AudioCommon/WASAPI: Use WRL/WIL whenever possible

This fixes numerous resource leaks, as not every return path cleaned every created resource
Now they are all managed automatically and "commited" to WASAPIStream class fields only
after it's certain they initialized properly
This commit is contained in:
Silent 2019-08-16 23:53:47 +02:00
parent 374629ef30
commit c5a372ab2a
No known key found for this signature in database
GPG Key ID: AE53149BB0C45AF1
2 changed files with 105 additions and 157 deletions

View File

@ -12,18 +12,24 @@
#include <mmdeviceapi.h>
#include <devpkey.h>
#include <functiondiscoverykeys_devpkey.h>
#include <thread>
#include <wil/resource.h>
// clang-format on
#include <thread>
#include "Common/Assert.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Core/ConfigManager.h"
#include "VideoCommon/OnScreenDisplay.h"
using Microsoft::WRL::ComPtr;
WASAPIStream::WASAPIStream()
{
CoInitialize(nullptr);
if (SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED)))
m_coinitialize.activate();
m_format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
m_format.Format.nChannels = 2;
@ -39,20 +45,12 @@ WASAPIStream::WASAPIStream()
WASAPIStream::~WASAPIStream()
{
if (m_enumerator)
m_enumerator->Release();
if (m_need_data_event)
CloseHandle(m_need_data_event);
if (m_running)
{
m_running = false;
if (m_thread.joinable())
m_thread.join();
}
CoUninitialize();
}
bool WASAPIStream::isValid()
@ -82,134 +80,119 @@ static bool HandleWinAPI(std::string_view message, HRESULT result)
std::vector<std::string> WASAPIStream::GetAvailableDevices()
{
CoInitialize(nullptr);
HRESULT result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
// RPC_E_CHANGED_MODE means that thread has COM already initialized with a different threading
// model. We don't necessarily need multithreaded model here, so don't treat this as an error
if (result != RPC_E_CHANGED_MODE && !HandleWinAPI("Failed to call CoInitialize", result))
return {};
IMMDeviceEnumerator* enumerator = nullptr;
wil::unique_couninitialize_call cleanup;
if (FAILED(result))
cleanup.release(); // CoUninitialize must be matched with each successful CoInitialize call, so
// don't call it if initialize fails
HRESULT result =
CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_INPROC_SERVER,
__uuidof(IMMDeviceEnumerator), reinterpret_cast<LPVOID*>(&enumerator));
ComPtr<IMMDeviceEnumerator> enumerator;
result = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(enumerator.GetAddressOf()));
if (!HandleWinAPI("Failed to create MMDeviceEnumerator", result))
return {};
std::vector<std::string> device_names;
IMMDeviceCollection* devices;
result = enumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &devices);
ComPtr<IMMDeviceCollection> devices;
result = enumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, devices.GetAddressOf());
if (!HandleWinAPI("Failed to get available devices", result))
{
CoUninitialize();
return {};
}
UINT count;
devices->GetCount(&count);
std::vector<std::string> device_names;
device_names.reserve(count);
for (u32 i = 0; i < count; i++)
{
IMMDevice* device;
devices->Item(i, &device);
ComPtr<IMMDevice> device;
devices->Item(i, device.GetAddressOf());
if (!HandleWinAPI("Failed to get device " + std::to_string(i), result))
continue;
LPWSTR device_id;
device->GetId(&device_id);
ComPtr<IPropertyStore> device_properties;
IPropertyStore* device_properties;
result = device->OpenPropertyStore(STGM_READ, &device_properties);
result = device->OpenPropertyStore(STGM_READ, device_properties.GetAddressOf());
if (!HandleWinAPI("Failed to initialize IPropertyStore", result))
continue;
PROPVARIANT device_name;
PropVariantInit(&device_name);
device_properties->GetValue(PKEY_Device_FriendlyName, &device_name);
wil::unique_prop_variant device_name;
device_properties->GetValue(PKEY_Device_FriendlyName, device_name.addressof());
device_names.push_back(TStrToUTF8(device_name.pwszVal));
PropVariantClear(&device_name);
}
devices->Release();
enumerator->Release();
CoUninitialize();
return device_names;
}
IMMDevice* WASAPIStream::GetDeviceByName(std::string name)
ComPtr<IMMDevice> WASAPIStream::GetDeviceByName(std::string name)
{
CoInitialize(nullptr);
HRESULT result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
// RPC_E_CHANGED_MODE means that thread has COM already initialized with a different threading
// model. We don't necessarily need multithreaded model here, so don't treat this as an error
if (result != RPC_E_CHANGED_MODE && !HandleWinAPI("Failed to call CoInitialize", result))
return nullptr;
IMMDeviceEnumerator* enumerator = nullptr;
wil::unique_couninitialize_call cleanup;
if (FAILED(result))
cleanup.release(); // CoUninitialize must be matched with each successful CoInitialize call, so
// don't call it if initialize fails
HRESULT result =
CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_INPROC_SERVER,
__uuidof(IMMDeviceEnumerator), reinterpret_cast<LPVOID*>(&enumerator));
ComPtr<IMMDeviceEnumerator> enumerator;
result = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(enumerator.GetAddressOf()));
if (!HandleWinAPI("Failed to create MMDeviceEnumerator", result))
return nullptr;
IMMDeviceCollection* devices;
result = enumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &devices);
ComPtr<IMMDeviceCollection> devices;
result = enumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, devices.GetAddressOf());
if (!HandleWinAPI("Failed to get available devices", result))
{
return {};
}
return nullptr;
UINT count;
devices->GetCount(&count);
for (u32 i = 0; i < count; i++)
{
IMMDevice* device;
devices->Item(i, &device);
ComPtr<IMMDevice> device;
devices->Item(i, device.GetAddressOf());
if (!HandleWinAPI("Failed to get device " + std::to_string(i), result))
continue;
LPWSTR device_id;
device->GetId(&device_id);
ComPtr<IPropertyStore> device_properties;
IPropertyStore* device_properties;
result = device->OpenPropertyStore(STGM_READ, &device_properties);
result = device->OpenPropertyStore(STGM_READ, device_properties.GetAddressOf());
if (!HandleWinAPI("Failed to initialize IPropertyStore", result))
continue;
PROPVARIANT device_name;
PropVariantInit(&device_name);
device_properties->GetValue(PKEY_Device_FriendlyName, &device_name);
wil::unique_prop_variant device_name;
device_properties->GetValue(PKEY_Device_FriendlyName, device_name.addressof());
if (TStrToUTF8(device_name.pwszVal) == name)
{
devices->Release();
enumerator->Release();
CoUninitialize();
return device;
}
PropVariantClear(&device_name);
}
devices->Release();
enumerator->Release();
CoUninitialize();
return nullptr;
}
bool WASAPIStream::Init()
{
HRESULT result =
CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_INPROC_SERVER,
__uuidof(IMMDeviceEnumerator), reinterpret_cast<LPVOID*>(&m_enumerator));
ASSERT(m_enumerator == nullptr);
HRESULT result = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(m_enumerator.GetAddressOf()));
if (!HandleWinAPI("Failed to create MMDeviceEnumerator", result))
return false;
@ -221,13 +204,13 @@ bool WASAPIStream::SetRunning(bool running)
{
if (running)
{
IMMDevice* device = nullptr;
ComPtr<IMMDevice> device;
HRESULT result;
if (SConfig::GetInstance().sWASAPIDevice == "default")
{
result = m_enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device);
result = m_enumerator->GetDefaultAudioEndpoint(eRender, eConsole, device.GetAddressOf());
}
else
{
@ -238,59 +221,46 @@ bool WASAPIStream::SetRunning(bool running)
{
ERROR_LOG_FMT(AUDIO, "Can't find device '{}', falling back to default",
SConfig::GetInstance().sWASAPIDevice);
result = m_enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device);
result = m_enumerator->GetDefaultAudioEndpoint(eRender, eConsole, device.GetAddressOf());
}
}
if (!HandleWinAPI("Failed to obtain default endpoint", result))
return false;
LPWSTR device_id;
device->GetId(&device_id);
// Show a friendly name in the log
IPropertyStore* device_properties;
ComPtr<IPropertyStore> device_properties;
result = device->OpenPropertyStore(STGM_READ, &device_properties);
result = device->OpenPropertyStore(STGM_READ, device_properties.GetAddressOf());
if (!HandleWinAPI("Failed to initialize IPropertyStore", result))
return false;
PROPVARIANT device_name;
PropVariantInit(&device_name);
device_properties->GetValue(PKEY_Device_FriendlyName, &device_name);
wil::unique_prop_variant device_name;
device_properties->GetValue(PKEY_Device_FriendlyName, device_name.addressof());
INFO_LOG_FMT(AUDIO, "Using audio endpoint '{}'", TStrToUTF8(device_name.pwszVal));
PropVariantClear(&device_name);
ComPtr<IAudioClient> audio_client;
// Get IAudioDevice
result = device->Activate(__uuidof(IAudioClient), CLSCTX_INPROC_SERVER, nullptr,
reinterpret_cast<LPVOID*>(&m_audio_client));
reinterpret_cast<LPVOID*>(audio_client.GetAddressOf()));
if (!HandleWinAPI("Failed to activate IAudioClient", result))
{
device->Release();
return false;
}
REFERENCE_TIME device_period = 0;
result = m_audio_client->GetDevicePeriod(nullptr, &device_period);
result = audio_client->GetDevicePeriod(nullptr, &device_period);
device_period += SConfig::GetInstance().iLatency * (10000 / m_format.Format.nChannels);
INFO_LOG_FMT(AUDIO, "Audio period set to {}", device_period);
if (!HandleWinAPI("Failed to obtain device period", result))
{
device->Release();
m_audio_client->Release();
m_audio_client = nullptr;
return false;
}
result = m_audio_client->Initialize(
result = audio_client->Initialize(
AUDCLNT_SHAREMODE_EXCLUSIVE,
AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST, device_period,
device_period, reinterpret_cast<WAVEFORMATEX*>(&m_format), nullptr);
@ -305,87 +275,61 @@ bool WASAPIStream::SetRunning(bool running)
if (result == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED)
{
result = m_audio_client->GetBufferSize(&m_frames_in_buffer);
m_audio_client->Release();
result = audio_client->GetBufferSize(&m_frames_in_buffer);
if (!HandleWinAPI("Failed to get aligned buffer size", result))
{
device->Release();
m_audio_client->Release();
m_audio_client = nullptr;
return false;
}
// Get IAudioDevice
result = device->Activate(__uuidof(IAudioClient), CLSCTX_INPROC_SERVER, nullptr,
reinterpret_cast<LPVOID*>(&m_audio_client));
reinterpret_cast<LPVOID*>(audio_client.ReleaseAndGetAddressOf()));
if (!HandleWinAPI("Failed to reactivate IAudioClient", result))
{
device->Release();
return false;
}
device_period =
static_cast<REFERENCE_TIME>(
10000.0 * 1000 * m_frames_in_buffer / m_format.Format.nSamplesPerSec + 0.5) +
SConfig::GetInstance().iLatency * 10000;
result = m_audio_client->Initialize(
result = audio_client->Initialize(
AUDCLNT_SHAREMODE_EXCLUSIVE,
AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST, device_period,
device_period, reinterpret_cast<WAVEFORMATEX*>(&m_format), nullptr);
}
if (!HandleWinAPI("Failed to initialize IAudioClient", result))
{
device->Release();
m_audio_client->Release();
m_audio_client = nullptr;
return false;
}
result = m_audio_client->GetBufferSize(&m_frames_in_buffer);
result = audio_client->GetBufferSize(&m_frames_in_buffer);
if (!HandleWinAPI("Failed to get buffer size from IAudioClient", result))
{
device->Release();
m_audio_client->Release();
m_audio_client = nullptr;
return false;
}
result = m_audio_client->GetService(__uuidof(IAudioRenderClient),
reinterpret_cast<LPVOID*>(&m_audio_renderer));
ComPtr<IAudioRenderClient> audio_renderer;
result = audio_client->GetService(IID_PPV_ARGS(audio_renderer.GetAddressOf()));
if (!HandleWinAPI("Failed to get IAudioRenderClient from IAudioClient", result))
{
device->Release();
m_audio_client->Release();
m_audio_client = nullptr;
return false;
}
m_need_data_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
m_audio_client->SetEventHandle(m_need_data_event);
wil::unique_event_nothrow need_data_event;
need_data_event.create();
result = m_audio_client->Start();
audio_client->SetEventHandle(need_data_event.get());
result = audio_client->Start();
if (!HandleWinAPI("Failed to get IAudioRenderClient from IAudioClient", result))
{
device->Release();
m_audio_renderer->Release();
m_audio_renderer = nullptr;
m_audio_client->Release();
m_audio_client = nullptr;
CloseHandle(m_need_data_event);
return false;
}
device->Release();
INFO_LOG_FMT(AUDIO, "WASAPI: Successfully initialized!");
// "Commit" audio client and audio renderer now
m_audio_client = std::move(audio_client);
m_audio_renderer = std::move(audio_renderer);
m_need_data_event = std::move(need_data_event);
m_running = true;
m_thread = std::thread([this] { SoundLoop(); });
m_thread.detach();
@ -401,14 +345,9 @@ bool WASAPIStream::SetRunning(bool running)
{
}
if (m_audio_client)
{
m_audio_renderer->Release();
m_audio_renderer = nullptr;
m_audio_client->Release();
m_audio_client = nullptr;
}
m_need_data_event.reset();
m_audio_renderer.Reset();
m_audio_client.Reset();
}
return true;
@ -432,7 +371,7 @@ void WASAPIStream::SoundLoop()
if (!m_audio_renderer)
continue;
WaitForSingleObject(m_need_data_event, 1000);
WaitForSingleObject(m_need_data_event.get(), 1000);
m_audio_renderer->GetBuffer(m_frames_in_buffer, &data);
GetMixer()->Mix(reinterpret_cast<s16*>(data), m_frames_in_buffer);

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@ -5,16 +5,19 @@
#pragma once
#ifdef _WIN32
// clang-format off
#include <Windows.h>
#include <mmreg.h>
#include <objbase.h>
#include <wil/resource.h>
// clang-format on
#endif
#include <atomic>
#include <string>
#include <thread>
#include <vector>
#include <wrl/client.h>
#include "AudioCommon/SoundStream.h"
@ -23,6 +26,8 @@ struct IAudioRenderClient;
struct IMMDevice;
struct IMMDeviceEnumerator;
#endif
class WASAPIStream final : public SoundStream
{
#ifdef _WIN32
@ -35,7 +40,7 @@ public:
static bool isValid();
static std::vector<std::string> GetAvailableDevices();
static IMMDevice* GetDeviceByName(std::string name);
static Microsoft::WRL::ComPtr<IMMDevice> GetDeviceByName(std::string name);
private:
u32 m_frames_in_buffer = 0;
@ -43,10 +48,14 @@ private:
std::atomic<bool> m_stopped = false;
std::thread m_thread;
IAudioClient* m_audio_client = nullptr;
IAudioRenderClient* m_audio_renderer = nullptr;
IMMDeviceEnumerator* m_enumerator = nullptr;
HANDLE m_need_data_event = nullptr;
// CoUninitialize must be called after all WASAPI COM objects have been destroyed,
// therefore this member must be located before them, as first class fields are destructed last
wil::unique_couninitialize_call m_coinitialize{false};
Microsoft::WRL::ComPtr<IMMDeviceEnumerator> m_enumerator;
Microsoft::WRL::ComPtr<IAudioClient> m_audio_client;
Microsoft::WRL::ComPtr<IAudioRenderClient> m_audio_renderer;
wil::unique_event_nothrow m_need_data_event;
WAVEFORMATEXTENSIBLE m_format;
#endif // _WIN32
};