Add a comment to the software renderer that stride should be implemented
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@ -203,6 +203,9 @@ void VideoSoftware::Video_Prepare()
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// Run from the CPU thread (from VideoInterface.cpp)
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
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void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
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{
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{
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// XXX: fbStride should be implemented properly here
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// If stride isn't implemented then there are problems with XFB
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// Animal Crossing is a good example for this.
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s_beginFieldArgs.xfbAddr = xfbAddr;
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s_beginFieldArgs.xfbAddr = xfbAddr;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbHeight = fbHeight;
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s_beginFieldArgs.fbHeight = fbHeight;
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