Add a comment to the software renderer that stride should be implemented

This commit is contained in:
Ryan Houdek 2014-09-19 11:46:11 -05:00
parent 32e5043b29
commit c5f9301e6e
1 changed files with 3 additions and 0 deletions

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@ -203,6 +203,9 @@ void VideoSoftware::Video_Prepare()
// Run from the CPU thread (from VideoInterface.cpp)
void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
{
// XXX: fbStride should be implemented properly here
// If stride isn't implemented then there are problems with XFB
// Animal Crossing is a good example for this.
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;