr IOS::HLE::FS::Mode rw_mode = IOS::HLE::FS::Mode::ReadWrite;
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const auto file = fs->CreateAndOpenFile(IOS::SYSMENU_UID, IOS::SYSMENU_GID, file_path,
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{rw_mode, rw_mode, rw_mode});
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@ -721,7 +721,7 @@ void UpdateStateFlags(std::function<void(StateFlags*)> update_function)
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void CreateSystemMenuTitleDirs()
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{
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const auto& es = IOS::HLE::GetIOS()->GetESCore();
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const auto& es = Core::System::GetInstance().GetIOS()->GetESCore();
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es.CreateTitleDirectories(Titles::SYSTEM_MENU, IOS::SYSMENU_GID);
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}
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@ -362,7 +362,7 @@ bool CBoot::SetupWiiMemory(Core::System& system, IOS::HLE::IOSC::ConsoleType con
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const std::string settings_file_path(Common::GetTitleDataPath(Titles::SYSTEM_MENU) +
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"/" WII_SETTING);
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const auto fs = IOS::HLE::GetIOS()->GetFS();
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const auto fs = system.GetIOS()->GetFS();
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{
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Common::SettingsHandler::Buffer data;
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const auto file = fs->OpenFile(IOS::SYSMENU_UID, IOS::SYSMENU_GID, settings_file_path,
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@ -502,7 +502,7 @@ static void WriteEmptyPlayRecord()
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{
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CreateSystemMenuTitleDirs();
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const std::string file_path = Common::GetTitleDataPath(Titles::SYSTEM_MENU) + "/play_rec.dat";
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const auto fs = IOS::HLE::GetIOS()->GetFS();
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const auto fs = Core::System::GetInstance().GetIOS()->GetFS();
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constexpr IOS::HLE::FS::Mode rw_mode = IOS::HLE::FS::Mode::ReadWrite;
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const auto playrec_file = fs->CreateAndOpenFile(IOS::SYSMENU_UID, IOS::SYSMENU_GID, file_path,
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{rw_mode, rw_mode, rw_mode});
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@ -559,11 +559,11 @@ bool CBoot::EmulatedBS2_Wii(Core::System& system, const Core::CPUThreadGuard& gu
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const u64 ios = ios_override >= 0 ? Titles::IOS(static_cast<u32>(ios_override)) : tmd.GetIOSId();
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const auto console_type = volume.GetTicket(data_partition).GetConsoleType();
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if (!SetupWiiMemory(system, console_type) || !IOS::HLE::GetIOS()->BootIOS(ios))
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if (!SetupWiiMemory(system, console_type) || !system.GetIOS()->BootIOS(ios))
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return false;
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auto di =
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std::static_pointer_cast<IOS::HLE::DIDevice>(IOS::HLE::GetIOS()->GetDeviceByName("/dev/di"));
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std::static_pointer_cast<IOS::HLE::DIDevice>(system.GetIOS()->GetDeviceByName("/dev/di"));
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di->InitializeIfFirstTime();
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di->ChangePartition(data_partition);
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@ -596,7 +596,7 @@ bool CBoot::EmulatedBS2_Wii(Core::System& system, const Core::CPUThreadGuard& gu
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// Warning: This call will set incorrect running game metadata if our volume parameter
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// doesn't point to the same disc as the one that's inserted in the emulated disc drive!
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IOS::HLE::GetIOS()->GetESDevice()->DIVerify(tmd, volume.GetTicket(partition));
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system.GetIOS()->GetESDevice()->DIVerify(tmd, volume.GetTicket(partition));
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return true;
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}
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@ -12,6 +12,7 @@
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#include "Core/IOS/ES/Formats.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/IOSC.h"
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#include "Core/System.h"
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#include "Core/WiiUtils.h"
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#include "DiscIO/VolumeWad.h"
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@ -21,7 +22,7 @@ bool CBoot::BootNANDTitle(Core::System& system, const u64 title_id)
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state->type = 0x04; // TYPE_NANDBOOT
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});
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auto es = IOS::HLE::GetIOS()->GetESDevice();
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auto es = system.GetIOS()->GetESDevice();
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const IOS::ES::TicketReader ticket = es->GetCore().FindSignedTicket(title_id);
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auto console_type = IOS::HLE::IOSC::ConsoleType::Retail;
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if (ticket.IsValid())
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@ -34,7 +35,7 @@ bool CBoot::BootNANDTitle(Core::System& system, const u64 title_id)
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bool CBoot::Boot_WiiWAD(Core::System& system, const DiscIO::VolumeWAD& wad)
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{
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if (!WiiUtils::InstallWAD(*IOS::HLE::GetIOS(), wad, WiiUtils::InstallType::Temporary))
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if (!WiiUtils::InstallWAD(*system.GetIOS(), wad, WiiUtils::InstallType::Temporary))
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{
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PanicAlertFmtT("Cannot boot this WAD because it could not be installed to the NAND.");
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return false;
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@ -1016,7 +1016,7 @@ void UpdateWantDeterminism(bool initial)
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RunAsCPUThread([&] {
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s_wants_determinism = new_want_determinism;
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const auto ios = IOS::HLE::GetIOS();
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const auto ios = system.GetIOS();
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if (ios)
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ios->UpdateWantDeterminism(new_want_determinism);
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@ -63,7 +63,7 @@ void Init(Core::System& system, const Sram* override_sram)
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void Shutdown(Core::System& system)
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{
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// IOS should always be shut down regardless of IsWii because it can be running in GC mode (MIOS).
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IOS::HLE::Shutdown(); // Depends on Memory
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IOS::HLE::Shutdown(system); // Depends on Memory
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system.GetWiiIPC().Shutdown();
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system.GetSystemTimers().Shutdown();
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@ -111,7 +111,7 @@ void DoState(Core::System& system, PointerWrap& p)
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{
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system.GetWiiIPC().DoState(p);
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p.DoMarker("IOS");
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IOS::HLE::GetIOS()->DoState(p);
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system.GetIOS()->DoState(p);
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p.DoMarker("IOS::HLE");
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}
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@ -232,7 +232,7 @@ void ProcessorInterfaceManager::ToggleResetButtonCallback(Core::System& system,
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void ProcessorInterfaceManager::IOSNotifyResetButtonCallback(Core::System& system, u64 userdata,
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s64 cyclesLate)
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{
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const auto ios = IOS::HLE::GetIOS();
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const auto ios = system.GetIOS();
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if (!ios)
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return;
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@ -244,7 +244,7 @@ void ProcessorInterfaceManager::IOSNotifyResetButtonCallback(Core::System& syste
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void ProcessorInterfaceManager::IOSNotifyPowerButtonCallback(Core::System& system, u64 userdata,
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s64 cyclesLate)
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{
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const auto ios = IOS::HLE::GetIOS();
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const auto ios = system.GetIOS();
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if (!ios)
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return;
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@ -103,7 +103,7 @@ void SystemTimersManager::IPC_HLE_UpdateCallback(Core::System& system, u64 userd
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{
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if (system.IsWii())
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{
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IOS::HLE::GetIOS()->UpdateDevices();
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system.GetIOS()->UpdateDevices();
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auto& system_timers = system.GetSystemTimers();
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system.GetCoreTiming().ScheduleEvent(system_timers.m_ipc_hle_period - cycles_late,
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system_timers.m_event_type_ipc_hle);
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@ -140,8 +140,8 @@ void WiiIPC::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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if ((val >> 2 & 1 && wii_ipc.m_ctrl.IY1) || (val >> 1 & 1 && wii_ipc.m_ctrl.IY2))
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wii_ipc.m_ppc_irq_flags |= INT_CAUSE_IPC_BROADWAY;
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if (wii_ipc.m_ctrl.X1)
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HLE::GetIOS()->EnqueueIPCRequest(wii_ipc.m_ppc_msg);
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HLE::GetIOS()->UpdateIPC();
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system.GetIOS()->EnqueueIPCRequest(wii_ipc.m_ppc_msg);
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system.GetIOS()->UpdateIPC();
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system.GetCoreTiming().ScheduleEvent(0, wii_ipc.m_event_type_update_interrupts,
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0);
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}));
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@ -152,7 +152,7 @@ void WiiIPC::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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MMIO::ComplexWrite<u32>([](Core::System& system, u32, u32 val) {
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auto& wii_ipc = system.GetWiiIPC();
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wii_ipc.m_ppc_irq_flags &= ~val;
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HLE::GetIOS()->UpdateIPC();
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system.GetIOS()->UpdateIPC();
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system.GetCoreTiming().ScheduleEvent(0, wii_ipc.m_event_type_update_interrupts,
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0);
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}));
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@ -163,7 +163,7 @@ void WiiIPC::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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wii_ipc.m_ppc_irq_masks = val;
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if (wii_ipc.m_ppc_irq_masks & INT_CAUSE_IPC_BROADWAY) // wtf?
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wii_ipc.Reset();
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HLE::GetIOS()->UpdateIPC();
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system.GetIOS()->UpdateIPC();
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system.GetCoreTiming().ScheduleEvent(0, wii_ipc.m_event_type_update_interrupts,
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0);
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}));
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@ -602,7 +602,7 @@ std::optional<DIDevice::DIResult> DIDevice::StartImmediateTransfer(const IOCtlRe
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static std::shared_ptr<DIDevice> GetDevice()
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{
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auto ios = GetIOS();
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auto ios = Core::System::GetInstance().GetIOS();
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if (!ios)
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return nullptr;
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auto di = ios->GetDeviceByName("/dev/di");
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@ -28,7 +28,7 @@ OpenRequest::OpenRequest(Core::System& system, const u32 address_) : Request(sys
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auto& memory = system.GetMemory();
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path = memory.GetString(memory.Read_U32(address + 0xc));
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flags = static_cast<OpenMode>(memory.Read_U32(address + 0x10));
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const EmulationKernel* ios = GetIOS();
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const EmulationKernel* ios = system.GetIOS();
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if (ios)
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{
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uid = ios->GetUidForPPC();
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@ -131,15 +131,15 @@ void ESDevice::InitializeEmulationState(CoreTiming::CoreTimingManager& core_timi
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{
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s_finish_init_event =
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core_timing.RegisterEvent("IOS-ESFinishInit", [](Core::System& system_, u64, s64) {
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GetIOS()->GetESDevice()->FinishInit();
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system_.GetIOS()->GetESDevice()->FinishInit();
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});
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s_reload_ios_for_ppc_launch_event = core_timing.RegisterEvent(
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"IOS-ESReloadIOSForPPCLaunch", [](Core::System& system_, u64 ios_id, s64) {
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GetIOS()->GetESDevice()->LaunchTitle(ios_id, HangPPC::Yes);
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system_.GetIOS()->GetESDevice()->LaunchTitle(ios_id, HangPPC::Yes);
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});
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s_bootstrap_ppc_for_launch_event =
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core_timing.RegisterEvent("IOS-ESBootstrapPPCForLaunch", [](Core::System& system_, u64, s64) {
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GetIOS()->GetESDevice()->BootstrapPPC();
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system_.GetIOS()->GetESDevice()->BootstrapPPC();
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});
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}
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@ -64,8 +64,6 @@
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namespace IOS::HLE
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{
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static std::unique_ptr<EmulationKernel> s_ios;
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constexpr u64 ENQUEUE_REQUEST_FLAG = 0x100000000ULL;
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static CoreTiming::EventType* s_event_enqueue;
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static CoreTiming::EventType* s_event_finish_ppc_bootstrap;
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@ -284,7 +282,7 @@ Kernel::Kernel(IOSC::ConsoleType console_type) : m_iosc(console_type)
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{
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// Until the Wii root and NAND path stuff is entirely managed by IOS and made non-static,
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// using more than one IOS instance at a time is not supported.
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ASSERT(GetIOS() == nullptr);
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ASSERT(Core::System::GetInstance().GetIOS() == nullptr);
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m_is_responsible_for_nand_root = !Core::WiiRootIsInitialized();
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if (m_is_responsible_for_nand_root)
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@ -477,8 +475,8 @@ private:
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static void FinishIOSBoot(Core::System& system, u64 ios_title_id)
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{
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// Shut down the active IOS first before switching to the new one.
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s_ios.reset();
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s_ios = std::make_unique<EmulationKernel>(system, ios_title_id);
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system.SetIOS(nullptr);
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system.SetIOS(std::make_unique<EmulationKernel>(system, ios_title_id));
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}
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static constexpr SystemTimers::TimeBaseTick GetIOSBootTicks(u32 version)
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@ -959,8 +957,9 @@ void Init(Core::System& system)
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s_event_enqueue =
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core_timing.RegisterEvent("IPCEvent", [](Core::System& system_, u64 userdata, s64) {
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if (s_ios)
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s_ios->HandleIPCEvent(userdata);
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auto* ios = system_.GetIOS();
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if (ios)
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ios->HandleIPCEvent(userdata);
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});
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ESDevice::InitializeEmulationState(core_timing);
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@ -976,7 +975,7 @@ void Init(Core::System& system)
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core_timing.RegisterEvent("FinishDICommand", DIDevice::FinishDICommandCallback);
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// Start with IOS80 to simulate part of the Wii boot process.
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s_ios = std::make_unique<EmulationKernel>(system, Titles::SYSTEM_MENU_IOS);
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system.SetIOS(std::make_unique<EmulationKernel>(system, Titles::SYSTEM_MENU_IOS));
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// On a Wii, boot2 launches the system menu IOS, which then launches the system menu
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// (which bootstraps the PPC). Bootstrapping the PPC results in memory values being set up.
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// This means that the constants in the 0x3100 region are always set up by the time
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@ -985,17 +984,12 @@ void Init(Core::System& system)
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SetupMemory(system.GetMemory(), Titles::SYSTEM_MENU_IOS, MemorySetupType::Full);
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}
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void Shutdown()
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void Shutdown(Core::System& system)
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{
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s_ios.reset();
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system.SetIOS(nullptr);
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ESDevice::FinalizeEmulationState();
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}
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EmulationKernel* GetIOS()
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{
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return s_ios.get();
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}
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// Based on a hardware test, a device takes at least ~2700 ticks to reply to an IPC request.
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// Depending on how much work a command performs, this can take much longer (10000+)
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// especially if the NAND filesystem is accessed.
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@ -217,7 +217,6 @@ private:
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// Used for controlling and accessing an IOS instance that is tied to emulation.
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void Init(Core::System& system);
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void Shutdown();
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EmulationKernel* GetIOS();
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void Shutdown(Core::System& system);
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} // namespace IOS::HLE
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@ -61,6 +61,8 @@ struct System::Impl
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bool m_sound_stream_running = false;
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bool m_audio_dump_started = false;
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std::unique_ptr<IOS::HLE::EmulationKernel> m_ios;
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AudioInterface::AudioInterfaceManager m_audio_interface;
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CoreTiming::CoreTimingManager m_core_timing;
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CommandProcessor::CommandProcessorManager m_command_processor;
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@ -140,6 +142,16 @@ void System::SetAudioDumpStarted(bool started)
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m_impl->m_audio_dump_started = started;
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}
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IOS::HLE::EmulationKernel* System::GetIOS() const
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{
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return m_impl->m_ios.get();
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}
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void System::SetIOS(std::unique_ptr<IOS::HLE::EmulationKernel> ios)
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{
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m_impl->m_ios = std::move(ios);
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}
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AudioInterface::AudioInterfaceManager& System::GetAudioInterface() const
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{
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return m_impl->m_audio_interface;
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@ -53,6 +53,10 @@ namespace GPFifo
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{
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class GPFifoManager;
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}
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namespace IOS::HLE
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{
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class EmulationKernel;
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}
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namespace HSP
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{
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class HSPManager;
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@ -148,6 +152,9 @@ public:
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bool IsAudioDumpStarted() const;
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void SetAudioDumpStarted(bool started);
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IOS::HLE::EmulationKernel* GetIOS() const;
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void SetIOS(std::unique_ptr<IOS::HLE::EmulationKernel> ios);
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AudioInterface::AudioInterfaceManager& GetAudioInterface() const;
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CPU::CPUManager& GetCPU() const;
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CoreTiming::CoreTimingManager& GetCoreTiming() const;
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@ -321,7 +321,7 @@ void InitializeWiiFileSystemContents(
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std::optional<DiscIO::Riivolution::SavegameRedirect> save_redirect,
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const BootSessionData& boot_session_data)
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{
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const auto fs = IOS::HLE::GetIOS()->GetFS();
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const auto fs = Core::System::GetInstance().GetIOS()->GetFS();
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// Some games (such as Mario Kart Wii) assume that NWC24 files will always be present
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// even upon the first launch as they are normally created by the system menu.
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@ -397,7 +397,7 @@ void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
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File::MoveWithOverwrite(redirect.temp_path, redirect.real_path);
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}
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IOS::HLE::EmulationKernel* ios = IOS::HLE::GetIOS();
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IOS::HLE::EmulationKernel* ios = Core::System::GetInstance().GetIOS();
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// clear the redirects in the session FS, otherwise the back-copy might grab redirected files
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s_nand_redirects.clear();
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@ -40,6 +40,7 @@
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#include "Core/IOS/USB/Bluetooth/BTReal.h"
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#include "Core/IOS/Uids.h"
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#include "Core/SysConf.h"
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#include "Core/System.h"
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#include "DiscIO/DiscExtractor.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Filesystem.h"
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||||
|
@ -1004,7 +1005,7 @@ bool RepairNAND(IOS::HLE::Kernel& ios)
|
|||
|
||||
static std::shared_ptr<IOS::HLE::Device> GetBluetoothDevice()
|
||||
{
|
||||
auto* ios = IOS::HLE::GetIOS();
|
||||
auto* ios = Core::System::GetInstance().GetIOS();
|
||||
return ios ? ios->GetDeviceByName("/dev/usb/oh1/57e/305") : nullptr;
|
||||
}
|
||||
|
||||
|
|
|
@ -23,12 +23,12 @@ void Platform::UpdateRunningFlag()
|
|||
{
|
||||
if (m_shutdown_requested.TestAndClear())
|
||||
{
|
||||
const auto ios = IOS::HLE::GetIOS();
|
||||
auto& system = Core::System::GetInstance();
|
||||
const auto ios = system.GetIOS();
|
||||
const auto stm = ios ? ios->GetDeviceByName("/dev/stm/eventhook") : nullptr;
|
||||
if (!m_tried_graceful_shutdown.IsSet() && stm &&
|
||||
std::static_pointer_cast<IOS::HLE::STMEventHookDevice>(stm)->HasHookInstalled())
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
system.GetProcessorInterface().PowerButton_Tap();
|
||||
m_tried_graceful_shutdown.Set();
|
||||
}
|
||||
|
|
|
@ -209,7 +209,7 @@ void WiimoteControllersWidget::ConnectWidgets()
|
|||
|
||||
void WiimoteControllersWidget::OnBluetoothPassthroughResetPressed()
|
||||
{
|
||||
const auto ios = IOS::HLE::GetIOS();
|
||||
const auto ios = Core::System::GetInstance().GetIOS();
|
||||
|
||||
if (!ios)
|
||||
{
|
||||
|
@ -226,7 +226,7 @@ void WiimoteControllersWidget::OnBluetoothPassthroughResetPressed()
|
|||
|
||||
void WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed()
|
||||
{
|
||||
const auto ios = IOS::HLE::GetIOS();
|
||||
const auto ios = Core::System::GetInstance().GetIOS();
|
||||
|
||||
if (!ios)
|
||||
{
|
||||
|
|
|
@ -252,7 +252,7 @@ void NetworkWidget::Update()
|
|||
// needed because there's a race condition on the IOS instance otherwise
|
||||
Core::CPUThreadGuard guard(Core::System::GetInstance());
|
||||
|
||||
auto* ios = IOS::HLE::GetIOS();
|
||||
auto* ios = guard.GetSystem().GetIOS();
|
||||
if (!ios)
|
||||
return;
|
||||
|
||||
|
|
|
@ -483,7 +483,7 @@ void SetUserDirectory(std::string custom_path)
|
|||
|
||||
bool TriggerSTMPowerEvent()
|
||||
{
|
||||
const auto ios = IOS::HLE::GetIOS();
|
||||
const auto ios = Core::System::GetInstance().GetIOS();
|
||||
if (!ios)
|
||||
return false;
|
||||
|
||||
|
|
Loading…
Reference in New Issue