Aniso filter setting working in GL, some code moving around, spelling fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
9ed23af1c2
commit
c541f3c335
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@ -739,11 +739,23 @@
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<File
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RelativePath=".\Src\VertexLoader.cpp"
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>
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<FileConfiguration
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Name="Release|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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AssemblerOutput="4"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Src\VertexLoader.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoader_Color.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoader_Color.h"
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>
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@ -756,10 +768,18 @@
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RelativePath=".\Src\VertexLoader_Normal.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoader_Position.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoader_Position.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoader_TextCoord.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoader_TextCoord.h"
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>
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@ -268,7 +268,7 @@ void BPWritten(int addr, int changes, int newval)
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}
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if (changes & 0x18)
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SetColorMask();
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Renderer::SetColorMask();
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}
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break;
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@ -342,7 +342,7 @@ void BPWritten(int addr, int changes, int newval)
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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SetScissorRect();
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Renderer::SetScissorRect();
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}
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break;
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@ -352,7 +352,7 @@ void BPWritten(int addr, int changes, int newval)
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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if (!SetScissorRect()) {
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if (!Renderer::SetScissorRect()) {
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if (addr == BPMEM_SCISSORBR )
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ERROR_LOG("bad scissor!\n");
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}
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@ -447,7 +447,7 @@ void BPWritten(int addr, int changes, int newval)
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PE_copy.Hex = bpmem.triggerEFBCopy;
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if (PE_copy.copy_to_xfb == 0) {
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if(g_Config.bEBFToTextureDisable) {
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if(g_Config.bEFBToTextureDisable) {
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glViewport(rc.left,rc.bottom,rc.right,rc.top);
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glScissor(rc.left,rc.bottom,rc.right,rc.top);
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}
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@ -521,7 +521,7 @@ void BPWritten(int addr, int changes, int newval)
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((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
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((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
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glClear(GL_COLOR_BUFFER_BIT);
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SetColorMask();
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Renderer::SetColorMask();
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GL_REPORT_ERRORD();
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}
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@ -531,7 +531,7 @@ void BPWritten(int addr, int changes, int newval)
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glDrawBuffers(2, s_drawbuffers);
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}
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SetScissorRect(); // reset the scissor rect
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Renderer::SetScissorRect(); // reset the scissor rect
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}
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}
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break;
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@ -732,70 +732,6 @@ void BPWritten(int addr, int changes, int newval)
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}
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}
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void SetColorMask()
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{
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if (bpmem.blendmode.alphaupdate && bpmem.blendmode.colorupdate)
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glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
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else if (bpmem.blendmode.alphaupdate)
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glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_TRUE);
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else if (bpmem.blendmode.colorupdate)
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glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_FALSE);
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}
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// =======================================================================================
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// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
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// case 0x52 > SetScissorRect()
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// ---------------
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// This function handles the OpenGL glScissor() function
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// ---------------
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// bpmem.scissorTL.x, y = 342x342
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// bpmem.scissorBR.x, y = 981x821
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// Renderer::GetTargetHeight() = the fixed ini file setting
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// ---------------
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bool SetScissorRect()
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{
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int xoff = bpmem.scissorOffset.x * 2 - 342;
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int yoff = bpmem.scissorOffset.y * 2 - 342;
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float rc_left = bpmem.scissorTL.x - xoff - 342; // left = 0
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rc_left *= MValueX;
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if (rc_left < 0) rc_left = 0;
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float rc_top = bpmem.scissorTL.y - yoff - 342; // right = 0
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rc_top *= MValueY;
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if (rc_top < 0) rc_top = 0;
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float rc_right = bpmem.scissorBR.x - xoff - 342; // right = 640
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rc_right *= MValueX;
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if (rc_right > 640 * MValueX) rc_right = 640 * MValueX;
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float rc_bottom = bpmem.scissorBR.y - yoff - 342; // bottom = 480
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rc_bottom *= MValueY;
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if (rc_bottom > 480 * MValueY) rc_bottom = 480 * MValueY;
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/*__Log("Scissor: lt=(%d,%d), rb=(%d,%d,%i), off=(%d,%d)\n",
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rc_left, rc_top,
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rc_right, rc_bottom, Renderer::GetTargetHeight(),
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xoff, yoff
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);*/
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if (rc_right >= rc_left && rc_bottom >= rc_top )
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{
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glScissor(
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(int)rc_left, // x = 0
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Renderer::GetTargetHeight()-(int)(rc_bottom), // y = 0
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(int)(rc_right-rc_left), // y = 0
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(int)(rc_bottom-rc_top) // y = 0
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);
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return true;
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}
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return false;
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}
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// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
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void LoadBPReg(u32 value0)
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{
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@ -24,7 +24,4 @@ void BPInit();
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void LoadBPReg(u32 value0);
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void BPReload();
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void SetColorMask();
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bool SetScissorRect();
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#endif
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@ -75,11 +75,10 @@ void Config::Load()
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iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "ForceMaxAniso", &bForceMaxAniso, 0);
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
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iniFile.Get("Hacks", "EFBToTextureDisable", &bEBFToTextureDisable, 0);
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iniFile.Get("Hacks", "EBFToTextureDisableHotKey", &bEBFToTextureDisableHotKey, 0);
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iniFile.Get("Hacks", "EFBToTextureDisable", &bEFBToTextureDisable, 0);
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iniFile.Get("Hacks", "EFBToTextureDisableHotKey", &bEFBToTextureDisableHotKey, 0);
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iniFile.Get("Hacks", "ProjectionHax1", &bProjectionHax1, 0);
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iniFile.Get("Hacks", "ProjectionHax2", &bProjectionHax2, 0);
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}
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@ -112,10 +111,10 @@ void Config::Save()
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iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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iniFile.Set("Hacks", "EFBToTextureDisable", bEBFToTextureDisable);
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iniFile.Set("Hacks", "EBFToTextureDisableHotKey", bEBFToTextureDisableHotKey);
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iniFile.Set("Hacks", "EFBToTextureDisable", bEFBToTextureDisable);
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iniFile.Set("Hacks", "EFBToTextureDisableHotKey", bEFBToTextureDisableHotKey);
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iniFile.Set("Hacks", "ProjectionHax1", bProjectionHax1);
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iniFile.Set("Hacks", "ProjectionHax2", bProjectionHax2);
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@ -44,7 +44,7 @@ struct Config
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// Enhancements
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int iMultisampleMode;
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bool bForceFiltering;
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bool bForceMaxAniso;
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int iMaxAnisotropy;
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// Information
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bool bShowFPS;
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@ -63,7 +63,8 @@ struct Config
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bool bDumpTextures;
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// Hacks
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bool bEBFToTextureDisable; bool bEBFToTextureDisableHotKey;
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bool bEFBToTextureDisable;
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bool bEFBToTextureDisableHotKey;
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bool bProjectionHax1;
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bool bProjectionHax2;
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@ -31,8 +31,8 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
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EVT_COMBOBOX(ID_FULLSCREENCB, ConfigDialog::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, ConfigDialog::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_ALIASMODECB, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(ID_MAXANISOTROPY, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_FORCEFILTERING, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_FORCEANISOTROPY, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_STRETCHTOFIT, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_KEEPAR, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged)
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@ -121,14 +121,20 @@ void ConfigDialog::CreateGUIControls()
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sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
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m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (May cause small glitches)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ForceFiltering->SetValue(g_Config.bForceFiltering);
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m_ForceAnisotropy = new wxCheckBox(m_PageGeneral, ID_FORCEANISOTROPY, wxT("Force maximum anisotropy filtering"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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//m_ForceAnisotropy->SetValue(g_Config.bForceMaxAniso);
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m_ForceAnisotropy->Enable(false);
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wxStaticText *AnisoText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Anisotropic filter:"), wxDefaultPosition, wxDefaultSize, 0);
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m_MaxAnisotropyCB = new wxChoice(m_PageGeneral, ID_MAXANISOTROPY, wxDefaultPosition, wxDefaultSize, arrayStringFor_MaxAnisotropyCB, 0, wxDefaultValidator);
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m_MaxAnisotropyCB->Append("1x");
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m_MaxAnisotropyCB->Append("2x");
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m_MaxAnisotropyCB->Append("4x");
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m_MaxAnisotropyCB->Append("8x");
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m_MaxAnisotropyCB->Append("16x");
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m_MaxAnisotropyCB->SetSelection(g_Config.iMaxAnisotropy - 1);
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wxStaticText *AAText = new wxStaticText(m_PageGeneral, ID_AATEXT, wxT("Anti-alias mode:"), wxDefaultPosition, wxDefaultSize, 0);
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wxArrayString arrayStringFor_AliasModeCB;
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m_AliasModeCB = new wxComboBox(m_PageGeneral, ID_ALIASMODECB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_AliasModeCB, 0, wxDefaultValidator);
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wxString tmp;
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tmp<<g_Config.iMultisampleMode;
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tmp << g_Config.iMultisampleMode;
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m_AliasModeCB->SetValue(tmp);
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// Usage: The wxGBPosition() must have a column and row
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@ -148,7 +154,8 @@ void ConfigDialog::CreateGUIControls()
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sEnhancements = new wxGridBagSizer(0, 0);
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sEnhancements->Add(m_ForceFiltering, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
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sEnhancements->Add(m_ForceAnisotropy, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
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sEnhancements->Add(AnisoText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sEnhancements->Add(m_MaxAnisotropyCB, wxGBPosition(1, 1), wxGBSpan(1, 2), wxALL, 5);
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sEnhancements->Add(AAText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sEnhancements->Add(m_AliasModeCB, wxGBPosition(2, 1), wxGBSpan(1, 2), wxALL, 5);
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sbEnhancements->Add(sEnhancements);
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@ -200,7 +207,7 @@ void ConfigDialog::CreateGUIControls()
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m_EFBToTextureDisable->SetToolTip(wxT("Do not copy the Embedded Framebuffer (EFB)"
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" to the\nTexture. This may result in a speed increase."));
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m_EFBToTextureDisable->Enable(true);
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m_EFBToTextureDisable->SetValue(g_Config.bEBFToTextureDisable);
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m_EFBToTextureDisable->SetValue(g_Config.bEFBToTextureDisable);
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m_EFBToTextureDisableHotKey = new wxCheckBox(m_PageAdvanced,
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ID_EFBTOTEXTUREDISABLEHOTKEY, wxT("with hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_EFBToTextureDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off"));
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@ -208,7 +215,7 @@ void ConfigDialog::CreateGUIControls()
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// JPeterson set the hot key to be Win32-specific
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m_EFBToTextureDisableHotKey->Enable(false);
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#endif
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m_EFBToTextureDisableHotKey->SetValue(g_Config.bEBFToTextureDisableHotKey);
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m_EFBToTextureDisableHotKey->SetValue(g_Config.bEFBToTextureDisableHotKey);
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m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games."));
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@ -330,8 +337,8 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
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case ID_FORCEFILTERING:
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g_Config.bForceFiltering = m_ForceFiltering->IsChecked();
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break;
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case ID_FORCEANISOTROPY:
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g_Config.bForceMaxAniso = m_ForceAnisotropy->IsChecked();
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case ID_MAXANISOTROPY:
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g_Config.iMaxAnisotropy = m_MaxAnisotropyCB->GetSelection() + 1;
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break;
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case ID_ALIASMODECB:
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g_Config.iMultisampleMode = atoi(m_AliasModeCB->GetValue().mb_str());
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@ -380,10 +387,10 @@ void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
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case ID_TEXTUREPATH:
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break;
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case ID_EFBTOTEXTUREDISABLE:
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g_Config.bEBFToTextureDisable = m_EFBToTextureDisable->IsChecked();
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g_Config.bEFBToTextureDisable = m_EFBToTextureDisable->IsChecked();
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break;
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case ID_EFBTOTEXTUREDISABLEHOTKEY:
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g_Config.bEBFToTextureDisableHotKey = m_EFBToTextureDisableHotKey->IsChecked();
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g_Config.bEFBToTextureDisableHotKey = m_EFBToTextureDisableHotKey->IsChecked();
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break;
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case ID_PROJECTIONHACK1:
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g_Config.bProjectionHax1 = m_ProjectionHax1->IsChecked();
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@ -23,6 +23,7 @@
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#include <wx/textctrl.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/choice.h>
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#include <wx/combobox.h>
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#include <wx/checkbox.h>
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#include <wx/notebook.h>
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@ -80,7 +81,8 @@ class ConfigDialog : public wxDialog
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wxComboBox *m_WindowResolutionCB;
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wxCheckBox *m_ForceFiltering; // advanced
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wxCheckBox *m_ForceAnisotropy;
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wxChoice *m_MaxAnisotropyCB;
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wxArrayString arrayStringFor_MaxAnisotropyCB;
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wxComboBox *m_AliasModeCB;
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wxCheckBox *m_ShowFPS;
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wxCheckBox *m_ShaderErrors;
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@ -118,7 +120,7 @@ class ConfigDialog : public wxDialog
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ID_WINDOWRESOLUTIONCB,
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ID_FORCEFILTERING,
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ID_FORCEANISOTROPY,
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ID_MAXANISOTROPY,
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ID_AATEXT,
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ID_ALIASMODECB,
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@ -138,11 +138,11 @@ namespace EmuWindow
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hypotheticalScene->sendMessage(KEYDOWN...);
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*/
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case 'E': // EFB hotkey
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if(g_Config.bEBFToTextureDisableHotKey)
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if(g_Config.bEFBToTextureDisableHotKey)
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{
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g_Config.bEBFToTextureDisable = !g_Config.bEBFToTextureDisable;
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g_Config.bEFBToTextureDisable = !g_Config.bEFBToTextureDisable;
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Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s",
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g_Config.bEBFToTextureDisable ? "off" : "on").c_str(), 5000);
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g_Config.bEFBToTextureDisable ? "off" : "on").c_str(), 5000);
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}
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break;
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}
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@ -561,6 +561,69 @@ void Renderer::RestoreGLState()
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SetColorMask();
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}
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void Renderer::SetColorMask()
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{
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if (bpmem.blendmode.alphaupdate && bpmem.blendmode.colorupdate)
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glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
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else if (bpmem.blendmode.alphaupdate)
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glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_TRUE);
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else if (bpmem.blendmode.colorupdate)
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glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_FALSE);
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}
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// =======================================================================================
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||||
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
|
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// case 0x52 > SetScissorRect()
|
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// ---------------
|
||||
// This function handles the OpenGL glScissor() function
|
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// ---------------
|
||||
// bpmem.scissorTL.x, y = 342x342
|
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// bpmem.scissorBR.x, y = 981x821
|
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// Renderer::GetTargetHeight() = the fixed ini file setting
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// ---------------
|
||||
bool Renderer::SetScissorRect()
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{
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int xoff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int yoff = bpmem.scissorOffset.y * 2 - 342;
|
||||
|
||||
float rc_left = bpmem.scissorTL.x - xoff - 342; // left = 0
|
||||
rc_left *= MValueX;
|
||||
if (rc_left < 0) rc_left = 0;
|
||||
|
||||
float rc_top = bpmem.scissorTL.y - yoff - 342; // right = 0
|
||||
rc_top *= MValueY;
|
||||
if (rc_top < 0) rc_top = 0;
|
||||
|
||||
float rc_right = bpmem.scissorBR.x - xoff - 342; // right = 640
|
||||
rc_right *= MValueX;
|
||||
if (rc_right > 640 * MValueX) rc_right = 640 * MValueX;
|
||||
|
||||
float rc_bottom = bpmem.scissorBR.y - yoff - 342; // bottom = 480
|
||||
rc_bottom *= MValueY;
|
||||
if (rc_bottom > 480 * MValueY) rc_bottom = 480 * MValueY;
|
||||
|
||||
/*__Log("Scissor: lt=(%d,%d), rb=(%d,%d,%i), off=(%d,%d)\n",
|
||||
rc_left, rc_top,
|
||||
rc_right, rc_bottom, Renderer::GetTargetHeight(),
|
||||
xoff, yoff
|
||||
);*/
|
||||
|
||||
if (rc_right >= rc_left && rc_bottom >= rc_top )
|
||||
{
|
||||
glScissor(
|
||||
(int)rc_left, // x = 0
|
||||
Renderer::GetTargetHeight()-(int)(rc_bottom), // y = 0
|
||||
(int)(rc_right-rc_left), // y = 0
|
||||
(int)(rc_bottom-rc_top) // y = 0
|
||||
);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool Renderer::IsUsingATIDrawBuffers()
|
||||
{
|
||||
return s_bATIDrawBuffers;
|
||||
|
|
|
@ -68,6 +68,9 @@ public:
|
|||
static void SetZBufferRender(); // sets rendering of the zbuffer using MRTs
|
||||
static u32 GetZBufferTarget();
|
||||
|
||||
static void SetColorMask();
|
||||
static bool SetScissorRect();
|
||||
|
||||
static void SetRenderMode(RenderMode mode);
|
||||
static RenderMode GetRenderMode();
|
||||
|
||||
|
|
|
@ -148,10 +148,10 @@ void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
|
|||
glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, s_rgbToYuyvProgram.glprogid);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(sourceRc.left, sourceRc.top); glVertex2f(-1,-1);
|
||||
glTexCoord2f(sourceRc.left, sourceRc.bottom); glVertex2f(-1,1);
|
||||
glTexCoord2f(sourceRc.right, sourceRc.bottom); glVertex2f(1,1);
|
||||
glTexCoord2f(sourceRc.right, sourceRc.top); glVertex2f(1,-1);
|
||||
glTexCoord2f((float)sourceRc.left, (float)sourceRc.top); glVertex2f(-1,-1);
|
||||
glTexCoord2f((float)sourceRc.left, (float)sourceRc.bottom); glVertex2f(-1,1);
|
||||
glTexCoord2f((float)sourceRc.right, (float)sourceRc.bottom); glVertex2f(1,1);
|
||||
glTexCoord2f((float)sourceRc.right, (float)sourceRc.top); glVertex2f(1,-1);
|
||||
glEnd();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
|
|
|
@ -100,9 +100,9 @@ void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
|
|||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
|
||||
}
|
||||
|
||||
if (g_Config.bForceMaxAniso)
|
||||
if (g_Config.iMaxAnisotropy >= 1)
|
||||
{
|
||||
// not used for now, check out GL_EXT_texture_filter_anisotropic
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 << g_Config.iMaxAnisotropy);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -27,25 +27,28 @@
|
|||
#include "x64Emitter.h"
|
||||
#include "ABI.h"
|
||||
|
||||
#include "LookUpTables.h"
|
||||
#include "Statistics.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexLoaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "BPStructs.h"
|
||||
#include "DataReader.h"
|
||||
|
||||
#include "VertexLoader_Position.h"
|
||||
#include "VertexLoader_Normal.h"
|
||||
#include "VertexLoader_Color.h"
|
||||
#include "VertexLoader_TextCoord.h"
|
||||
|
||||
#define USE_JIT
|
||||
|
||||
#define COMPILED_CODE_SIZE 4096*4
|
||||
|
||||
NativeVertexFormat *g_nativeVertexFmt;
|
||||
|
||||
|
||||
//these don't need to be saved
|
||||
static float posScale;
|
||||
static int colElements[2];
|
||||
static float tcScaleU[8];
|
||||
static float tcScaleV[8];
|
||||
static int tcIndex;
|
||||
static int colIndex;
|
||||
#ifndef _WIN32
|
||||
#undef inline
|
||||
#define inline
|
||||
|
@ -57,9 +60,16 @@ static u8 s_curposmtx;
|
|||
static u8 s_curtexmtx[8];
|
||||
static int s_texmtxwrite = 0;
|
||||
static int s_texmtxread = 0;
|
||||
static TVtxAttr* pVtxAttr;
|
||||
static int loop_counter;
|
||||
|
||||
// Vertex loaders read these. Although the scale ones should be baked into the shader.
|
||||
int tcIndex;
|
||||
int colIndex;
|
||||
TVtxAttr* pVtxAttr;
|
||||
int colElements[2];
|
||||
float posScale;
|
||||
float tcScale[8];
|
||||
|
||||
using namespace Gen;
|
||||
|
||||
void LOADERDECL PosMtx_ReadDirect_UByte()
|
||||
|
@ -104,13 +114,6 @@ void LOADERDECL TexMtx_Write_Short3()
|
|||
VertexManager::s_pCurBufferPointer += 8;
|
||||
}
|
||||
|
||||
#include "VertexLoader_Position.h"
|
||||
#include "VertexLoader_Normal.h"
|
||||
#include "VertexLoader_Color.h"
|
||||
#include "VertexLoader_TextCoord.h"
|
||||
|
||||
#define COMPILED_CODE_SIZE 4096*4
|
||||
|
||||
VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
|
||||
{
|
||||
m_numLoadedVertices = 0;
|
||||
|
@ -628,10 +631,8 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
|
|||
pVtxAttr = &m_VtxAttr;
|
||||
posScale = shiftLookup[m_VtxAttr.PosFrac];
|
||||
if (m_NativeFmt->m_components & VB_HAS_UVALL) {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
tcScaleU[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||
tcScaleV[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||
}
|
||||
for (int i = 0; i < 8; i++)
|
||||
tcScale[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||
}
|
||||
for (int i = 0; i < 2; i++)
|
||||
colElements[i] = m_VtxAttr.color[i].Elements;
|
||||
|
|
|
@ -0,0 +1,231 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _VERTEXLOADERCOLOR_H
|
||||
#define _VERTEXLOADERCOLOR_H
|
||||
|
||||
#include "Globals.h"
|
||||
#include "LookUpTables.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexLoader_Color.h"
|
||||
|
||||
#define RSHIFT 0
|
||||
#define GSHIFT 8
|
||||
#define BSHIFT 16
|
||||
#define ASHIFT 24
|
||||
|
||||
extern int colIndex;
|
||||
extern int colElements[2];
|
||||
|
||||
inline void _SetCol(u32 val)
|
||||
{
|
||||
*(u32*)VertexManager::s_pCurBufferPointer = val;
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
colIndex++;
|
||||
}
|
||||
|
||||
void _SetCol4444(u16 val)
|
||||
{
|
||||
u32 col = lut4to8[(val>>0)&0xF]<<ASHIFT;
|
||||
col |= lut4to8[(val>>12)&0xF] <<RSHIFT;
|
||||
col |= lut4to8[(val>>8)&0xF] <<GSHIFT;
|
||||
col |= lut4to8[(val>>4)&0xF] <<BSHIFT;
|
||||
_SetCol(col);
|
||||
}
|
||||
|
||||
void _SetCol6666(u32 val)
|
||||
{
|
||||
u32 col = lut6to8[(val>>18)&0x3F] << RSHIFT;
|
||||
col |= lut6to8[(val>>12)&0x3F] << GSHIFT;
|
||||
col |= lut6to8[(val>>6)&0x3F] << BSHIFT;
|
||||
col |= lut6to8[(val>>0)&0x3F] << ASHIFT;
|
||||
_SetCol(col);
|
||||
}
|
||||
|
||||
void _SetCol565(u16 val)
|
||||
{
|
||||
u32 col = lut5to8[(val>>11)&0x1f] << RSHIFT;
|
||||
col |= lut6to8[(val>>5 )&0x3f] << GSHIFT;
|
||||
col |= lut5to8[(val )&0x1f] << BSHIFT;
|
||||
_SetCol(col | (0xFF<<ASHIFT));
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
inline u32 _Read24(u32 iAddress)
|
||||
{
|
||||
u32 col = Memory_Read_U8(iAddress) << RSHIFT; //should just get a pointer to main memory instead of going thru slow memhandler
|
||||
col |= Memory_Read_U8(iAddress+1) << GSHIFT; //we can guarantee that it is reading from main memory
|
||||
col |= Memory_Read_U8(iAddress+2) << BSHIFT;
|
||||
return col | (0xFF<<ASHIFT);
|
||||
}
|
||||
|
||||
inline u32 _Read32(u32 iAddress)
|
||||
{
|
||||
u32 col = Memory_Read_U8(iAddress) << RSHIFT; //should just get a pointer to main memory instead of going thru slow memhandler
|
||||
col |= Memory_Read_U8(iAddress+1) << GSHIFT; //we can guarantee that it is reading from main memory
|
||||
col |= Memory_Read_U8(iAddress+2) << BSHIFT;
|
||||
col |= Memory_Read_U8(iAddress+3) << ASHIFT;
|
||||
return col;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void LOADERDECL Color_ReadDirect_24b_888()
|
||||
{
|
||||
u32 col = DataReadU8()<<RSHIFT;
|
||||
col |= DataReadU8()<<GSHIFT;
|
||||
col |= DataReadU8()<<BSHIFT;
|
||||
_SetCol(col | (0xFF<<ASHIFT));
|
||||
}
|
||||
|
||||
void LOADERDECL Color_ReadDirect_32b_888x(){
|
||||
u32 col = DataReadU8()<<RSHIFT;
|
||||
col |= DataReadU8()<<GSHIFT;
|
||||
col |= DataReadU8()<<BSHIFT;
|
||||
_SetCol(col | (0xFF<<ASHIFT));
|
||||
DataReadU8();
|
||||
}
|
||||
void LOADERDECL Color_ReadDirect_16b_565()
|
||||
{
|
||||
_SetCol565(DataReadU16());
|
||||
}
|
||||
void LOADERDECL Color_ReadDirect_16b_4444()
|
||||
{
|
||||
_SetCol4444(DataReadU16());
|
||||
}
|
||||
void LOADERDECL Color_ReadDirect_24b_6666()
|
||||
{
|
||||
u32 val = DataReadU8()<<16;
|
||||
val|=DataReadU8()<<8;
|
||||
val|=DataReadU8();
|
||||
_SetCol6666(val);
|
||||
}
|
||||
|
||||
// F|RES: i am not 100 percent show, but the colElements seems to be important for rendering only
|
||||
// at least it fixes mario party 4
|
||||
//
|
||||
// if (colElements[colIndex])
|
||||
// else
|
||||
// col |= 0xFF<<ASHIFT;
|
||||
//
|
||||
void LOADERDECL Color_ReadDirect_32b_8888()
|
||||
{
|
||||
// TODO (mb2): check this
|
||||
u32 col = DataReadU8()<<RSHIFT;
|
||||
col |= DataReadU8()<<GSHIFT;
|
||||
col |= DataReadU8()<<BSHIFT;
|
||||
col |= DataReadU8()<<ASHIFT;
|
||||
|
||||
// "kill" the alpha
|
||||
if (!colElements[colIndex])
|
||||
col |= 0xFF<<ASHIFT;
|
||||
|
||||
_SetCol(col);
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void LOADERDECL Color_ReadIndex8_16b_565()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol565(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_24b_888()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_32b_888x()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR]+colIndex);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_16b_4444()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol4444(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_24b_6666()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u32 val = Memory_Read_U8(iAddress+2) |
|
||||
(Memory_Read_U8(iAddress+1)<<8) |
|
||||
(Memory_Read_U8(iAddress)<<16);
|
||||
|
||||
_SetCol6666(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_32b_8888()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read32(iAddress));
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void LOADERDECL Color_ReadIndex16_16b_565()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol565(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_24b_888()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_32b_888x()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_16b_4444()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol4444(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_24b_6666()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u32 val = Memory_Read_U8(iAddress+2) |
|
||||
(Memory_Read_U8(iAddress+1)<<8) |
|
||||
(Memory_Read_U8(iAddress)<<16);
|
||||
_SetCol6666(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_32b_8888()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read32(iAddress));
|
||||
}
|
||||
|
||||
#endif
|
|
@ -18,209 +18,25 @@
|
|||
#ifndef _VERTEXLOADERCOLOR_H
|
||||
#define _VERTEXLOADERCOLOR_H
|
||||
|
||||
#include "LookUpTables.h"
|
||||
void LOADERDECL Color_ReadDirect_24b_888();
|
||||
void LOADERDECL Color_ReadDirect_32b_888x();
|
||||
void LOADERDECL Color_ReadDirect_16b_565();
|
||||
void LOADERDECL Color_ReadDirect_16b_4444();
|
||||
void LOADERDECL Color_ReadDirect_24b_6666();
|
||||
void LOADERDECL Color_ReadDirect_32b_8888();
|
||||
|
||||
#define RSHIFT 0
|
||||
#define GSHIFT 8
|
||||
#define BSHIFT 16
|
||||
#define ASHIFT 24
|
||||
void LOADERDECL Color_ReadIndex8_16b_565();
|
||||
void LOADERDECL Color_ReadIndex8_24b_888();
|
||||
void LOADERDECL Color_ReadIndex8_32b_888x();
|
||||
void LOADERDECL Color_ReadIndex8_16b_4444();
|
||||
void LOADERDECL Color_ReadIndex8_24b_6666();
|
||||
void LOADERDECL Color_ReadIndex8_32b_8888();
|
||||
|
||||
extern int colIndex;
|
||||
|
||||
inline void _SetCol(u32 val)
|
||||
{
|
||||
*(u32*)VertexManager::s_pCurBufferPointer = val;
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
colIndex++;
|
||||
}
|
||||
|
||||
void _SetCol4444(u16 val)
|
||||
{
|
||||
u32 col = lut4to8[(val>>0)&0xF]<<ASHIFT;
|
||||
col |= lut4to8[(val>>12)&0xF] <<RSHIFT;
|
||||
col |= lut4to8[(val>>8)&0xF] <<GSHIFT;
|
||||
col |= lut4to8[(val>>4)&0xF] <<BSHIFT;
|
||||
_SetCol(col);
|
||||
}
|
||||
|
||||
void _SetCol6666(u32 val)
|
||||
{
|
||||
u32 col = lut6to8[(val>>18)&0x3F] << RSHIFT;
|
||||
col |= lut6to8[(val>>12)&0x3F] << GSHIFT;
|
||||
col |= lut6to8[(val>>6)&0x3F] << BSHIFT;
|
||||
col |= lut6to8[(val>>0)&0x3F] << ASHIFT;
|
||||
_SetCol(col);
|
||||
}
|
||||
|
||||
void _SetCol565(u16 val)
|
||||
{
|
||||
u32 col = lut5to8[(val>>11)&0x1f] << RSHIFT;
|
||||
col |= lut6to8[(val>>5 )&0x3f] << GSHIFT;
|
||||
col |= lut5to8[(val )&0x1f] << BSHIFT;
|
||||
_SetCol(col | (0xFF<<ASHIFT));
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
inline u32 _Read24(u32 iAddress)
|
||||
{
|
||||
u32 col = Memory_Read_U8(iAddress) << RSHIFT; //should just get a pointer to main memory instead of going thru slow memhandler
|
||||
col |= Memory_Read_U8(iAddress+1) << GSHIFT; //we can guarantee that it is reading from main memory
|
||||
col |= Memory_Read_U8(iAddress+2) << BSHIFT;
|
||||
return col | (0xFF<<ASHIFT);
|
||||
}
|
||||
|
||||
inline u32 _Read32(u32 iAddress)
|
||||
{
|
||||
u32 col = Memory_Read_U8(iAddress) << RSHIFT; //should just get a pointer to main memory instead of going thru slow memhandler
|
||||
col |= Memory_Read_U8(iAddress+1) << GSHIFT; //we can guarantee that it is reading from main memory
|
||||
col |= Memory_Read_U8(iAddress+2) << BSHIFT;
|
||||
col |= Memory_Read_U8(iAddress+3) << ASHIFT;
|
||||
return col;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void LOADERDECL Color_ReadDirect_24b_888()
|
||||
{
|
||||
u32 col = DataReadU8()<<RSHIFT;
|
||||
col |= DataReadU8()<<GSHIFT;
|
||||
col |= DataReadU8()<<BSHIFT;
|
||||
_SetCol(col | (0xFF<<ASHIFT));
|
||||
}
|
||||
|
||||
void LOADERDECL Color_ReadDirect_32b_888x(){
|
||||
u32 col = DataReadU8()<<RSHIFT;
|
||||
col |= DataReadU8()<<GSHIFT;
|
||||
col |= DataReadU8()<<BSHIFT;
|
||||
_SetCol(col | (0xFF<<ASHIFT));
|
||||
DataReadU8();
|
||||
}
|
||||
void LOADERDECL Color_ReadDirect_16b_565()
|
||||
{
|
||||
_SetCol565(DataReadU16());
|
||||
}
|
||||
void LOADERDECL Color_ReadDirect_16b_4444()
|
||||
{
|
||||
_SetCol4444(DataReadU16());
|
||||
}
|
||||
void LOADERDECL Color_ReadDirect_24b_6666()
|
||||
{
|
||||
u32 val = DataReadU8()<<16;
|
||||
val|=DataReadU8()<<8;
|
||||
val|=DataReadU8();
|
||||
_SetCol6666(val);
|
||||
}
|
||||
|
||||
// F|RES: i am not 100 percent show, but the colElements seems to be important for rendering only
|
||||
// at least it fixes mario party 4
|
||||
//
|
||||
// if (colElements[colIndex])
|
||||
// else
|
||||
// col |= 0xFF<<ASHIFT;
|
||||
//
|
||||
void LOADERDECL Color_ReadDirect_32b_8888()
|
||||
{
|
||||
// TODO (mb2): check this
|
||||
u32 col = DataReadU8()<<RSHIFT;
|
||||
col |= DataReadU8()<<GSHIFT;
|
||||
col |= DataReadU8()<<BSHIFT;
|
||||
col |= DataReadU8()<<ASHIFT;
|
||||
|
||||
// "kill" the alpha
|
||||
if (!colElements[colIndex])
|
||||
col |= 0xFF<<ASHIFT;
|
||||
|
||||
_SetCol(col);
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void LOADERDECL Color_ReadIndex8_16b_565()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol565(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_24b_888()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_32b_888x()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR]+colIndex);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_16b_4444()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol4444(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_24b_6666()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u32 val = Memory_Read_U8(iAddress+2) |
|
||||
(Memory_Read_U8(iAddress+1)<<8) |
|
||||
(Memory_Read_U8(iAddress)<<16);
|
||||
|
||||
_SetCol6666(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_32b_8888()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read32(iAddress));
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void LOADERDECL Color_ReadIndex16_16b_565()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol565(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_24b_888()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_32b_888x()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_16b_4444()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol4444(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_24b_6666()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u32 val = Memory_Read_U8(iAddress+2) |
|
||||
(Memory_Read_U8(iAddress+1)<<8) |
|
||||
(Memory_Read_U8(iAddress)<<16);
|
||||
_SetCol6666(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_32b_8888()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read32(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_16b_565();
|
||||
void LOADERDECL Color_ReadIndex16_24b_888();
|
||||
void LOADERDECL Color_ReadIndex16_32b_888x();
|
||||
void LOADERDECL Color_ReadIndex16_16b_4444();
|
||||
void LOADERDECL Color_ReadIndex16_24b_6666();
|
||||
void LOADERDECL Color_ReadIndex16_32b_8888();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,241 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef VERTEXLOADER_POSITION_H
|
||||
#define VERTEXLOADER_POSITION_H
|
||||
|
||||
#include "Globals.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexLoader_Position.h"
|
||||
|
||||
extern float posScale;
|
||||
extern TVtxAttr *pVtxAttr;
|
||||
|
||||
#define LOG_VTX() PRIM_LOG("vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1], ((float*)VertexManager::s_pCurBufferPointer)[2]);
|
||||
|
||||
// Thoughts on the implementation of a vertex loader compiler.
|
||||
// s_pCurBufferPointer should definitely be in a register.
|
||||
// Could load the position scale factor in XMM7, for example.
|
||||
|
||||
// The pointer inside DataReadU8 in another.
|
||||
// Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX.
|
||||
|
||||
/*
|
||||
MOVZX(32, R(EAX), MOffset(ESI, 0));
|
||||
MOVZX(32, R(EBX), MOffset(ESI, 1));
|
||||
MOVZX(32, R(ECX), MOffset(ESI, 2));
|
||||
MOVD(XMM0, R(EAX));
|
||||
MOVD(XMM1, R(EBX));
|
||||
MOVD(XMM2, R(ECX));
|
||||
CVTDQ2PS(XMM0, XMM0);
|
||||
CVTDQ2PS(XMM1, XMM1);
|
||||
CVTDQ2PS(XMM2, XMM2);
|
||||
MULSS(XMM0, XMM7);
|
||||
MULSS(XMM1, XMM7);
|
||||
MULSS(XMM2, XMM7);
|
||||
MOVSS(MOffset(EDI, 0), XMM0);
|
||||
MOVSS(MOffset(EDI, 4), XMM1);
|
||||
MOVSS(MOffset(EDI, 8), XMM2);
|
||||
|
||||
Alternatively, lookup table:
|
||||
MOVZX(32, R(EAX), MOffset(ESI, 0));
|
||||
MOVZX(32, R(EBX), MOffset(ESI, 1));
|
||||
MOVZX(32, R(ECX), MOffset(ESI, 2));
|
||||
MOV(32, R(EAX), MComplex(LUTREG, EAX, 4));
|
||||
MOV(32, R(EBX), MComplex(LUTREG, EBX, 4));
|
||||
MOV(32, R(ECX), MComplex(LUTREG, ECX, 4));
|
||||
MOV(MOffset(EDI, 0), XMM0);
|
||||
MOV(MOffset(EDI, 4), XMM1);
|
||||
MOV(MOffset(EDI, 8), XMM2);
|
||||
|
||||
SSE4:
|
||||
PINSRB(XMM0, MOffset(ESI, 0), 0);
|
||||
PINSRB(XMM0, MOffset(ESI, 1), 4);
|
||||
PINSRB(XMM0, MOffset(ESI, 2), 8);
|
||||
CVTDQ2PS(XMM0, XMM0);
|
||||
<two unpacks here to sign extend>
|
||||
MULPS(XMM0, XMM7);
|
||||
MOVUPS(MOffset(EDI, 0), XMM0);
|
||||
|
||||
*/
|
||||
|
||||
// ==============================================================================
|
||||
// Direct
|
||||
// ==============================================================================
|
||||
void LOADERDECL Pos_ReadDirect_UByte()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU8() * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_Byte()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s8)DataReadU8() * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_UShort()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU16() * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_Short()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s16)DataReadU16() * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_Float()
|
||||
{
|
||||
// No need to use floating point here.
|
||||
((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
|
||||
((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
|
||||
if (pVtxAttr->PosElements)
|
||||
((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
#define Pos_ReadIndex_Byte(T) { \
|
||||
u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Memory_Read_U8(iAddress)) * posScale; \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Memory_Read_U8(iAddress+1)) * posScale; \
|
||||
if (pVtxAttr->PosElements) \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Memory_Read_U8(iAddress+2)) * posScale; \
|
||||
else \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
|
||||
LOG_VTX(); \
|
||||
VertexManager::s_pCurBufferPointer += 12; \
|
||||
}
|
||||
|
||||
#define Pos_ReadIndex_Short(T) { \
|
||||
u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Memory_Read_U16(iAddress)) * posScale; \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Memory_Read_U16(iAddress+2)) * posScale; \
|
||||
if (pVtxAttr->PosElements) \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Memory_Read_U16(iAddress+4)) * posScale; \
|
||||
else \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
|
||||
LOG_VTX(); \
|
||||
VertexManager::s_pCurBufferPointer += 12; \
|
||||
}
|
||||
|
||||
#define Pos_ReadIndex_Float() { \
|
||||
u32 iAddress = arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]); \
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress); \
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4); \
|
||||
if (pVtxAttr->PosElements) \
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8); \
|
||||
else \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
|
||||
LOG_VTX(); \
|
||||
VertexManager::s_pCurBufferPointer += 12; \
|
||||
}
|
||||
|
||||
// ==============================================================================
|
||||
// Index 8
|
||||
// ==============================================================================
|
||||
void LOADERDECL Pos_ReadIndex8_UByte()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Byte(u8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_Byte()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Byte(s8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_UShort()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Short(u16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_Short()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Short(s16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_Float()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Float();
|
||||
}
|
||||
|
||||
// ==============================================================================
|
||||
// Index 16
|
||||
// ==============================================================================
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_UByte(){
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Byte(u8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_Byte(){
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Byte(s8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_UShort(){
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Short(u16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_Short()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Short(s16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_Float()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Float();
|
||||
}
|
||||
|
||||
#endif
|
|
@ -18,216 +18,22 @@
|
|||
#ifndef VERTEXLOADER_POSITION_H
|
||||
#define VERTEXLOADER_POSITION_H
|
||||
|
||||
#define LOG_VTX() PRIM_LOG("vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1], ((float*)VertexManager::s_pCurBufferPointer)[2]);
|
||||
void LOADERDECL Pos_ReadDirect_UByte();
|
||||
void LOADERDECL Pos_ReadDirect_Byte();
|
||||
void LOADERDECL Pos_ReadDirect_UShort();
|
||||
void LOADERDECL Pos_ReadDirect_Short();
|
||||
void LOADERDECL Pos_ReadDirect_Float();
|
||||
|
||||
// Thoughts on the implementation of a vertex loader compiler.
|
||||
// s_pCurBufferPointer should definitely be in a register.
|
||||
// Could load the position scale factor in XMM7, for example.
|
||||
void LOADERDECL Pos_ReadIndex8_UByte();
|
||||
void LOADERDECL Pos_ReadIndex8_Byte();
|
||||
void LOADERDECL Pos_ReadIndex8_UShort();
|
||||
void LOADERDECL Pos_ReadIndex8_Short();
|
||||
void LOADERDECL Pos_ReadIndex8_Float();
|
||||
|
||||
// The pointer inside DataReadU8 in another.
|
||||
// Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX.
|
||||
|
||||
/*
|
||||
MOVZX(32, R(EAX), MOffset(ESI, 0));
|
||||
MOVZX(32, R(EBX), MOffset(ESI, 1));
|
||||
MOVZX(32, R(ECX), MOffset(ESI, 2));
|
||||
MOVD(XMM0, R(EAX));
|
||||
MOVD(XMM1, R(EBX));
|
||||
MOVD(XMM2, R(ECX));
|
||||
CVTDQ2PS(XMM0, XMM0);
|
||||
CVTDQ2PS(XMM1, XMM1);
|
||||
CVTDQ2PS(XMM2, XMM2);
|
||||
MULSS(XMM0, XMM7);
|
||||
MULSS(XMM1, XMM7);
|
||||
MULSS(XMM2, XMM7);
|
||||
MOVSS(MOffset(EDI, 0), XMM0);
|
||||
MOVSS(MOffset(EDI, 4), XMM1);
|
||||
MOVSS(MOffset(EDI, 8), XMM2);
|
||||
|
||||
Alternatively, lookup table:
|
||||
MOVZX(32, R(EAX), MOffset(ESI, 0));
|
||||
MOVZX(32, R(EBX), MOffset(ESI, 1));
|
||||
MOVZX(32, R(ECX), MOffset(ESI, 2));
|
||||
MOV(32, R(EAX), MComplex(LUTREG, EAX, 4));
|
||||
MOV(32, R(EBX), MComplex(LUTREG, EBX, 4));
|
||||
MOV(32, R(ECX), MComplex(LUTREG, ECX, 4));
|
||||
MOV(MOffset(EDI, 0), XMM0);
|
||||
MOV(MOffset(EDI, 4), XMM1);
|
||||
MOV(MOffset(EDI, 8), XMM2);
|
||||
|
||||
SSE4:
|
||||
PINSRB(XMM0, MOffset(ESI, 0), 0);
|
||||
PINSRB(XMM0, MOffset(ESI, 1), 4);
|
||||
PINSRB(XMM0, MOffset(ESI, 2), 8);
|
||||
CVTDQ2PS(XMM0, XMM0);
|
||||
<two unpacks here to sign extend>
|
||||
MULPS(XMM0, XMM7);
|
||||
MOVUPS(MOffset(EDI, 0), XMM0);
|
||||
|
||||
*/
|
||||
|
||||
// ==============================================================================
|
||||
// Direct
|
||||
// ==============================================================================
|
||||
void LOADERDECL Pos_ReadDirect_UByte()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU8() * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_Byte()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s8)DataReadU8() * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_UShort()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU16() * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_Short()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s16)DataReadU16() * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_Float()
|
||||
{
|
||||
// No need to use floating point here.
|
||||
((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
|
||||
((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
|
||||
if (pVtxAttr->PosElements)
|
||||
((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
#define Pos_ReadIndex_Byte(T) { \
|
||||
u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Memory_Read_U8(iAddress)) * posScale; \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Memory_Read_U8(iAddress+1)) * posScale; \
|
||||
if (pVtxAttr->PosElements) \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Memory_Read_U8(iAddress+2)) * posScale; \
|
||||
else \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
|
||||
LOG_VTX(); \
|
||||
VertexManager::s_pCurBufferPointer += 12; \
|
||||
}
|
||||
|
||||
#define Pos_ReadIndex_Short(T) { \
|
||||
u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Memory_Read_U16(iAddress)) * posScale; \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Memory_Read_U16(iAddress+2)) * posScale; \
|
||||
if (pVtxAttr->PosElements) \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Memory_Read_U16(iAddress+4)) * posScale; \
|
||||
else \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
|
||||
LOG_VTX(); \
|
||||
VertexManager::s_pCurBufferPointer += 12; \
|
||||
}
|
||||
|
||||
#define Pos_ReadIndex_Float() { \
|
||||
u32 iAddress = arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]); \
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress); \
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4); \
|
||||
if (pVtxAttr->PosElements) \
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8); \
|
||||
else \
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
|
||||
LOG_VTX(); \
|
||||
VertexManager::s_pCurBufferPointer += 12; \
|
||||
}
|
||||
|
||||
// ==============================================================================
|
||||
// Index 8
|
||||
// ==============================================================================
|
||||
void LOADERDECL Pos_ReadIndex8_UByte()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Byte(u8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_Byte()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Byte(s8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_UShort()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Short(u16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_Short()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Short(s16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_Float()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Float();
|
||||
}
|
||||
|
||||
// ==============================================================================
|
||||
// Index 16
|
||||
// ==============================================================================
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_UByte(){
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Byte(u8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_Byte(){
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Byte(s8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_UShort(){
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Short(u16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_Short()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Short(s16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_Float()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Float();
|
||||
}
|
||||
void LOADERDECL Pos_ReadIndex16_UByte();
|
||||
void LOADERDECL Pos_ReadIndex16_Byte();
|
||||
void LOADERDECL Pos_ReadIndex16_UShort();
|
||||
void LOADERDECL Pos_ReadIndex16_Short();
|
||||
void LOADERDECL Pos_ReadIndex16_Float();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,337 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef VERTEXLOADER_TEXCOORD_H
|
||||
#define VERTEXLOADER_TEXCOORD_H
|
||||
|
||||
#include "Globals.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexLoader_Position.h"
|
||||
|
||||
#define LOG_TEX1() PRIM_LOG("tex: %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0]);
|
||||
#define LOG_TEX2() PRIM_LOG("tex: %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1]);
|
||||
|
||||
extern int tcIndex;
|
||||
extern float tcScale[8];
|
||||
|
||||
void LOADERDECL TexCoord_Read_Dummy()
|
||||
{
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_UByte1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_UByte2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_Byte1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_Byte2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_UShort1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_UShort2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_Short1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_Short2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_Float1()
|
||||
{
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_Float2()
|
||||
{
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
// ==================================================================================
|
||||
void LOADERDECL TexCoord_ReadIndex8_UByte1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_UByte2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u8)Memory_Read_U8(iAddress+1) * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_Byte1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_Byte2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)Memory_Read_U8(iAddress+1) * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_UShort1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_UShort2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u16)Memory_Read_U16(iAddress+2) * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_Short1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_Short2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)Memory_Read_U16(iAddress+2) * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_Float1()
|
||||
{
|
||||
u16 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_Float2()
|
||||
{
|
||||
u16 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
// ==================================================================================
|
||||
void LOADERDECL TexCoord_ReadIndex16_UByte1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_UByte2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u8)Memory_Read_U8(iAddress+1) * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_Byte1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_Byte2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)Memory_Read_U8(iAddress+1) * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_UShort1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_UShort2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u16)Memory_Read_U16(iAddress+2) * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_Short1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_Short2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)Memory_Read_U16(iAddress+2) * tcScale[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_Float1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_Float2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress + 4);
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -18,314 +18,36 @@
|
|||
#ifndef VERTEXLOADER_TEXCOORD_H
|
||||
#define VERTEXLOADER_TEXCOORD_H
|
||||
|
||||
#define LOG_TEX1() PRIM_LOG("tex: %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0]);
|
||||
#define LOG_TEX2() PRIM_LOG("tex: %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1]);
|
||||
|
||||
extern int tcIndex;
|
||||
|
||||
void LOADERDECL TexCoord_Read_Dummy()
|
||||
{
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_UByte1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_UByte2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_Byte1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_Byte2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_UShort1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_UShort2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_Short1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_Short2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_Float1()
|
||||
{
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_Float2()
|
||||
{
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
// ==================================================================================
|
||||
void LOADERDECL TexCoord_ReadIndex8_UByte1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_UByte2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u8)Memory_Read_U8(iAddress+1) * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_Byte1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_Byte2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)Memory_Read_U8(iAddress+1) * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_UShort1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_UShort2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u16)Memory_Read_U16(iAddress+2) * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_Short1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_Short2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)Memory_Read_U16(iAddress+2) * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_Float1()
|
||||
{
|
||||
u16 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_Float2()
|
||||
{
|
||||
u16 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
// ==================================================================================
|
||||
void LOADERDECL TexCoord_ReadIndex16_UByte1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_UByte2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u8)Memory_Read_U8(iAddress+1) * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_Byte1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_Byte2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)Memory_Read_U8(iAddress+1) * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_UShort1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_UShort2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u16)Memory_Read_U16(iAddress+2) * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_Short1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_Short2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)Memory_Read_U16(iAddress+2) * tcScaleV[tcIndex];
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_Float1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_Float2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress + 4);
|
||||
LOG_TEX2();
|
||||
VertexManager::s_pCurBufferPointer += 8;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_Read_Dummy();
|
||||
void LOADERDECL TexCoord_ReadDirect_UByte1();
|
||||
void LOADERDECL TexCoord_ReadDirect_UByte2();
|
||||
void LOADERDECL TexCoord_ReadDirect_Byte1();
|
||||
void LOADERDECL TexCoord_ReadDirect_Byte2();
|
||||
void LOADERDECL TexCoord_ReadDirect_UShort1();
|
||||
void LOADERDECL TexCoord_ReadDirect_UShort2();
|
||||
void LOADERDECL TexCoord_ReadDirect_Short1();
|
||||
void LOADERDECL TexCoord_ReadDirect_Short2();
|
||||
void LOADERDECL TexCoord_ReadDirect_Float1();
|
||||
void LOADERDECL TexCoord_ReadDirect_Float2();
|
||||
void LOADERDECL TexCoord_ReadIndex8_UByte1();
|
||||
void LOADERDECL TexCoord_ReadIndex8_UByte2();
|
||||
void LOADERDECL TexCoord_ReadIndex8_Byte1();
|
||||
void LOADERDECL TexCoord_ReadIndex8_Byte2();
|
||||
void LOADERDECL TexCoord_ReadIndex8_UShort1();
|
||||
void LOADERDECL TexCoord_ReadIndex8_UShort2();
|
||||
void LOADERDECL TexCoord_ReadIndex8_Short1();
|
||||
void LOADERDECL TexCoord_ReadIndex8_Short2();
|
||||
void LOADERDECL TexCoord_ReadIndex8_Float1();
|
||||
void LOADERDECL TexCoord_ReadIndex8_Float2();
|
||||
void LOADERDECL TexCoord_ReadIndex16_UByte1();
|
||||
void LOADERDECL TexCoord_ReadIndex16_UByte2();
|
||||
void LOADERDECL TexCoord_ReadIndex16_Byte1();
|
||||
void LOADERDECL TexCoord_ReadIndex16_Byte2();
|
||||
void LOADERDECL TexCoord_ReadIndex16_UShort1();
|
||||
void LOADERDECL TexCoord_ReadIndex16_UShort2();
|
||||
void LOADERDECL TexCoord_ReadIndex16_Short1();
|
||||
void LOADERDECL TexCoord_ReadIndex16_Short2();
|
||||
void LOADERDECL TexCoord_ReadIndex16_Float1();
|
||||
void LOADERDECL TexCoord_ReadIndex16_Float2();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -227,8 +227,6 @@ void Flush()
|
|||
|
||||
FRAGMENTSHADER* ps = PixelShaderMngr::GetShader();
|
||||
VERTEXSHADER* vs = VertexShaderMngr::GetShader(s_prevcomponents);
|
||||
//if (!ps) PanicAlert("Pixel shader = 0. Argh.");
|
||||
//if (!vs) PanicAlert("Vertex shader = 0. Argh.");
|
||||
|
||||
bool bRestoreBuffers = false;
|
||||
if (Renderer::GetZBufferTarget()) {
|
||||
|
@ -295,7 +293,7 @@ void Flush()
|
|||
if (bRestoreBuffers) {
|
||||
GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
|
||||
glDrawBuffers(2, s_drawbuffers);
|
||||
SetColorMask();
|
||||
Renderer::SetColorMask();
|
||||
}
|
||||
|
||||
ResetBuffer();
|
||||
|
|
|
@ -82,11 +82,15 @@ void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
|
|||
glViewport(nXoff, nYoff, nBackbufferWidth, nBackbufferHeight);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
float w = (float)width;
|
||||
float h = (float)height;
|
||||
float yOff = (float)yOffset;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(width, 0 - yOffset); glVertex2f(1,-1);
|
||||
glTexCoord2f(width, height - yOffset); glVertex2f(1,1);
|
||||
glTexCoord2f(0, height - yOffset); glVertex2f(-1,1);
|
||||
glTexCoord2f(0, 0 - yOffset); glVertex2f(-1,-1);
|
||||
glTexCoord2f(w, 0 - yOff); glVertex2f(1, -1);
|
||||
glTexCoord2f(w, h - yOff); glVertex2f(1, 1);
|
||||
glTexCoord2f(0, h - yOff); glVertex2f(-1, 1);
|
||||
glTexCoord2f(0, 0 - yOff); glVertex2f(-1,-1);
|
||||
glEnd();
|
||||
|
||||
TextureMngr::DisableStage(0);
|
||||
|
|
Loading…
Reference in New Issue