Implemented proper timing in the "No audio output" back-end.
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@ -17,6 +17,8 @@
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#include "AudioCommon.h"
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#include "NullSoundStream.h"
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#include "../../Core/Src/HW/SystemTimers.h"
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#include "../../Core/Src/HW/AudioInterface.h"
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void NullSound::SoundLoop()
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{
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@ -33,9 +35,14 @@ void NullSound::SetVolume(int volume)
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void NullSound::Update()
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{
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// This should equal AUDIO_DMA_PERIOD. TODO: Fix after DSP merge
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int numBytesToRender = 32000 * 4 / 32;
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m_mixer->Mix(realtimeBuffer, numBytesToRender / 4);
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// num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
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const u32 stereo_16_bit_size = 4;
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const u32 dma_length = 32;
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const u64 audio_dma_period = SystemTimers::GetTicksPerSecond() / (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length);
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const u64 ais_samples_per_second = 48000 * stereo_16_bit_size;
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const u64 num_samples_to_render = (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond();
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m_mixer->Mix(realtimeBuffer, (unsigned int)num_samples_to_render);
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}
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void NullSound::Clear(bool mute)
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